[solved] Ball just go forward - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Ball just go forward (/showthread.php?tid=3558) Pages:
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[solved] Ball just go forward - calebesouza - 09-03-2009 I have a simple question. How do I get the ball just go forward and not go up nor down (diagonal)? Equals ball FIRZEN. Thanks RE: Ball just go forward - no one - 09-03-2009 use dvx and remove hit_Fa. RE: Ball just go forward - Silverthorn - 09-03-2009 Try something like this:
I'm pretty sure I forgot something in here. If I could recall what it was... If this doesn't work, then try changing IDs of the ball. I know, there is an ID-dependency for this, so if everything fails, you gotta need to mess with those. RE: Ball just go forward - Simoneon - 09-03-2009 dvz: 550? I think that will answer your question RE: Ball just go forward - Som1Lse - 09-03-2009 (09-03-2009, 04:28 PM)Ramond Wrote: doesn't that NOT work with balls? ~Ramond It works perfect if I remember correct. RE: Ball just go forward - TheNave - 09-03-2009 hit_j: 50 and dvz: 550 together should work atleast, I remember 1 of those worked for sure RE: Ball just go forward - Headstrong Warrior - 09-03-2009 dvz: 550 works for sure but i´m not sure about hit_j: 50 RE: Ball just go forward - Madara Uchiha - 09-03-2009 not up: dvy: 550 hit_j: 50 not diagonal: dvz: 550 just forward: dvx: 15 RE: Ball just go forward - Alblaka - 09-03-2009 Lol ^^ hit_j: 50 usually stops any z-axis movement... BUT not if you summon objects with facing: 20 or 30 or etc... Same is, if you hold up/down and launch a T3... That's may an id thingy, since Etox (one of my chars with newly IDs) had same problem on his "stationary" rayball >.> (which moved up/downwards *faceclaw*) RE: Ball just go forward - TheNave - 09-03-2009 ya whatever, dvz: 550 stops all z-axis movement even when it's opointed with facing 20 or whatever... just tested it, workes 100%, so it's solved now |