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[solved] Ball just go forward - Printable Version

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[solved] Ball just go forward - calebesouza - 09-03-2009

I have a simple question.
How do I get the ball just go forward and not go up nor down (diagonal)?
Equals ball FIRZEN.
Thanks


RE: Ball just go forward - no one - 09-03-2009

use dvx and remove hit_Fa.


RE: Ball just go forward - Silverthorn - 09-03-2009

Try something like this:
    DC-Code:
pic: 0  state: 3000  wait: 1  next: 1  dvx: 15  dvy: 0  centerx: 40  centery: 41  hit_a: 0  hit_d: 0  hit_j: 50

I'm pretty sure I forgot something in here. If I could recall what it was...
If this doesn't work, then try changing IDs of the ball. I know, there is an ID-dependency for this, so if everything fails, you gotta need to mess with those.


RE: Ball just go forward - Simoneon - 09-03-2009

dvz: 550?

I think that will answer your question


RE: Ball just go forward - Som1Lse - 09-03-2009

(09-03-2009, 04:28 PM)Ramond Wrote:  doesn't that NOT work with balls? ~Ramond

It works perfect if I remember correct.


RE: Ball just go forward - TheNave - 09-03-2009

hit_j: 50 and dvz: 550 together should work atleast, I remember 1 of those worked for sure


RE: Ball just go forward - Headstrong Warrior - 09-03-2009

dvz: 550 works for sure but i´m not sure about hit_j: 50


RE: Ball just go forward - Madara Uchiha - 09-03-2009

not up: dvy: 550 hit_j: 50 not diagonal: dvz: 550 just forward: dvx: 15


RE: Ball just go forward - Alblaka - 09-03-2009

Lol ^^ hit_j: 50 usually stops any z-axis movement... BUT not if you summon objects with facing: 20 or 30 or etc... Same is, if you hold up/down and launch a T3...

That's may an id thingy, since Etox (one of my chars with newly IDs) had same problem on his "stationary" rayball >.> (which moved up/downwards *faceclaw*)


RE: Ball just go forward - TheNave - 09-03-2009

ya whatever, dvz: 550 stops all z-axis movement even when it's opointed with facing 20 or whatever... just tested it, workes 100%, so it's solved now