![]() |
|
[solved] stage help - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] stage help (/showthread.php?tid=3610) Pages:
1
2
|
[solved] stage help - NoneX - 09-13-2009 I want to make a object falling down in the stage mod, but I just see the shadow and nothing comes down =( ^^ weapon: Code: <bmp_begin>
file(1): stage\op1.bmp w: 319 h: 118 row: 1 col: 1
weapon_hp: 4000
weapon_drop_hurt: 180
weapon_hit_sound: data\035.wav
weapon_drop_sound: data\037.wav
weapon_broken_sound: data\036.wav
<bmp_end>
<frame> 0 in_the_sky
pic: 0 state: 2000 wait: 3 next: 1 dvx: 0 dvy: 0 centerx: 29 centery: 56
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 44 h: 46
bdy_end:
<frame_end>
<frame> 1 in_the_sky
pic: 1 state: 2000 wait: 2 next: 2 dvx: 0 dvy: 0 centerx: 29 centery: 56
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 44 h: 46
bdy_end:
<frame_end>
<frame> 2 in_the_sky
pic: 2 state: 2000 wait: 3 next: 3 dvx: 0 dvy: 0 centerx: 29 centery: 56
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 44 h: 46
bdy_end:
<frame_end>
<frame> 3 in_the_sky
pic: 3 state: 2000 wait: 2 next: 4 dvx: 0 dvy: 0 centerx: 29 centery: 56
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 44 h: 46
bdy_end:
<frame_end>
<frame> 4 in_the_sky
pic: 4 state: 2000 wait: 3 next: 5 dvx: 0 dvy: 0 centerx: 29 centery: 56
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 44 h: 46
bdy_end:
<frame_end>
<frame> 5 in_the_sky
pic: 5 state: 2000 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 29 centery: 56
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
bdy:
kind: 0 x: 6 y: 9 w: 44 h: 46
bdy_end:
<frame_end>
<frame> 10 on_hand
pic: 5 state: 2001 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 29 centery: 56
wpoint:
kind: 2 x: 29 y: 56 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0
wpoint_end:
<frame_end>
<frame> 20 on_ground
pic: 5 state: 2004 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 29 centery: 56
itr:
kind: 14 x: 21 y: 37 w: 16 h: 18 vrest: 1
itr_end:
bdy:
kind: 0 x: 11 y: 15 w: 36 h: 40
bdy_end:
<frame_end>
<frame> 21 just_on_ground
pic: 3 state: 2000 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 29 centery: 56
itr:
kind: 0 x: 6 y: 9 w: 44 h: 46 dvx: 5 dvy: -7 fall: 70 vrest: 17 bdefend: 30 injury: 60
itr_end:
<frame_end>
<frame> 399 dummy
pic: 5 state: 0 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 29 centery: 56
bdy:
kind: 0 x: 1 y: 19 w: 46 h: 15
bdy_end:
<frame_end>stage Code: <stage> id: 0 #stage 1-1
<phase> bound: 2200
music: bgm\stage1.wma
id: 123 x: 1200 ratio: 0.1 #text
<phase_end>
<phase> bound: 1300
id: 30 hp: 50 times: 2 ratio: 1.0
id: 31 hp: 50 times: 1
id: 31 hp: 50 times: 1 ratio: .4
<phase_end>
<phase> bound: 1700
id: 3000 hp: 50 times: 2
id: 3000 hp: 50 times: 2 ratio: 1.0
<phase_end>
<phase> bound: 2200
id: 123 x: 1100 #milk
id: 122 x: 1100 #text
id: 30 hp: 50 ratio: 1
id: 30 hp: 50
id: 31 hp: 50
id: 31 hp: 50 ratio: .4
id: 31 hp: 50 ratio: .2
<phase_end>
<stage_end>sry for my bad english ^^ RE: stage help - Lauli - 09-13-2009 You should ONLY use pic: 0 in every frame of the weapon so you can see it. If that's not the problem, then I can't be bothered to look for anything else that might be wrong. RE: stage help - TheNave - 09-13-2009 check if it's type: 2 in the data.txt, I guess that's the problem and yeah, also do what lauli said RE: stage help - Simoneon - 09-13-2009 <bmp_begin> file(1): stage\op1.bmp w: 319 h: 118 row: 1 col: 1 weapon_hp: 4000 weapon_drop_hurt: 180 weapon_hit_sound: data\035.wav weapon_drop_sound: data\037.wav weapon_broken_sound: data\036.wav <bmp_end> Should be: <bmp_begin> file(0-1): stage\op1.bmp w: 319 h: 118 row: 1 col: 1 weapon_hp: 4000 weapon_drop_hurt: 180 weapon_hit_sound: data\035.wav weapon_drop_sound: data\037.wav weapon_broken_sound: data\036.wav <bmp_end> RE: stage help - TheNave - 09-13-2009 no. you can even write file(briuahsdflgheawpkjh): in there and it'd work RE: stage help - NoneX - 09-13-2009 Then idk but it works when i put (0) in the data, but now i have another problem ^^ when the sprites looks to the left side all works fine but if it looks to the right I just see the shadow =( RE: stage help - Silverthorn - 09-13-2009 is the bitmap 320x119 pixels or larger? RE: stage help - NoneX - 09-14-2009 x: 309 y: 118 ^^ and why would this a problem RE: stage help - TheNave - 09-14-2009 just change it to 309, 118 then, it will work RE: stage help - NoneX - 09-14-2009 sry for this noob question but what shoul i change to 309 118 ^^ |