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[solved] Talking in stage - Printable Version

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[solved] Talking in stage - Madara Uchiha - 09-14-2009

Well, i understand how to do it. I just need to know, with type 1 and 2 objects, what frames do they start at, when they summoned in stage mode?


RE: Talking in stage - firzen35 - 09-14-2009

What ya mean again? :)


RE: Talking in stage - no one - 09-14-2009

They start at falling frame but you can always use a type 0 to spam it at the frame you want.


RE: Talking in stage - Silverthorn - 09-14-2009

It's really inefficient to work with any object =/= t0. Instead, spawn, let's say, Bandit @ frame 350 (assuming that you've put the sound in there) and make him disappear. You could also make him spawn any other object at any frame, that's up to you. If it's just for the sake of audio, you can do that in one frame. If you want a certain animation and need timers, spawn a t3. Any other type is quite useless in that kind of deal.


RE: Talking in stage - Madara Uchiha - 09-14-2009

[qoute]They start at falling frame but you can always use a type 0 to spam it at the frame you want.[/quote]

What do you mean by this? About the type 0 object?


RE: Talking in stage - The Lost Global Mod - 09-14-2009

(09-14-2009, 04:55 PM)Madara Uchiha Wrote:  
Quote:They start at falling frame but you can always use a type 0 to spam it at the frame you want.

What do you mean by this? About the type 0 object?

you can let your char or w/e opoint out a invisible t0 object.. which itself opoints out t1 or t2 objects... and with that you can set the startframe they get in.. with "action" i think..


RE: Talking in stage - Madara Uchiha - 09-14-2009

Yeah thanks, i figured it out. I just make the weapon drop on the floor super quickly, then when it's on the " the ground frames " it opoints out the speaking ball. Thanks.