[solved] image in the floor. whats wrong? - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] image in the floor. whats wrong? (/showthread.php?tid=3794) Pages:
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[solved] image in the floor. whats wrong? - godews - 10-15-2009 hi, I'm trying to put an image in the ground while my char enters in a few frames. what I did was this: in the char
and then, this opoint leads to this:
but the pic does not appear... what's wrong in this peace of code? I would be grateful if someone could explain :) RE: image in the floor. whats wrong? - HappyHouR - 10-15-2009 Why do you use state: 100 in a t3? Btw this state send the object(its meant for t0) to frame 94. Do you have frame 94 in that t3? .Also t3 don't interact with the floor unless you got hit_Fa: 7(firzen_chasef.dat used it) which make balls react to the gravity &make t3 to chase.That really messed up. Your trying to have an image below the character ? If so then: http://www.lf-empire.de/forum/showthread.php?tid=3773 RE: image in the floor. whats wrong? - godews - 10-15-2009 hi, thanks for help. lol the state 100 was just cause I'v already use almost all the tutorials listed states, but it still not working. ye, I do not need the frame to interact with other, just want the animation of the 3 T3 frames. (and no, frame 94 does not exists xD). ---------______________________________ Editing: -------- well, I'v read the thread, I'v used the hit_j >50, changed the state to one of the 3000's. and the image still not appearing. the char moves, all the move goes well. but not this opoint. something still wrong. but what? (lol I'm feeling too noob at this moment :P) RE: image in the floor. whats wrong? - HappyHouR - 10-15-2009 (10-15-2009, 11:03 PM)godews Wrote: hi, thanks for help. Sure your read the state list but state: 100 is useless without frame 94 =/= & its make no sense to use it in a t3 since a t3 ignore the floor. Use the advice those guys gave. (10-12-2009, 06:44 PM)Alblaka Wrote: So a wait:1 with hit_j: 49 should move the t3 SLIGHTLY upwards, making it displayed behind your char ^^ Opoint the ball in frame with wait: 1 hit_j: 49 . RE: image in the floor. whats wrong? - godews - 10-16-2009 I mean that the pic does not appear at all. it never did. is something wrong with: file(12-14): sprite\sys\floor_image.bmp w: 200 h: 200 row: 3 col: 1 ??? the picture have this configuration: A ___________________________ I --------I----------I---------I I~~~~~~I~~~~~~I~~~~~~I B I~--------I---------I----------I I________I ________I ________I C A = 600 px B = 200 px C = 200 px I guess I did right in the declaration of this picture, but I'm not sure so I'm asking about it too... RE: image in the floor. whats wrong? - HappyHouR - 10-16-2009 http://www.lf-empire.de/forum/showthread.php?tid=2859&highlight=++appear Blue Phoenix Wrote:The actual sprite is smaller than you specifiedThat might be the case. Also I forgot you notice in first post the sprite doesn't show up.So I I made those unnecessary comments =/=. If I can use the search option then so can you. Next time use its ok? RE: image in the floor. whats wrong? - Silverthorn - 10-16-2009 (10-16-2009, 12:30 AM)godews Wrote: sure i can ;) According to my mathma skills, 4x2 still equals 8. Means:
Could it be that you simply used the wrong image-numbers? Oh, and it'd be better if you removed the bdy-parts out of your t3-obj since you don't want any interaction anyways ;) RE: image in the floor. whats wrong? - TheNave - 10-16-2009 does a shadow show up? if not, then the opoint's the problem, if it does, then it's a sprite problem incase it's an opoint problem, check if the opoint is NOT in the first frame of your move sequence incase it's a sprite problem, check the sprite numbers of the headerline just as bp suggested RE: image in the floor. whats wrong? - godews - 10-16-2009 TheNave you'r right. I had it in my first frame... thank you a lot, it's working now can you just tell me way can't it be in the first frame? I didn't understand. thank you all for your time RE: image in the floor. whats wrong? - Silverthorn - 10-16-2009 (10-16-2009, 03:36 PM)godews Wrote: can you just tell me way can't it be in the first frame? I didn't understand.That's source-code-related. The exe was designed in a way that opoints in the first frame of a sequence will not be activated. I don't really understand why exactly it is omitting those but it is that way. |