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[solved] A new Defend System. - Printable Version

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+---- Thread: [solved] A new Defend System. (/showthread.php?tid=3493)



[solved] A new Defend System. - Hukko - 08-23-2009

Hi everybody.
I'm making a Bleach LF2 MOD named The Conquest LF2, and I'm using as base the PS2 game called Bleach Blade Battlers 2nd for make the movements etc.

And I have a question, if is possible:
When I hold the defend button my char stay defending and when I want to stop defend drop the Defend button go to the defend frame with next: 999.

Thank you all. (Sorry for the BAD english).


RE: A new Defend System. - MH-Razen - 08-23-2009

erm, why don't you lope the defend frame (I think it's frame 110, not sure, so the next in frame 110 is 110 and the hit_d is 999 - there you are :p

not sure how the hit_ inputs react on this change :p


RE: A new Defend System. - Hukko - 08-23-2009

(08-23-2009, 06:32 PM)MH-Razen Wrote:  erm, why don't you lope the defend frame (I think it's frame 110, not sure, so the next in frame 110 is 110 and the hit_d is 999 - there you are :p

not sure how the hit_ inputs react on this change :p

Nah... With this mode will change all the gameplay of the mod.

Thank you for post.


RE: A new Defend System. - naruto hyuuga - 08-23-2009

or you can have a next: 999 a wait of 1? and a hit_d: 110 that should work or you can do it liek this

(taken from bat) (and modified)
    DC-Code:
<frame> 110 defend
   pic: 56  state: 7  wait: 1  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 235  hit_j: 0 hit_Fa: 240 hit_Fj: 270 hit_Uj: 260
   wpoint:
      kind: 1  x: 42  y: 38  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 20  y: 19  w: 38  h: 60
   bdy_end:
<frame_end>
 
<frame> 235 defend
   pic: 56  state: 7  wait: 0  next: 110  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 110  hit_j: 0 hit_Fa: 240 hit_Fj: 270 hit_Uj: 260
   wpoint:
      kind: 1  x: 42  y: 38  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 20  y: 19  w: 38  h: 60
   bdy_end:
<frame_end>

it should work i guess


RE: A new Defend System. - Alblaka - 08-23-2009

Nope won't work... either your char will never-ending-defend (even after releasing the button) or it will only defend for a few frames (guess this is the one), but that technique won't work in any case...

@Hukko: The LF2 Engine wasn't build for holding buttons, it wasn't even build for some kind of >><^A moves or something, it can just use single inputs... Try to make the best of it ;)


RE: A new Defend System. - Lauli - 08-23-2009

Nothing works here.
Input holding with the Defend button isn't possible.

Thank you Alblaka for ninja'ing me.


RE: A new Defend System. - Hukko - 08-23-2009

Ok... =/
Thank you all guys.
If you wants to know about my MOD:
http://theconquest.webnode.com

THANK!!


RE: A new Defend System. - Alblaka - 08-23-2009

(08-23-2009, 06:57 PM)Hukko Wrote:  Thank you all guys.
THANK!!

We have a THANK button below each post, you knew?


RE: A new Defend System. - Hukko - 08-23-2009

I'll not click in EACH thank button if i can say to everybody "thank" ¬¬