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[Project] Resident Evil - Project Corruption - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: [Project] Resident Evil - Project Corruption (/showthread.php?tid=3527) |
[Project] Resident Evil - Project Corruption - triviumninja - 08-29-2009 I've been on this forum for a while but haven't actually posted anything Well, got something to post now ^^ This will be my first mod, and its based on resident evil as the name suggests because i haven't seen any around Basic idea of it is all the resident evil games in one All characters, all enemies That Includes the Resident Outbreak characters It'll be in SND style as that's what I'm used to spriting at the moment, and that would suit the characters better than JUS or something like that. The idea for the mod was to have two versions, a fully playable story and a version with mini games and non-laggy maps for online play. For the 0.1 we decided upon the minigames I've got a pretty big team for this XD Hexer Naruto Hyuuga Coders: -TheBiggestBoss -Headstrong-Warrior -Naruto Hyuuga -C6.72 Deidara -RMaster Spriters: -TriviumNinja -Raiton -Supa Kirb -RMaster The characters for the 0.1/Demo are below: Chris Redfield: ![]() First Version Enemies ![]() ![]() ![]() ![]() The characters to be added into the 0.2 are below:
RE: [Project] Resident Evil - Project Corruption - Madara Uchiha - 08-29-2009 Hope it turns out good. Also what's gonna be in 0.1? RE: [Project] Resident Evil - Project Corruption - triviumninja - 08-29-2009 For mini games its: Alone in the dark: Basically you can only see the zombies with a torch Lazers: Using the lazers from the first movie, you have to jump over and dodge them Headshots: one hit kill, the head explodes 100 kill: literally kill 100 zombies in the fastest time Surival: Kill as many as possible, they keep respawning till you die ^^ Each will have a kill count/timer on it so they can go on the leader board on the forum RE: [Project] Resident Evil - Project Corruption - Madara Uchiha - 08-29-2009 ho; that's pretty interesting, sounds cool anyway. RE: [Project] Resident Evil - Project Corruption - Alblaka - 08-29-2009 (08-29-2009, 12:14 PM)triviumninja Wrote: For mini games its: You know,this is just LF 2 and not some ueber-awesome mod-engine? If you really want to implement that kinds of mini games you will either need buggy solutions or an REALLY pro-Hexer RE: [Project] Resident Evil - Project Corruption - triviumninja - 08-29-2009 o.0 is it really that hard? Headstrong said he could do it RE: [Project] Resident Evil - Project Corruption - naruto hyuuga - 08-29-2009 survival is just part of stage tho the hit part is tough 100 kill - kinda freaky getting 100 zombies with only 1 perspective tag lazurs a bit easier just a ball which summons the lazurs at the extremes (right and left) alone in the dark - advanced dc to see how many players there are there (could be done in stage mode maybe in conjunction with multi lock RE: [Project] Resident Evil - Project Corruption - Magnamancy - 08-29-2009 If he reckons he can, I say give it a go ![]() With this mod, will it use any Resi 4 stuff? I mean Leon, Ada, the infected/plaga? It does look fun though, you've officially piqued my interested. ![]() ... but it sounds like you've got it figured out already ![]() edit: I recently played through Resi 4 for the wii, so I could give you tons of ideas from that game just ask if you want them
RE: [Project] Resident Evil - Project Corruption - triviumninja - 08-29-2009 thanks ^^ we'll have leon krouser(however you spell it) and maybe another character in the 0.3 any ideas would be helpful though RE: [Project] Resident Evil - Project Corruption - naruto hyuuga - 08-29-2009 i thought of that magmanacy but that would need 100 frames so i rather keep it like waves (in vs mode makes it different) |