[solved] (Bug) Invisble ball which can't hurt oppenet, but can be hit. - Madara Uchiha - 08-25-2009
Yo. Anyway i am coding a new luffy for a game, and i tried to make an attack which is supposed to not be able to hit opponent, but can hit the enemy's ball. For example, if you were to hit him physically, you wouldn't hurt him and he couldn't hurt you; But if a ball was to hit you the opponent's ball would reflect back. I already know how to this, i just need to add a special body. The only thing which is causing me to post this here, is because it doesn't seem to work. So i tried changing the fall to 1 to try and check if the ball was hitting the enemy but not working. Sadly nothing worked.
So i could someone tell me what i did wrong.
here's an video/animation:
![[Image: clip0083.gif]](http://img190.imageshack.us/img190/5372/clip0083.gif)
Here's the code for Luffys Gomu Gomu No Ballon:) were he opoints out the invisible ball:
DC-Code:
<frame> 287 Gum_Gum_No_Ballon
pic: 65 state: 15 wait: 2 next: 288 dvx: 0 dvy: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\OGA_1890.wav
bdy:
kind: 0 x: 21 y: 39 w: 29 h: 39
bdy_end:
<frame_end>
<frame> 288 Gum_Gum_No_Ballon
pic: 128 state: 15 wait: 2 next: 289 dvx: 0 dvy: 0 centerx: 74 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 23 y: 35 w: 42 h: 43
bdy_end:
itr:
kind: 0 x: 0 y: 105 w: 81 h: 9999 dvx: -22 dvx: 25 dvy: 0 fall: -1 vrest: 5 bdefend: 0 injury: 15
itr_end:
itr:
kind: 0 x: 79 y: 105 w: 79 h: 9999 dvx: 25 dvy: 0 fall: -1 vrest: 5 bdefend: 0 injury: 15
itr_end:
opoint:
kind: 1 x: 72 y: 79 action: 45 dvx: 0 dvy: 0 oid: 211 facing: 0
opoint_end:
<frame_end>
<frame> 289 Gum_Gum_No_Ballon
pic: 129 state: 15 wait: 2 next: 290 dvx: 0 dvy: 0 centerx: 81 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 23 y: 35 w: 42 h: 43
bdy_end:
itr:
kind: 0 x: 0 y: 105 w: 81 h: 9999 dvx: -22 dvx: 25 dvy: 0 fall: -1 vrest: 5 bdefend: 0 injury: 15
itr_end:
itr:
kind: 0 x: 79 y: 105 w: 79 h: 9999 dvx: 25 dvy: 0 fall: -1 vrest: 5 bdefend: 0 injury: 15
itr_end:
opoint:
kind: 1 x: 83 y: 79 action: 46 dvx: 0 dvy: 0 oid: 211 facing: 0
opoint_end:
<frame_end>
<frame> 290 Gum_Gum_No_Ballon
pic: 130 state: 15 wait: 2 next: 291 dvx: 0 dvy: 0 centerx: 79 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 23 y: 35 w: 42 h: 43
bdy_end:
itr:
kind: 0 x: 0 y: 105 w: 81 h: 9999 dvx: -22 dvx: 25 dvy: 0 fall: -1 vrest: 5 bdefend: 0 injury: 15
itr_end:
itr:
kind: 0 x: 79 y: 105 w: 79 h: 9999 dvx: 25 dvy: 0 fall: -1 vrest: 5 bdefend: 0 injury: 15
itr_end:
opoint:
kind: 1 x: 83 y: 79 action: 47 dvx: 0 dvy: 0 oid: 211 facing: 0
opoint_end:
<frame_end>
<frame> 291 Gum_Gum_No_Ballon
pic: 131 state: 15 wait: 2 next: 292 dvx: 0 dvy: 0 centerx: 79 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 23 y: 35 w: 42 h: 43
bdy_end:
itr:
kind: 0 x: 0 y: 105 w: 81 h: 9999 dvx: -22 dvx: 25 dvy: 0 fall: -1 vrest: 5 bdefend: 0 injury: 15
itr_end:
itr:
kind: 0 x: 79 y: 105 w: 79 h: 9999 dvx: 25 dvy: 0 fall: -1 vrest: 5 bdefend: 0 injury: 15
itr_end:
opoint:
kind: 1 x: 83 y: 79 action: 48 dvx: 0 dvy: 0 oid: 211 facing: 0
opoint_end:
<frame_end>
<frame> 292 Gum_Gum_No_Ballon
pic: 66 state: 15 wait: 1 next: 293 dvx: 0 dvy: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\OGA_1905.wav
opoint:
kind: 1 x: 39 y: 79 action: 49 dvx: 0 dvy: 0 oid: 211 facing: 0
opoint_end:
<frame_end>
<frame> 293 Gum_Gum_No_Ballon
pic: 67 state: 15 wait: 1 next: 294 dvx: 0 dvy: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 39 y: 79 action: 49 dvx: 0 dvy: 0 oid: 211 facing: 0
opoint_end:
<frame_end>
<frame> 294 Gum_Gum_No_Ballon
pic: 66 state: 15 wait: 1 next: 295 dvx: 0 dvy: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 293 hit_j: 0
opoint:
kind: 1 x: 39 y: 79 action: 49 dvx: 0 dvy: 0 oid: 211 facing: 0
opoint_end:
<frame_end>
<frame> 295 Gum_Gum_No_Ballon
pic: 67 state: 15 wait: 1 next: 294 dvx: 0 dvy: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 292 hit_j: 0
opoint:
kind: 1 x: 39 y: 79 action: 49 dvx: 0 dvy: 0 oid: 211 facing: 0
opoint_end:
<frame_end>
<frame> 296 Gum_Gum_No_Ballon
pic: 68 state: 15 wait: 1 next: 297 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 39 y: 79 action: 49 dvx: 0 dvy: 0 oid: 211 facing: 0
opoint_end:
<frame_end>
<frame> 297 Gum_Gum_No_Ballon
pic: 69 state: 15 wait: 1 next: 298 dvx: 0 dvy: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 37 y: 79 action: 49 dvx: 0 dvy: 0 oid: 211 facing: 0
opoint_end:
<frame_end>
<frame> 298 Gum_Gum_No_Ballon
pic: 76 state: 15 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 35 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 20 y: 40 w: 31 h: 38
bdy_end:
<frame_end>
|
And here's the ball which is invisible:
DC-Code:
<frame> 45 Luffys_Ballon_ball
pic: 999 state: 3000 wait: 2 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 8 y: 85 w: 92 h: 74 dvx: 0 dvy: 0 fall: 1 vrest: 5 bdefend: 0 injury: 0
itr_end:
bdy:
kind: 0 x: 8 y: 85 w: 92 h: 75
bdy_end:
<frame_end>
<frame> 46 Luffys_Ballon_ball
pic: 999 state: 3000 wait: 2 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 8 y: 85 w: 92 h: 74 dvx: 0 dvy: 0 fall: 1 vrest: 5 bdefend: 0 injury: 0
itr_end:
bdy:
kind: 0 x: 8 y: 85 w: 92 h: 75
bdy_end:
<frame_end>
<frame> 47 Luffys_Ballon_ball
pic: 999 state: 3000 wait: 2 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 8 y: 85 w: 92 h: 74 dvx: 0 dvy: 0 fall: 1 vrest: 5 bdefend: 0 injury: 0
itr_end:
bdy:
kind: 0 x: 8 y: 85 w: 92 h: 75
bdy_end:
<frame_end>
<frame> 48 Luffys_Ballon_ball
pic: 999 state: 3000 wait: 2 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 8 y: 85 w: 92 h: 74 dvx: 0 dvy: 0 fall: 1 vrest: 5 bdefend: 0 injury: 0
itr_end:
bdy:
kind: 0 x: 8 y: 85 w: 92 h: 75
bdy_end:
<frame_end>
<frame> 49 Luffys_Ballon_ball
pic: 999 state: 3000 wait: 2 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 8 y: 85 w: 92 h: 74 dvx: 0 dvy: 0 fall: 1 vrest: 5 bdefend: 0 injury: 0
itr_end:
bdy:
kind: 0 x: 8 y: 85 w: 92 h: 75
bdy_end:
<frame_end>
<frame> 50 Luffys_Ballon_ball
pic: 999 state: 3000 wait: 2 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 26 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 8 y: 85 w: 92 h: 74 dvx: 0 dvy: 0 fall: 1 vrest: 5 bdefend: 0 injury: 0
itr_end:
bdy:
kind: 0 x: 8 y: 85 w: 92 h: 75
bdy_end:
<frame_end>
<frame> 51 Luffys_Ballon_ball
pic: 999 state: 3000 wait: 2 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 8 y: 85 w: 92 h: 74 dvx: 0 dvy: 0 fall: 1 vrest: 5 bdefend: 0 injury: 0
itr_end:
bdy:
kind: 0 x: 8 y: 85 w: 92 h: 75
bdy_end:
<frame_end>
<frame> 52 Luffys_Ballon_ball
pic: 999 state: 3000 wait: 2 next: 1000 dvx: 550 dvy: 550 dvz: 550 centerx: 64 centery: 159 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 8 y: 85 w: 92 h: 74 dvx: 0 dvy: 0 fall: 1 vrest: 5 bdefend: 0 injury: 0
itr_end:
bdy:
kind: 0 x: 8 y: 85 w: 92 h: 75
bdy_end:
<frame_end>
|
RE: (Bug) Invisble ball which can't hurt oppenet, but can be hit. - TheNave - 08-25-2009
ULTRA-facepalm
Invisble ball which can't hurt oppenet, but can be hit. == ball without itr but with bdy
and your f***ing coords are wrong
y: 85 is below tha earth '
' I see, you rly can steal stuff only but not doing your own things and fail at the most easiest stuff
RE: (Bug) Invisble ball which can't hurt oppenet, but can be hit. - Madara Uchiha - 08-25-2009
I still making the very basic coding mistakes, but my work comes out good so i don't really care.
Anyway, when you say the coordinate is below 85. Are you talking about the opoint? cause that seems to be fine our are you talking about the itr?
Plus this isn't the original code, i added some bits to try and spot why it wasn't working. I know that you say the body is below the thing it makes sense.
Plus stop being whinny. I'm not here to argue, i just wannt get a answer. dum dum.
RE: (Bug) Invisble ball which can't hurt oppenet, but can be hit. - TheNave - 08-25-2009
your work comes out good BECAUSE you steal the most stuff
RE: (Bug) Invisble ball which can't hurt oppenet, but can be hit. - Madara Uchiha - 08-25-2009
Ok, you can say that. But the fact is i don't use stolen stuff.
Cause i know people like you come along.
RE: (Bug) Invisble ball which can't hurt oppenet, but can be hit. - TheNave - 08-25-2009
so why have you f***ing stolen NTSDII then?
just for fun, eh?
RE: (Bug) Invisble ball which can't hurt oppenet, but can be hit. - KadajNoir - 08-25-2009
(08-25-2009, 05:20 PM)TheNave Wrote: ULTRA-facepalm
Invisble ball which can't hurt oppenet, but can be hit. == ball without itr but with bdy
and your f***ing coords are wrong
y: 85 is below tha earth '
' I see, you rly can steal stuff only but not doing your own things and fail at the most easiest stuff
ooh fuc*ing fuc* fuc* =_='''''''''''' *rage*
Not everyone can be a god in DCing like you. Show some understanding and be proud of your knowledge
Meh, nothing really changed here.. welcome good old kindergarten.
now the super "a** kicking expert" can send this to disposal - as arrogant as ever
RE: (Bug) Invisble ball which can't hurt oppenet, but can be hit. - Madara Uchiha - 08-25-2009
TheNave : Suppose so. Just to understand the coding nothing more. I already explain my reason to you. Our have you already forgotten? Plus i think i deleted it off my Lap Top, cause there was no interesting codes except for the exe; but since i am not a hex-coder it's no use to me.
KadajNoir: Yeah your right.
Oh yeah, problem solved. The reason the itr wasn't working was exatcly naves reason. But the reason this bug was caused, is because i used a grid with these coordinates:
w: 159
h: 159
row: 5
col: 5
here's a screen shot as proof
Also i make mistakes sometimes. That's why i haven't got hundreds of topics in the lf2 coding section.
RE: (Bug) Invisble ball which can't hurt oppenet, but can be hit. - TheNave - 08-25-2009
(08-25-2009, 05:41 PM)KadajNoir Wrote: (08-25-2009, 05:20 PM)TheNave Wrote: ULTRA-facepalm
Invisble ball which can't hurt oppenet, but can be hit. == ball without itr but with bdy
and your f***ing coords are wrong
y: 85 is below tha earth '
' I see, you rly can steal stuff only but not doing your own things and fail at the most easiest stuff
ooh fuc*ing fuc* fuc* =_='''''''''''' *rage*
Not everyone can be a god in DCing like you. Show some understanding and be proud of your knowledge
Meh, nothing really changed here.. welcome good old kindergarten.
now the super "a** kicking expert" can send this to disposal - as arrogant as ever nah, it's just because he hacked one of our NTSD Team members account, got into the secret staff board and stole all our private work...
that's why I'm mad on him, he should thank me, I actually solved this topic '
I'm nice to other begginers btw... it's just because of him
RE: (Bug) Invisble ball which can't hurt oppenet, but can be hit. - Madara Uchiha - 08-25-2009
I just thanked you for solving it already. such a child.
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