Little Fighter Empire - Forums
Metroids - Printable Version

+- Little Fighter Empire - Forums (https://lf-empire.de/forum)
+-- Forum: General Zone (https://lf-empire.de/forum/forumdisplay.php?fid=23)
+--- Forum: Hangout Area (https://lf-empire.de/forum/forumdisplay.php?fid=26)
+--- Thread: Metroids (/showthread.php?tid=3720)

Pages: 1 2 3


Metroids - Bamboori - 10-03-2009

hi^^
i just made a game called metroids. its a remake of the classic game asteroids. press f1 ingame to read further informations.

link: http://www.yoyogames.com/games/show/98462

now post your reviews and highscores^^


RE: Metroids - Som1Lse - 10-03-2009

Yay first to ever play it:D
Nice man.
My highscore is: 18.

So you are using effects. How about particles?


RE: Metroids - Bamboori - 10-03-2009

mine is 21 atm :P

btw: sometimes (very rare) it happens that the highscore table doesnt appear. any idea why that could happen?

@below: my hs is 34 now mwahaha Demon
@up: how to do that? send me an explanation pls :D


RE: Metroids - TheNave - 10-03-2009

lol, kewl game^^
[Image: 41141731.png]


RE: Metroids - Som1Lse - 10-03-2009

You are not the only one Nave.
I just got 24 aswell.


RE: Metroids - Bamboori - 10-03-2009

actually the small meteors are more dangerous than the big ones, duh.

btw: should i make any extras in a second version?


RE: Metroids - Ramond - 10-03-2009

bleh, 35 and not bothering anymore as a random stone appeared in my exact position and killed me

you should overdo that because that is then more a thing of luck than skill


RE: Metroids - Bamboori - 10-03-2009

well, the chance of a stone appearing into or just a few pixels next to you isnt very high, its like 204800 to 289 or sth

@edit: bad luck :D


btw: hs 38 :P


RE: Metroids - Som1Lse - 10-03-2009

(10-03-2009, 03:39 PM)Ramond Wrote:  but it still happened D:

I agree that it should be removed.

And here is the code to do it:
    GML-Code:
var xx,yy,control;
control = true
 
while(control){
xx = random(room_width)
yy = random(room_height)
switch(floor(random(4))){
case 0:
if point_distance(xx,yy,(0).x,(0).y)>120{
instance_create(x,y,1)
control = false
}
break
case 1:
if point_distance(xx,yy,(0).x,(0).y)>120{
instance_create(x,y,1)
control = false
}
break
case 2:
if point_distance(xx,yy,(0).x,(0).y)>120{
instance_create(x,y,4)
control = false
}
break
case 3:
if point_distance(xx,yy,(0).x,(0).y)>120{
instance_create(x,y,5)
control = false
}
break
}
}
 
alarm[0] = 300

Place it in game flow's alarm 0 event and delete alarm 1.

Now every single metroid should keep stay away when created.


RE: Metroids - Bamboori - 10-03-2009

thx, man :)

updated. check out the link again.