[solved] criminals going around - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] criminals going around (/showthread.php?tid=3595) |
[solved] criminals going around - NoneX - 09-09-2009 Like the title says: I wanna the criminals not just to sit in the stage the should move around a bit. frames: After frame 2 he joins atomtical the enemy. But if i change the next: 999 he just move in one line. ^^ So my question how to fix that ^^ RE: criminals going around - TheNave - 09-09-2009 my suggestion would be, you create 6 frames with the walking sprites(4,5,6,7,6,5) of the orginal monk sheet and give all of them a dvx: 3(or how fast they should move) and then, on the last frame you put a next: -999 in there, the - is to turn him around and then he simply walks back and forwards tha whole time |