[solved] mp: - .. problem - Slash - 09-27-2009
ok, i have make a Loadball with mp: -5 , -8, an -10.
The problem is, when i use the Ball and the mp are empty, the Charakter aren´t available an i lost the fight.
Here is the Code:
DC-Code:
<frame> 240 little Shadowball start
pic: 58 state: 3 wait: 2 next: 241 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0 mp: 30
wpoint:
kind: 1 x: 51 y: 30 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 80 w: 29 h: -53
bdy_end:
<frame_end>
<frame> 241 little Shadowball start
pic: 59 state: 3 wait: 2 next: 242 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 54 y: 33 weaponact: 21 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 80 w: 31 h: -55
bdy_end:
<frame_end>
<frame> 242 little Shadowball
pic: 66 state: 3 wait: 2 next: 243 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 249 hit_d: 999 hit_j: 0 mp: -5
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 80 w: 31 h: -55
bdy_end:
<frame_end>
<frame> 243 little Shadowball
pic: 67 state: 3 wait: 2 next: 244 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 249 hit_d: 999 hit_j: 0 mp: -5
sound: data\048.wav
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 80 w: 31 h: -55
bdy_end:
<frame_end>
<frame> 244 little Shadowball
pic: 68 state: 3 wait: 2 next: 245 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 249 hit_d: 999 hit_j: 0 mp: -5
sound: data\048.wav
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 80 w: 31 h: -55
bdy_end:
<frame_end>
<frame> 245 little Shadowball
pic: 67 state: 3 wait: 2 next: 246 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 249 hit_d: 999 hit_j: 0 mp: -5
sound: data\048.wav
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 80 w: 31 h: -55
bdy_end:
<frame_end>
<frame> 246 little Shadowball
pic: 68 state: 3 wait: 2 next: 247 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 249 hit_d: 999 hit_j: 0 mp: -5
sound: data\048.wav
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 80 w: 31 h: -55
bdy_end:
<frame_end>
<frame> 247 little Shadowball
pic: 67 state: 3 wait: 2 next: 248 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 249 hit_d: 999 hit_j: 0 mp: -5
sound: data\048.wav
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 80 w: 31 h: -55
bdy_end:
<frame_end>
<frame> 248 little Shadowball
pic: 68 state: 3 wait: 2 next: 251 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 249 hit_d: 999 hit_j: 0 mp: -5
sound: data\048.wav
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 80 w: 31 h: -55
bdy_end:
<frame_end>
<frame> 249 little Shadowball shoot
pic: 58 state: 3 wait: 2 next: 250 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\048.wav
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 80 w: 29 h: -53
bdy_end:
<frame_end>
<frame> 250 little Shadowball shoot
pic: 108 state: 3 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 90 y: 43 action: 0 dvx: 0 dvy: 0 oid: 780 facing: 0
opoint_end:
wpoint:
kind: 1 x: 30 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 80 w: 29 h: -53
bdy_end:
<frame_end>
<frame> 251 middle Shadowball
pic: 63 state: 3 wait: 2 next: 252 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 258 hit_d: 999 hit_j: 0 mp: -8
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 80 w: 31 h: -55
bdy_end:
<frame_end>
<frame> 252 middle Shadowball
pic: 64 state: 3 wait: 2 next: 253 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 258 hit_d: 999 hit_j: 0 mp: -8
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 80 w: 31 h: -55
bdy_end:
<frame_end>
<frame> 253 middle Shadowball
pic: 65 state: 3 wait: 2 next: 254 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 258 hit_d: 999 hit_j: 0 mp: -8
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 80 w: 31 h: -55
bdy_end:
<frame_end>
<frame> 254 middle Shadowball
pic: 64 state: 3 wait: 2 next: 255 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 258 hit_d: 999 hit_j: 0 mp: -8
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 80 w: 31 h: -55
bdy_end:
<frame_end>
<frame> 255 middle Shadowball
pic: 65 state: 3 wait: 2 next: 256 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 258 hit_d: 999 hit_j: 0 mp: -8
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 80 w: 31 h: -55
bdy_end:
<frame_end>
<frame> 256 middle Shadowball
pic: 64 state: 3 wait: 2 next: 257 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 258 hit_d: 999 hit_j: 0 mp: -8
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 80 w: 31 h: -55
bdy_end:
<frame_end>
<frame> 257 middle Shadowball
pic: 65 state: 3 wait: 2 next: 260 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 258 hit_d: 999 hit_j: 0 mp: -8
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 80 w: 31 h: -55
bdy_end:
<frame_end>
<frame> 258 middle Shadowball shoot
pic: 58 state: 3 wait: 2 next: 259 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\048.wav
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 80 w: 29 h: -53
bdy_end:
<frame_end>
<frame> 259 middle Shadowball shoot
pic: 108 state: 3 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 90 y: 43 action: 0 dvx: 0 dvy: 0 oid: 781 facing: 0
opoint_end:
wpoint:
kind: 1 x: 30 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 80 w: 29 h: -53
bdy_end:
<frame_end>
<frame> 260 big Shadowball
pic: 60 state: 3 wait: 2 next: 261 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 267 hit_d: 999 hit_j: 0 mp: -10
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 80 w: 31 h: -55
bdy_end:
<frame_end>
<frame> 261 big Shadowball
pic: 61 state: 3 wait: 2 next: 262 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 267 hit_d: 999 hit_j: 0 mp: -10
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 80 w: 31 h: -55
bdy_end:
<frame_end>
<frame> 262 big Shadowball
pic: 62 state: 3 wait: 2 next: 263 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 267 hit_d: 999 hit_j: 0 mp: -10
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 80 w: 31 h: -55
bdy_end:
<frame_end>
<frame> 263 big Shadowball
pic: 61 state: 3 wait: 2 next: 264 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 267 hit_d: 999 hit_j: 0 mp: -10
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 80 w: 31 h: -55
bdy_end:
<frame_end>
<frame> 264 big Shadowball
pic: 62 state: 3 wait: 2 next: 265 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 267 hit_d: 999 hit_j: 0 mp: -10
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 80 w: 31 h: -55
bdy_end:
<frame_end>
<frame> 265 big Shadowball
pic: 61 state: 3 wait: 2 next: 266 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 267 hit_d: 999 hit_j: 0 mp: -10
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 80 w: 31 h: -55
bdy_end:
<frame_end>
<frame> 266 big Shadowball
pic: 62 state: 3 wait: 2 next: 265 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 267 hit_d: 999 hit_j: 0 mp: -10
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 80 w: 31 h: -55
bdy_end:
<frame_end>
<frame> 267 big Shadowball shoot
pic: 58 state: 3 wait: 2 next: 268 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 248 hit_d: 0 hit_j: 0
sound: data\048.wav
wpoint:
kind: 1 x: 38 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 80 w: 29 h: -53
bdy_end:
<frame_end>
<frame> 268 big Shadowball shoot
pic: 108 state: 3 wait: 4 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 90 y: 43 action: 0 dvx: 0 dvy: 0 oid: 782 facing: 0
opoint_end:
wpoint:
kind: 1 x: 30 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 24 y: 80 w: 29 h: -53
bdy_end:
<frame_end>
|
what is wrong?
I have compromise this with firen´s Burn-run, but kan´t see the difference.
I hope, your can help.
RE: mp: - .. problem - Ramond - 09-27-2009
Not sure but also try putting hit_j to 999.
I know I had this problem once and that solved it (I think)
RE: mp: - .. problem - Slash - 09-27-2009
(09-27-2009, 10:06 AM)Ramond Wrote: Not sure but also try putting hit_j to 999.
I know I had this problem once and that solved it (I think)
DC-Code:
<frame> 242 little Shadowball
pic: 66 state: 3 wait: 2 next: 243 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 77 hit_a: 249 hit_d: 999 hit_j: 999 mp: -5
wpoint:
kind: 1 x: 40 y: 50 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 22 y: 80 w: 31 h: -55
bdy_end:
<frame_end>
|
mean you that?
that didn´t run. Its the same problem :s
RE: mp: - .. problem - no one - 09-27-2009
You can't use hit_j: 999 or hit_d: 999 combine with mp - tag. it will make the character disappear when he ran out of mp. change it to 1/2/3/... or something.
RE: mp: - .. problem - Ramond - 09-27-2009
Did you put it to every frame where's a mp: -x ?
RE: mp: - .. problem - Slash - 09-27-2009
the hit_j 999 ?
Yes, i have, but it doesn´t run.
@ no one:
what did you mean with: change it to 1/2/3/... or something.
i will stoped the ball with hit_d 999. Is that impossable, when the Char aren´t disappear?
RE: mp: - .. problem - vandesdelca - 09-27-2009
frame 999 is unavailabe, so the char will really go there if u put hit_x 999, so if u put hit_x:1/2/3 you'll go to standing frame if u push the "x" button
x=a/d/j
RE: mp: - .. problem - Slash - 09-27-2009
ahhh, ok, i have replaced all hit_d 999 with hit_d 1 and it runs ^^
Thanks, i love this quick answer-competent-Forum!
RE: mp: - .. problem - HappyHouR - 09-27-2009
(09-27-2009, 11:12 AM)Slash Wrote: ahhh, ok, i have replaced all hit_d 999 with hit_d 1 and it runs ^^
Thanks, i love this quick answer-competent-Forum!
Small advice. You could compare your code to existing codes to check problems.Example you could looked into firen fire run. he has d: to frame with next 999. he dosnt use d: 999 j: 999. same goes for firzen.
Sometimes comparing your code could help.I do check the original code to fix my own problems.
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