[char] Skull - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: [char] Skull (/showthread.php?tid=3646) |
[char] Skull - Simoneon - 09-19-2009 This is the skull from Julian D>A. I dunno why, but I had this idea, and now, because I want to pause Half World for a little, I'm working on this char. So, I think it'll be 40/30 frame char with some nice moves. Screenies:
So what do you think? And btw, moves suggestion are acceptable! ;p RE: [char] Skull - Som1Lse - 09-19-2009 Nice idea. My ideas:
RE: [char] Skull - Simoneon - 09-19-2009 (09-19-2009, 12:51 PM)Someone else Wrote: Nice idea.Thank you for positive comment. Yeah, creating some small skulls that follows enemy/you (don't know what's better) could be a very nice move! Or maybe jump could be an invisibility? (like running = teleport, for instance) ;p RE: [char] Skull - Lauli - 09-19-2009 I think it would be cool if you could combine type: 0 and type: 3 objects in one char. So that he also has some automatic chasing abilities, or anything the like. RE: [char] Skull - Simoneon - 09-19-2009 Yes! That's a great idea. One of his (?) moves WILL be chasing enemy. That should look hilarious! RE: [char] Skull - no one - 09-19-2009 This is really something. Maybe you can make a move when Julian appear, the char fall back into his hand and start healing? The walking can use some transparent tails effect, it'll look cooler. RE: [char] Skull - Elias - 09-19-2009 How about a power that he chases an enemy or just run towards the enemy and blows up but doesn't kill him self. RE: [char] Skull - Simoneon - 09-19-2009 @no one Tail is a nice idea, maybe if I have time+inspiration I'd do it. About the Julian: well I kinda prefer this more: if you're fighting against Julian, and he's throwing his D>A at you, you (skull-char) press something (maybe attack) and just eat&heal yourself with that. What do you think? @Elias Simoneon Wrote:Yeah, creating some small skulls that follows enemy/you (don't know what's better) could be a very nice move! RE: [char] Skull - Elias - 09-19-2009 That sounds good but still I wouldn't make that into move because if I was playing Julian Vs. Skull I would use that move, only a com would attack. RE: [char] Skull - Simoneon - 09-19-2009 (09-19-2009, 02:53 PM)Elias Wrote: That sounds good but still I wouldn't make that into move because if I was playing Julian Vs. Skull I would use that move, only a com would attack. What do you mean exactly? That wouldn't be a move, more like a speciality. |