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[solved] stage help - Printable Version

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[solved] stage help - NoneX - 09-13-2009

I want to make a object falling down in the stage mod, but I just see the shadow and nothing comes down =( ^^

weapon:
Code:
<bmp_begin> file(1): stage\op1.bmp w: 319 h: 118 row: 1 col: 1 weapon_hp: 4000 weapon_drop_hurt: 180 weapon_hit_sound: data\035.wav weapon_drop_sound: data\037.wav weapon_broken_sound: data\036.wav <bmp_end> <frame> 0 in_the_sky pic: 0 state: 2000 wait: 3 next: 1 dvx: 0 dvy: 0 centerx: 29 centery: 56 itr: kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: bdy: kind: 0 x: 6 y: 9 w: 44 h: 46 bdy_end: <frame_end> <frame> 1 in_the_sky pic: 1 state: 2000 wait: 2 next: 2 dvx: 0 dvy: 0 centerx: 29 centery: 56 itr: kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: bdy: kind: 0 x: 6 y: 9 w: 44 h: 46 bdy_end: <frame_end> <frame> 2 in_the_sky pic: 2 state: 2000 wait: 3 next: 3 dvx: 0 dvy: 0 centerx: 29 centery: 56 itr: kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: bdy: kind: 0 x: 6 y: 9 w: 44 h: 46 bdy_end: <frame_end> <frame> 3 in_the_sky pic: 3 state: 2000 wait: 2 next: 4 dvx: 0 dvy: 0 centerx: 29 centery: 56 itr: kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: bdy: kind: 0 x: 6 y: 9 w: 44 h: 46 bdy_end: <frame_end> <frame> 4 in_the_sky pic: 4 state: 2000 wait: 3 next: 5 dvx: 0 dvy: 0 centerx: 29 centery: 56 itr: kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: bdy: kind: 0 x: 6 y: 9 w: 44 h: 46 bdy_end: <frame_end> <frame> 5 in_the_sky pic: 5 state: 2000 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 29 centery: 56 itr: kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: bdy: kind: 0 x: 6 y: 9 w: 44 h: 46 bdy_end: <frame_end> <frame> 10 on_hand pic: 5 state: 2001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 29 centery: 56 wpoint: kind: 2 x: 29 y: 56 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 wpoint_end: <frame_end> <frame> 20 on_ground pic: 5 state: 2004 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 29 centery: 56 itr: kind: 14 x: 21 y: 37 w: 16 h: 18 vrest: 1 itr_end: bdy: kind: 0 x: 11 y: 15 w: 36 h: 40 bdy_end: <frame_end> <frame> 21 just_on_ground pic: 3 state: 2000 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 29 centery: 56 itr: kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60 itr_end: <frame_end> <frame> 399 dummy pic: 5 state: 0 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 29 centery: 56 bdy: kind: 0 x: 1 y: 19 w: 46 h: 15 bdy_end: <frame_end>

stage
Code:
<stage> id: 0 #stage 1-1 <phase> bound: 2200 music: bgm\stage1.wma id: 123 x: 1200 ratio: 0.1 #text <phase_end> <phase> bound: 1300 id: 30 hp: 50 times: 2 ratio: 1.0 id: 31 hp: 50 times: 1 id: 31 hp: 50 times: 1 ratio: .4 <phase_end> <phase> bound: 1700 id: 3000 hp: 50 times: 2 id: 3000 hp: 50 times: 2 ratio: 1.0 <phase_end> <phase> bound: 2200 id: 123 x: 1100 #milk id: 122 x: 1100 #text id: 30 hp: 50 ratio: 1 id: 30 hp: 50 id: 31 hp: 50 id: 31 hp: 50 ratio: .4 id: 31 hp: 50 ratio: .2 <phase_end> <stage_end>

sry for my bad english ^^


RE: stage help - Lauli - 09-13-2009

You should ONLY use pic: 0 in every frame of the weapon so you can see it.
If that's not the problem, then I can't be bothered to look for anything else that might be wrong.


RE: stage help - TheNave - 09-13-2009

check if it's type: 2 in the data.txt, I guess that's the problem

and yeah, also do what lauli said


RE: stage help - Simoneon - 09-13-2009

<bmp_begin>
file(1): stage\op1.bmp w: 319 h: 118 row: 1 col: 1
weapon_hp: 4000
weapon_drop_hurt: 180
weapon_hit_sound: data\035.wav
weapon_drop_sound: data\037.wav
weapon_broken_sound: data\036.wav
<bmp_end>

Should be:

<bmp_begin>
file(0-1): stage\op1.bmp w: 319 h: 118 row: 1 col: 1
weapon_hp: 4000
weapon_drop_hurt: 180
weapon_hit_sound: data\035.wav
weapon_drop_sound: data\037.wav
weapon_broken_sound: data\036.wav
<bmp_end>


RE: stage help - TheNave - 09-13-2009

no. you can even write file(briuahsdflgheawpkjh): in there and it'd work


RE: stage help - NoneX - 09-13-2009

Then idk but it works when i put (0) in the data, but now i have another problem ^^

when the sprites looks to the left side all works fine but if it looks to the right I just see the shadow =(


RE: stage help - Silverthorn - 09-13-2009

is the bitmap 320x119 pixels or larger?


RE: stage help - NoneX - 09-14-2009

x: 309 y: 118

^^

and why would this a problem


RE: stage help - TheNave - 09-14-2009

just change it to 309, 118 then, it will work


RE: stage help - NoneX - 09-14-2009

sry for this noob question but what shoul i change to 309 118 ^^