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[char] Skull - Printable Version

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[char] Skull - Simoneon - 09-19-2009

This is the skull from Julian D>A.
I dunno why, but I had this idea, and now, because I want to pause Half World for a little, I'm working on this char.


So, I think it'll be 40/30 frame char with some nice moves.

Screenies:
  • Invisibility
    [Image: 22817884.gif]
  • Die (when 0hp)
    [Image: 29304314.gif]
  • Chasing the enemy
    [Image: 84577311.gif]
  • Walking:
    [Image: 10376056.gif]
  • Punch:
    [Image: 63789061.gif]
  • Running(which is teleport here):
    [Image: 69014136.gif]


So what do you think?
And btw, moves suggestion are acceptable! ;p


RE: [char] Skull - Som1Lse - 09-19-2009

Nice idea.

My ideas:
  1. Creating more skulls.
  2. Jump could be some sort of flying move.
  3. Invisibility.
  4. And so on...



RE: [char] Skull - Simoneon - 09-19-2009

(09-19-2009, 12:51 PM)Someone else Wrote:  Nice idea.

My ideas:
  1. Creating more skulls.
  2. Jump could be some sort of flying move.
  3. Invisibility.
  4. And so on...
Thank you for positive comment.

Yeah, creating some small skulls that follows enemy/you (don't know what's better) could be a very nice move!


Or maybe jump could be an invisibility? (like running = teleport, for instance) ;p


RE: [char] Skull - Lauli - 09-19-2009

I think it would be cool if you could combine type: 0 and type: 3 objects in one char.
So that he also has some automatic chasing abilities, or anything the like.


RE: [char] Skull - Simoneon - 09-19-2009

Yes!

That's a great idea.
One of his (?) moves WILL be chasing enemy.
That should look hilarious!


RE: [char] Skull - no one - 09-19-2009

This is really something.

Maybe you can make a move when Julian appear, the char fall back into his hand and start healing? The walking can use some transparent tails effect, it'll look cooler.


RE: [char] Skull - Elias - 09-19-2009

How about a power that he chases an enemy or just run towards the enemy and blows up but doesn't kill him self.


RE: [char] Skull - Simoneon - 09-19-2009

@no one

Tail is a nice idea, maybe if I have time+inspiration I'd do it.

About the Julian: well I kinda prefer this more:

if you're fighting against Julian, and he's throwing his D>A at you, you (skull-char) press something (maybe attack) and just eat&heal yourself with that.

What do you think?


@Elias
Simoneon Wrote:Yeah, creating some small skulls that follows enemy/you (don't know what's better) could be a very nice move!



RE: [char] Skull - Elias - 09-19-2009

That sounds good but still I wouldn't make that into move because if I was playing Julian Vs. Skull I would use that move, only a com would attack.


RE: [char] Skull - Simoneon - 09-19-2009

(09-19-2009, 02:53 PM)Elias Wrote:  That sounds good but still I wouldn't make that into move because if I was playing Julian Vs. Skull I would use that move, only a com would attack.


What do you mean exactly?

That wouldn't be a move, more like a speciality.