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drawing mp instead of hp - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: [2.0] Exe Editing (https://lf-empire.de/forum/forumdisplay.php?fid=43) +--- Thread: drawing mp instead of hp (/showthread.php?tid=3485) |
drawing mp instead of hp - Bamboori - 08-22-2009 @silva: i read your guide and followed it :P now here is my request/question: i need a new itr_kind or and new state that has following effect: instead of losing hp, the target loses mp. [/punctuation] RE: drawing mp instead of hp - Boop - 08-22-2009 (08-22-2009, 12:34 PM)Bamboori Wrote: @silva: i read your guide and followed it :P Easier said than done, if it was really simple this would've been done already (your not the first person to ask this). RE: drawing mp instead of hp - TheNave - 08-22-2009 I created a state: 7XXX for NTSD once which drains the enemy XXX mp when he's hit... RE: drawing mp instead of hp - naruto hyuuga - 08-22-2009 so can you give it to the public??? or great god nave? or MAYBE change to a itr kind or effect? RE: drawing mp instead of hp - Boop - 08-22-2009 (08-22-2009, 01:40 PM)naruto hyuuga Wrote: so can you give it to the public??? or great god nave? I looked into making it a kind, it is way to much effort. Unknown itr kinds don't default back to 0. So if you use something like itr kind:30 , it won't react with anything. That means that a lot of code has to be modified to get it to work properly. I started to write it, but then realized that it would be way to much work .Code: .dataCode: invoke JmpPatch,0042E9BCh, addr dmgDoesn't work with armored characters, doesn't have sparks, probably doesn't have sound (to lazy to check). |