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Transforming without catching - x90z75ek - 09-19-2009

How to make a character transform into other characters and transform back without state 8xxx/4xxx or catching them?
I know it's possible because I saw it here:http://www.youtube.com/watch?v=chp2QFxInZ0


RE: Transforming without catching - Divisor - 09-20-2009

OMG! A revolutionary transforming char that defies the laws of LF2 engine!!!111

Dunno, to me it looks like the template has the transform sequences for all chars coded in. And I'll say they all use the transform state, probably 4xxx. So unless we get a look on the code, i don't believe it's anything else than that


RE: Transforming without catching - no one - 09-20-2009

Interesting. You could PM HappyHour and ask him. I can't think of any possible way at the moment.


RE: Transforming without catching - Angel_Adam - 09-20-2009

interesting...
i had this Q to me to answer it...
and maybe in the video used rudolfs technique (i know,but naybe he changed the ID) and covered the catching action..

anyway the biggest possibelity is rudolfs technique...


RE: Transforming without catching - x90z75ek - 09-20-2009

I also think it's Rudolf's technique, but how to transform into someone without catching them?


RE: Transforming without catching - Silverthorn - 09-20-2009

I'm pretty sure it's just some really modified stuff. There must be awkward key-inputs to transform into that many different chars (and, as you can see, sometimes it took quite long to input the transformation-move) - nobody ever said that the other chars weren't modified so bla.


RE: Transforming without catching - Elias - 09-20-2009

Well there are some characters that can change like BendBandit (I think that's his name), well he could like transform into five different of him self but not sure that you want that and I have no clue about Data Changing.


RE: Transforming without catching - Lauli - 09-20-2009

Blue Phoenix Wrote:nobody ever said that the other chars weren't modified so bla.

Video Annotations:
Aviv5000 aka. Happy Hour Wrote:Also i did not edit the spirtes or created copy of the original characters with edits sprites like this:

file(0-69): sprite/sys/???_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite/sys/???_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite/sys/???_0.bmp w: 79 h: 79 row: 10 col: 7
file(210-279): sprite/sys/???_1.bmp w: 79 h: 79 row: 10 col: 7

I'd say it's some bug extension.


RE: Transforming without catching - Divisor - 09-20-2009

(09-20-2009, 03:58 PM)Lauli Wrote:  Video Annotations:
Aviv5000 aka. Happy Hour Wrote:Also i did not edit the spirtes or created copy of the original characters with edits sprites like this:

file(0-69): sprite/sys/???_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite/sys/???_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite/sys/???_0.bmp w: 79 h: 79 row: 10 col: 7
file(210-279): sprite/sys/???_1.bmp w: 79 h: 79 row: 10 col: 7
Right, that's what he says.
If he can show evidence that backs this up, then it's all well.
If not, it's probably what BP said.


RE: Transforming without catching - Boop - 09-20-2009

Look at the comments,

5CR3WY0U a.k.a YinYin Wrote:this is an awesome idea

Which means yinyin figured out how it's done, and found it interesting... Proving you wrong :p (guy above me).

I'm guessing opoint the character you want, IK3 + transform. Or something similar :p. (I don't dc so yeah :p, doing this in hex would be easy :D ).