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Breathing tuts - Printable Version

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Breathing tuts - LutiChris - 09-21-2009

I am getting really annoyed i can't seem to find a decent gif of breathing tut's anywhere, i hate looking @ this tut right here...
It doesn't help at ALL... Mad
do u guys use this method or is it just me? :|
please post how u do ur breathing gif's so i can make them too... :)


RE: Breathing tuts - Divisor - 09-21-2009

I really like this tutorial :)
I've tried it for quite a couple of times and it works damn great.


RE: Breathing tuts - Ramond - 09-21-2009

Divisor that's a spriting tutorial, but this thread specifically is about breathing tutorials.


RE: Breathing tuts - LutiChris - 09-21-2009

@Divsor
yeah thats a spriting tut, i specifically want a tut on breathing...
Freeza's is ok, but not what i'm looking for...
Cmn on guys i really would like to see a tut... i'm very eager
ok now i'm desperate... Xd STOP KEEPING ME WAITING!!!
I don't have all day ya know... :)


RE: Breathing tuts - Divisor - 09-22-2009

If you look closely, it also includes a breathing tut Facepalm


RE: Breathing tuts - Ramond - 09-22-2009

Well, most of what I noticed, people usually tend to move parts of the body up/side one pixel. But from what I think, Marti didn't move the body parts but drew them new, and so there is a different pixel constillation than before, but it looks only a bit wider/higher (visually). One pixel is quite a lot already.


RE: Breathing tuts - YinYin - 09-22-2009

(09-22-2009, 05:17 PM)Ramond Wrote:  Well, most of what I noticed, people usually tend to move parts of the body up/side one pixel. But from what I think, Marti didn't move the body parts but drew them new, and so there is a different pixel constillation than before, but it looks only a bit wider/higher (visually). One pixel is quite a lot already.
you really think he redrew it? haha

lf2 breathing sprites are stretched from the original
by something less than a pixel it seems as many ppl who tried to immitate it by moving parts around pixel wise should have noticed after comparing theirs to the original

and the 'tutorial' that 'doesn't help at ALL' is not a tutorial but just analyzing that fact - telling you what happens there for everyone who cant see
(and just that is supposed to help you try to think of your own way to immitate that - as soon as you select a part of your character and nudge it away one pixel you already failed really)

now i can tell you why it looks like that - because original lf2 sprites were drawn, or at least edited at twice the size you see in game (200%)
(drawn at a larger size perhaps - i cant be sure)
and if you stretch a sprite of that original size so it is exactly one pixel higher than before then that will amount half a pixel in the final sprite sheet
theres no need to be puzzled about that


here my suggestions on mimicking davis' breathing (assuming you dont have an oversized version of your sprite):
second frame:
select the upper body only (including arms and head - maybe some of the legs depending on how you like it)
stretch it up half a pixel (if you cant do that with your program you gotta use a different one)
clean eventually messed up borders and edges
third frame:
using the first frame this time move (not stretch) it all up half a pixel
overlay the possible gap with parts from the second frame or stretching from the stuff you didnt move
move/stretch the arms out a bit using similar techniques
clean it
fourth frame:
use the third frame moving the arms out even more
clean it

preferably do things in a different order to achieve the kind of breathing you need

go figure if you can do it or not

edit:
(09-21-2009, 08:19 PM)LutiChris Wrote:  ok now i'm desperate... Xd STOP KEEPING ME WAITING!!!
I don't have all day ya know... :)
btw
next person that doesnt behave wont get me to even consider reading their thread any further
edit:
eh not so harsh
its just that i turn around quickly upon reading things like that - especially when i know possible answers


RE: Breathing tuts - Apocalipsis - 09-22-2009

^ My method.

1st frame: Standart standing.
2nd frame: Standart + Torso/arms/head stretched up half a pixel.
3rd frame: Standart + Torso/arms/head 1 px up + little arm movement.
4th frame: 3rd frame + little arm movement.


RE: Breathing tuts - Alectric - 09-23-2009

^ my method (lol)
frame 1==standard
frame 2==move upper body up 1 pixel (including arms)
frame 3==Move arms outwards <-> 1 pixel
frame 4==move head up one pixel

here is the result
[Image: breathj.gif]


RE: Breathing tuts - Siegvar - 09-23-2009

(09-22-2009, 06:25 PM)YinYin Wrote:  edit:
(09-21-2009, 08:19 PM)LutiChris Wrote:  ok now i'm desperate... Xd STOP KEEPING ME WAITING!!!
I don't have all day ya know... :)
btw
next person that doesnt behave wont get me to even consider reading their thread any further
edit:
eh not so harsh
its just that i turn around quickly upon reading things like that - especially when i know possible answers

Couldn't agree more. which is my usual reaction to 99% of threads and replies in LFE.
Which is also why this is my first reply in this thread.

Anyway these days I use a method similar to Apoc's after asking him about it. I used to just move them pixelwise... and tweak accordingly.