AIR-BRIDGE - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Tutorials (https://lf-empire.de/forum/forumdisplay.php?fid=12) +---- Thread: AIR-BRIDGE (/showthread.php?tid=351) |
AIR-BRIDGE - Hypermodder - 05-17-2008 I found out how to make a bridge in the air. Add itr/kind 15 in a state:18 frame and set wait to 0! Now anybody can run over the item (or hovering, if you walk or jump) <frame> 310 start bridge pic: 56 state: 4 wait: 0 next: 311 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Fj: 245 hit_Uj: 260 hit_Dj: 270 mp: -1 wpoint: kind: 1 x: 43 y: 44 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 15 x: 15 y: 21 w: 128 h: 170 dvx: 12 dvy: -18 zwidth: 300 itr_end: bdy: kind: 0 x: 20 y: 19 w: 38 h: 60 bdy_end: <frame_end> <frame> 311 AIR_BRIDGE pic: 56 state: 18 wait: 0 next: 311 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 235 hit_Fj: 245 hit_Uj: 260 hit_Dj: 270 mp: -1 wpoint: kind: 1 x: 43 y: 44 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 15 x: 15 y: 21 w: 128 h: 170 dvx: 12 dvy: -18 zwidth: 300 itr_end: bdy: kind: 0 x: 20 y: 19 w: 38 h: 60 bdy_end: <frame_end> ~HM RE: AIR-BRIDGE - Silverthorn - 05-17-2008 Some optimization issues... It'd make more sense to put that stuff into a t3-object. And then you don't need all the wpoint's, mp's, & hit_?'s Also, it is good that people that run can still run over it, but on a bridge that makes you hover while you're walking/jumping/whatever, it's not really that great... RE: AIR-BRIDGE - MH-Razen - 05-27-2008 Well, but since we dont have a better way and I dont want this thread to get lost in the not-solved dc problems I move it to tutorials |