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[solved] criminal help (again) - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] criminal help (again) (/showthread.php?tid=3672) |
[solved] criminal help (again) - lpoi - 09-24-2009 i made a template criminal: Code: file(280-284): sprite\sys\criminal4.bmp w: 79 h: 79 row: 5 col: 1 Code: <frame> 100 template however, in the stage mode, there is no sprite of the criminal (before you free him) RE: criminal help (again) - Divisor - 09-24-2009 Make sure, that the picture before Code: file(280-284): sprite\sys\criminal4.bmp w: 79 h: 79 row: 5 col: 1 Other than that, I dunno what could be wrong. RE: criminal help (again) - MH-Razen - 09-24-2009 file(280-284): the numbers you note there are not important for the computer - the product from row and cols is. Probably you only have the criinal.bmp in there - this has 80 sprites (0-79) - so your new image starts at 80 - whatever you note in the file(...) thing ![]() RE: criminal help (again) - Hukko - 09-24-2009 The last criminal frame needs to be "next: 1000", and I think you need change the state of frames. RE: criminal help (again) - TheNave - 09-24-2009 Quote:The last criminal frame needs to be "next: 1000", and I think you need change the state of frames.1st, the next is the last frame doesn't matter 2nd, everything's allright with the state 3rd, it's a sprite problem only... and Razen solved it already RE: criminal help (again) - MH-Razen - 09-24-2009 oh - talking about the state: as far as I remember the transform into id 0 is caused with problems - so maybe change the id of template and the state to another one ![]() RE: criminal help (again) - lpoi - 09-25-2009 (09-24-2009, 03:50 PM)MH-Razen Wrote: file(280-284): there is other criminal bmp. edit: figure out the prob. the last image product of row and col is affectin the next image. i did not product it correctly. thx for the "inspiration" by sayin "products of row and cols" (09-24-2009, 04:18 PM)MH-Razen Wrote: oh - talking about the state: as far as I remember the transform into id 0 is caused with problems - so maybe change the id of template and the state to another oneeven though the sprite is not there, it still transform to template in stage mode. is it really affected? will try that one though |