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Counterattack - Printable Version

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Counterattack - ~Dome~ - 05-17-2008

Effect:

If something is about to hit the operator, he will attack the enemy without pressing any buttons.


Explanation:

First you activate a invisible type 3 object. This follows you with itr/k: 8 (y: 5000), add a bdy in all chara frames (y: 5000). Then add a bdy to the type 3 object so that it can be hit by a enemy´s attack. If it was hit, the type 3 attack goes to the "hit" (or rebound frames). There you use catch the chara with itr/k: 3, so that we will attack the enemy.

Problems:

Don´t works with balls or other type3 objects from enemys


Maybe someone need such a effect for his chara/whatever


RE: Counterattack - Silverthorn - 05-17-2008

Pretty neat method, on which state does the type:3-object run? I think state: 3000 should solve this buggy thingy. I guess you have a bdy in your t3-object that cares for going to rebound/hit/hiting, right?


RE: Counterattack - ~Dome~ - 05-17-2008

Evilmod Wrote:Pretty neat method
Thank you.

Evilmod Wrote:I guess you have a bdy in your t3-object that cares for going to rebound/hit/hiting, right?
That´s correct.


RE: Counterattack - Silverthorn - 05-17-2008

yea, so then I guess you should be fine if you use state: 3000 in the t3-object, backlink it from the hit/hiting/rebounding frames until a timer runs out (or until it has been hit a certain amount of times)


RE: Counterattack - Lauli - 05-18-2008

That's a cool one. Like a buff-system (I already had a cool method with itr/kind: 6)

But what is if there are two characters of this type and both have that activated?


RE: Counterattack - ~Dome~ - 05-18-2008

I think there won´t be a bug, I don´t see a reason for that.

@ Cookielord lol^^ ~Blue
The backlink is already in :>


RE: Counterattack - Lauli - 05-18-2008

Well, if both activated the attack, both balls react randomly to both of the characters.
I'd say there will be bugs.


RE: Counterattack - ~Dome~ - 05-18-2008

I´ll test it..