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[solved] Talking probelm (stage mode) - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Talking probelm (stage mode) (/showthread.php?tid=3635) |
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[solved] Talking probelm (stage mode) - Madara Uchiha - 09-16-2009 Well, i managed to complete the talking of a character, sadly there is a bug were after he talks he is supposed to attack you, instead after he talks he joins your team ![]() ![]() Then i realise that it's not supposed to happen. He's supposed to stop talking then attack you. 1) Opoint out a ball which talks, then it supposed to attack you, sadly it just joins your team. How to fix it? RE: Talking probelm (stage mode) - Jesupek - 09-17-2009 (09-16-2009, 04:16 PM)Madara Uchiha Wrote: Well, i managed to complete the talking of a character, sadly there is a bug were after he talks he is supposed to attack you, instead after he talks he joins your team. I think that you used a criminal which at the end of the "talking move" changes (state 80**) into chosen id. In my mod I made it like this:
Just make it like move of normal char which opoints a "talking bubble" ball And in stage.dat just add act: and x: to appearing ENEMY, not criminal
RE: Talking probelm (stage mode) - Madara Uchiha - 09-17-2009 Oh, did you make it so the enemy talks? I just made it so a ball is opointed out, and talks instead. So i need to make it so the enemy talks, not the ball. |