[solved] fusion, but performing a dance. - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] fusion, but performing a dance. (/showthread.php?tid=3575) |
[solved] fusion, but performing a dance. - Madara Uchiha - 09-05-2009 Well, i would like to know how to make 2 characters fusion by performing a dance. SO this is what supposed to happen. One character clicks Defend> attack. second character clicks Defend<Attack. They do like a dance thing, then in the sprite they should stick there fingers out. If there fingers were to touch, they would fuse into another character. When this happens, when they are the other character if they click defend,Jump,Attack they un-fuse. Can someone how to do what i said above. RE: fusion, but performing a dance. - TheNave - 09-05-2009 Well it's hex able RE: fusion, but performing a dance. - Madara Uchiha - 09-05-2009 Aya, another one of these threads. (nooooooooo) Couldn't i just make it so, when they perform the dance thing, they run into each other really quickly or something? RE: fusion, but performing a dance. - Divisor - 09-05-2009 Well yeah, take one of the fusion solutions on the mainsite and adjust the starting frames so that the chars dance or whatever RE: fusion, but performing a dance. - Alblaka - 09-05-2009 WTF? Of course it's POSSIBLE! At least kinda: Just make the chars having a special bdy and a itr8 in their transformation frames. If now one char "detects the other one" he jumps to him (via itr8) goes to another frame with special bdy, bringing the other char to a "lead frame" or whatever etc etc... Then you "just" transform the lead char into the fusion whereas the other char gets caught by an invisible onject, held somewhere above ground. The transformed char can use a de-transform with DJA, teleporting (via itr8) back to the other char, transforming into himself and disabling the other char's "prison". Sure, no perfect bugfree solution, but it surely isn't ... RE: fusion, but performing a dance. - TheNave - 09-05-2009 pewh, but a bugfree fusion it'd be ^^ except with hex RE: fusion, but performing a dance. - Alblaka - 09-05-2009 (09-05-2009, 07:17 PM)TheNave Wrote: pewh, but a bugfree fusion it'd be ^^ ^^ Or using the id fusion method :P RE: fusion, but performing a dance. - HappyHouR - 09-05-2009 (09-05-2009, 07:38 PM)Alblaka Wrote:(09-05-2009, 07:17 PM)TheNave Wrote: pewh, but a bugfree fusion it'd be ^^ But they will be able to fuse even when they dont do the dance.As far as I know the fusion id works only from running frames. Which isnt what madara wanted.He wanted the fusion to start from the fusion dance like in DBZ. DBZ mod LoLZ? Also that good only for a mod that dosnt have firzen freeze & firen.Some Mods have the normal heros .Like Lf2-Rn. @madara why wont you try to use the fusions on the mainsite. DL/YINYIN/MH Fusions. That if you didnt that is. Use those fusions & custom thoses for your needs. (09-05-2009, 07:38 PM)Alblaka Wrote: Then he would just have to disable the running frames for the chars XDLmao that would be even worse than the other solutions. RE: fusion, but performing a dance. - Alblaka - 09-05-2009 (09-05-2009, 07:55 PM)HappyHouR Wrote:(09-05-2009, 07:38 PM)Alblaka Wrote:(09-05-2009, 07:17 PM)TheNave Wrote: pewh, but a bugfree fusion it'd be ^^ Then he would just have to disable the running frames for the chars XD |