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Counterattack - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Advanced Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=13) +---- Thread: Counterattack (/showthread.php?tid=352) |
Counterattack - ~Dome~ - 05-17-2008 Effect: If something is about to hit the operator, he will attack the enemy without pressing any buttons. Explanation: First you activate a invisible type 3 object. This follows you with itr/k: 8 (y: 5000), add a bdy in all chara frames (y: 5000). Then add a bdy to the type 3 object so that it can be hit by a enemy´s attack. If it was hit, the type 3 attack goes to the "hit" (or rebound frames). There you use catch the chara with itr/k: 3, so that we will attack the enemy. Problems: Don´t works with balls or other type3 objects from enemys Maybe someone need such a effect for his chara/whatever RE: Counterattack - Silverthorn - 05-17-2008 Pretty neat method, on which state does the type:3-object run? I think state: 3000 should solve this buggy thingy. I guess you have a bdy in your t3-object that cares for going to rebound/hit/hiting, right? RE: Counterattack - ~Dome~ - 05-17-2008 Evilmod Wrote:Pretty neat methodThank you. Evilmod Wrote:I guess you have a bdy in your t3-object that cares for going to rebound/hit/hiting, right?That´s correct. RE: Counterattack - Silverthorn - 05-17-2008 yea, so then I guess you should be fine if you use state: 3000 in the t3-object, backlink it from the hit/hiting/rebounding frames until a timer runs out (or until it has been hit a certain amount of times) RE: Counterattack - Lauli - 05-18-2008 That's a cool one. Like a buff-system (I already had a cool method with itr/kind: 6) But what is if there are two characters of this type and both have that activated? RE: Counterattack - ~Dome~ - 05-18-2008 I think there won´t be a bug, I don´t see a reason for that. @ Cookielord lol^^ ~Blue The backlink is already in :> RE: Counterattack - Lauli - 05-18-2008 Well, if both activated the attack, both balls react randomly to both of the characters. I'd say there will be bugs. RE: Counterattack - ~Dome~ - 05-18-2008 I´ll test it.. |