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[solved] arrow problem - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] arrow problem (/showthread.php?tid=3657) |
[solved] arrow problem - NoneX - 09-21-2009 viedeo/ I have made an viedeo, so its easier to understand. I want to make an move that arrows fall down, but when they fall down some of then disapear what could be the problem ^^ Code: <frame> 310 fly_arrow
pic: 10 state: 3 wait: 1 next: 311 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 100
bdy:
kind: 0 x: 26 y: 12 w: 27 h: 68
bdy_end:
<frame_end>
<frame> 311 fly_arrow
pic: 11 state: 3 wait: 1 next: 312 dvx: 0 dvy: 0 dvz: 0 centerx: 32 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 15 y: 5 w: 35 h: 73
bdy_end:
<frame_end>
<frame> 312 fly_arrow
pic: 12 state: 3 wait: 1 next: 313 dvx: 0 dvy: 0 dvz: 0 centerx: 31 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\022.wav
bdy:
kind: 0 x: 9 y: 9 w: 35 h: 71
bdy_end:
bdy:
kind: 0 x: 23 y: 36 w: 41 h: 16
bdy_end:
<frame_end>
<frame> 313 fly_arrow
pic: 13 state: 3 wait: 20 next: 314 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 10 w: 33 h: 68
bdy_end:
bdy:
kind: 0 x: 28 y: 34 w: 42 h: 19
bdy_end:
<frame_end>
<frame> 314 fly_arrow
pic: 13 state: 3 wait: 15 next: 315 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\024.wav
opoint:
kind: 1 x: 50 y: 100 action: 40 dvx: 15 dvy: -20 oid: 233 facing: 200
opoint_end:
<frame_end>
<frame> 315 fly_arrow
pic: 14 state: 3 wait: 15 next: 316 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 50 y: 100 action: 40 dvx: 15 dvy: -17 oid: 233 facing: 200
opoint_end:
<frame_end>
<frame> 316 fly_arrow
pic: 14 state: 3 wait: 15 next: 317 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 50 y: 100 action: 40 dvx: 15 dvy: -14 oid: 233 facing: 200
opoint_end:
<frame_end>
<frame> 317 fly_arrow
pic: 14 state: 3 wait: 15 next: 318 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 50 y: 100 action: 40 dvx: 15 dvy: -10 oid: 233 facing: 200
opoint_end:
<frame_end>
<frame> 318 fly_arrow
pic: 14 state: 3 wait: 15 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 35 centery: 78 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 50 y: 100 action: 40 dvx: 15 dvy: -5 oid: 233 facing: 200
opoint_end:
<frame_end>RE: arrow problem - SirFrog - 09-21-2009 Eh, hard to know without the code, so please post it. And do post it in [code ]-tags. RE: arrow problem - NoneX - 09-21-2009 done thanks totally forgot about this RE: arrow problem - x90z75ek - 09-21-2009 There's no problem here. The problem is in the code of the arrows since they all appeared and flied in the air like they should. RE: arrow problem - Madara Uchiha - 09-21-2009 Frame 60 is the hitting the ground frame. Just make the hitting the ground arrow frames on there, then change the ball to a type 1 to make sure it hits the ground probably. If you want something to disappear, use state 1000. RE: arrow problem - no one - 09-21-2009 What type did you use? If it's type 3 then change it to light weapon type then adjust the on_ground/just_on_ground frame. And why did you use next: 999 in the last frame? It suppose to be 1000. RE: arrow problem - NoneX - 09-21-2009 Yes i used type: 3, but now it works so i wont change it I used next: 999 because i am a noob ^^ THX I will change it RE: arrow problem - TheNave - 09-21-2009 (09-21-2009, 03:36 PM)no one Wrote: What type did you use? If it's type 3 then change it to light weapon type then adjust the on_ground/just_on_ground frame. uhm, that code he posted belongs to henry, not the arrows, so changing it to next: 1000 would be a bad idea^^ RE: arrow problem - Madara Uchiha - 09-22-2009 Sorry not state 1000, next 1000. Just make the ball have a wait 9999 or something. Also, if the ball changes or something, just change the waits. |