![]() |
Breathing tuts - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Sprites (https://lf-empire.de/forum/forumdisplay.php?fid=15) +---- Forum: Tutorials & Resources (https://lf-empire.de/forum/forumdisplay.php?fid=16) +---- Thread: Breathing tuts (/showthread.php?tid=3660) |
Breathing tuts - LutiChris - 09-21-2009 I am getting really annoyed i can't seem to find a decent gif of breathing tut's anywhere, i hate looking @ this tut right here... Spoiler (Click to View) ![]() do u guys use this method or is it just me? ![]() please post how u do ur breathing gif's so i can make them too... ![]() RE: Breathing tuts - Divisor - 09-21-2009 I really like this tutorial ![]() I've tried it for quite a couple of times and it works damn great. RE: Breathing tuts - Ramond - 09-21-2009 Divisor that's a spriting tutorial, but this thread specifically is about breathing tutorials. RE: Breathing tuts - LutiChris - 09-21-2009 @Divsor yeah thats a spriting tut, i specifically want a tut on breathing... Freeza's is ok, but not what i'm looking for... Cmn on guys i really would like to see a tut... i'm very eager ok now i'm desperate... ![]() I don't have all day ya know... ![]() RE: Breathing tuts - Divisor - 09-22-2009 If you look closely, it also includes a breathing tut ![]() RE: Breathing tuts - Ramond - 09-22-2009 Well, most of what I noticed, people usually tend to move parts of the body up/side one pixel. But from what I think, Marti didn't move the body parts but drew them new, and so there is a different pixel constillation than before, but it looks only a bit wider/higher (visually). One pixel is quite a lot already. RE: Breathing tuts - YinYin - 09-22-2009 (09-22-2009, 05:17 PM)Ramond Wrote: Well, most of what I noticed, people usually tend to move parts of the body up/side one pixel. But from what I think, Marti didn't move the body parts but drew them new, and so there is a different pixel constillation than before, but it looks only a bit wider/higher (visually). One pixel is quite a lot already.you really think he redrew it? haha lf2 breathing sprites are stretched from the original by something less than a pixel it seems as many ppl who tried to immitate it by moving parts around pixel wise should have noticed after comparing theirs to the original and the 'tutorial' that 'doesn't help at ALL' is not a tutorial but just analyzing that fact - telling you what happens there for everyone who cant see (and just that is supposed to help you try to think of your own way to immitate that - as soon as you select a part of your character and nudge it away one pixel you already failed really) now i can tell you why it looks like that - because original lf2 sprites were drawn, or at least edited at twice the size you see in game (200%) (drawn at a larger size perhaps - i cant be sure) and if you stretch a sprite of that original size so it is exactly one pixel higher than before then that will amount half a pixel in the final sprite sheet theres no need to be puzzled about that here my suggestions on mimicking davis' breathing (assuming you dont have an oversized version of your sprite): second frame: select the upper body only (including arms and head - maybe some of the legs depending on how you like it) stretch it up half a pixel (if you cant do that with your program you gotta use a different one) clean eventually messed up borders and edges third frame: using the first frame this time move (not stretch) it all up half a pixel overlay the possible gap with parts from the second frame or stretching from the stuff you didnt move move/stretch the arms out a bit using similar techniques clean it fourth frame: use the third frame moving the arms out even more clean it preferably do things in a different order to achieve the kind of breathing you need go figure if you can do it or not edit: (09-21-2009, 08:19 PM)LutiChris Wrote: ok now i'm desperate...btw next person that doesnt behave wont get me to even consider reading their thread any further edit: eh not so harsh its just that i turn around quickly upon reading things like that - especially when i know possible answers RE: Breathing tuts - Apocalipsis - 09-22-2009 ^ My method. 1st frame: Standart standing. 2nd frame: Standart + Torso/arms/head stretched up half a pixel. 3rd frame: Standart + Torso/arms/head 1 px up + little arm movement. 4th frame: 3rd frame + little arm movement. RE: Breathing tuts - Alectric - 09-23-2009 ^ my method (lol) frame 1==standard frame 2==move upper body up 1 pixel (including arms) frame 3==Move arms outwards <-> 1 pixel frame 4==move head up one pixel here is the result ![]() RE: Breathing tuts - Siegvar - 09-23-2009 (09-22-2009, 06:25 PM)YinYin Wrote: edit:(09-21-2009, 08:19 PM)LutiChris Wrote: ok now i'm desperate...btw Couldn't agree more. which is my usual reaction to 99% of threads and replies in LFE. Which is also why this is my first reply in this thread. Anyway these days I use a method similar to Apoc's after asking him about it. I used to just move them pixelwise... and tweak accordingly. |