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Trouble in DC load!! Please help! - Printable Version

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Trouble in DC load!! Please help! - Hukko - 10-16-2009

Every time when I modify "Byakuya.dat", the dat can't be loaded in game loadin... Why?

    DC-Code:
<bmp_begin>
name: Byakuya
head: sprite\sys\Byakuya_F.bmp
small: sprite\sys\Byakuya_S.bmp
file(0-69): sprite\sys\Byakuya_0.bmp  w: 95  h: 79  row: 10  col: 7
file(70-139): sprite\sys\Byakuya_1.bmp  w: 95  h: 79  row: 10  col: 7
walking_frame_rate 4
walking_speed 3.200000
walking_speedz 0.99900
running_frame_rate 3
running_speed 8.000000
running_speedz 1.300000
heavy_walking_speed 3.000000
heavy_walking_speedz 1.500000
heavy_running_speed 5.000000
heavy_running_speedz 0.800000
jump_height -16.299999
jump_distance 8.000000
jump_distancez 3.000000
dash_height -11.000000
dash_distance 15.000000
dash_distancez 3.750000
rowing_height -2.000000
rowing_distance 5.000000
<bmp_end>
 
<frame> 0 standing
   pic: 0  state: 0  wait: 3  next: 1  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 350 hit_Ua: 362 hit_Uj: 373 hit_Da: 337
   wpoint:
      kind: 1  x: 33  y: 45  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 1 standing
   pic: 1  state: 0  wait: 3  next: 2  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 350 hit_Ua: 362 hit_Uj: 373 hit_Da: 337
   wpoint:
      kind: 1  x: 33  y: 47  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 2 standing
   pic: 2  state: 0  wait: 3  next: 3  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 350 hit_Ua: 362 hit_Uj: 373 hit_Da: 337
   wpoint:
      kind: 1  x: 32  y: 45  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 3 standing
   pic: 3  state: 0  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 350 hit_Ua: 362 hit_Uj: 373 hit_Da: 337
   wpoint:
      kind: 1  x: 32  y: 44  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 5 walking
   pic: 4  state: 1  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 350 hit_Ua: 362 hit_Uj: 373 hit_Da: 337
   wpoint:
      kind: 1  x: 45  y: 53  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 6 walking
   pic: 5  state: 1  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 350 hit_Ua: 362 hit_Uj: 373 hit_Da: 337
   wpoint:
      kind: 1  x: 40  y: 55  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 7 walking
   pic: 6  state: 1  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 350 hit_Ua: 362 hit_Uj: 373 hit_Da: 337
   wpoint:
      kind: 1  x: 33  y: 57  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 8 walking
   pic: 7  state: 1  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 350 hit_Ua: 362 hit_Uj: 373 hit_Da: 337
      kind: 1  x: 24  y: 56  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 31  y: 37  w: 18  h: 40
   bdy_end:
<frame_end>
 
<frame> 9 running
   pic: 20  state: 15  wait: 1  next: 10  dvx: 5  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\017.wav 
   wpoint:
      kind: 1  x: 20  y: 41  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 10 running
   pic: 21  state: 15  wait: 1  next: 11  dvx: 10  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 32  y: 53  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   opoint:
      kind: 1  x: 73  y: 44  action: 50  dvx: 0  dvy: 0  oid: 200  facing: 1
   opoint_end:
<frame_end>
 
<frame> 11 running
   pic: 999  state: 15  wait: 4  next: 242  dvx: 45  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 56  y: 54  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 12 heavy_obj_walk
   pic: 60  state: 15  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 210
   wpoint:
      kind: 1  x: 0  y: 45  weaponact: 20  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 20 normal_weapon_atck
   pic: 70  state: 3  wait: 1  next: 21  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 40  y: 53  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 21 normal_weapon_atck
   pic: 71  state: 3  wait: 1  next: 22  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\008.wav 
   wpoint:
      kind: 1  x: 30  y: 30  weaponact: 33  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 22 normal_weapon_atck
   pic: 72  state: 3  wait: 1  next: 23  dvx: 0  dvy: 0  centerx: 16  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 52  y: 53  weaponact: 23  attacking: 1  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 23 normal_weapon_atck
   pic: 73  state: 3  wait: 1  next: 999  dvx: 0  dvy: 0  centerx: 40  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 75  y: 55  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 25 normal_weapon_atck
   pic: 74  state: 3  wait: 1  next: 26  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 51  y: 45  weaponact: 34  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 26 normal_weapon_atck
   pic: 75  state: 3  wait: 1  next: 27  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\008.wav 
   wpoint:
      kind: 1  x: 44  y: 42  weaponact: 32  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 27 normal_weapon_atck
   pic: 76  state: 3  wait: 1  next: 28  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 77  y: 54  weaponact: 24  attacking: 1  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 28 normal_weapon_atck
   pic: 77  state: 3  wait: 1  next: 999  dvx: 0  dvy: 0  centerx: 17  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 5  y: 52  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 30 jump_weapon_atck
   pic: 80  state: 3  wait: 4  next: 31  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 19  y: 21  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 31 jump_weapon_atck
   pic: 81  state: 3  wait: 7  next: 999  dvx: 0  dvy: 0  centerx: 19  centery: 91  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\008.wav 
   wpoint:
      kind: 1  x: 37  y: 68  weaponact: 25  attacking: 2  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 35 run_weapon_atck
   pic: 84  state: 3  wait: 5  next: 36  dvx: 6  dvy: 0  centerx: 44  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 29  y: 42  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 36 run_weapon_atck
   pic: 85  state: 3  wait: 5  next: 37  dvx: 4  dvy: 0  centerx: 24  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\008.wav 
   wpoint:
      kind: 1  x: 77  y: 50  weaponact: 24  attacking: 3  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 37 run_weapon_atck
   pic: 84  state: 3  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 44  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 29  y: 42  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 40 dash_weapon_atck
   pic: 90  state: 3  wait: 5  next: 41  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 19  y: 20  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 41 dash_weapon_atck
   pic: 91  state: 3  wait: 7  next: 999  dvx: 0  dvy: 0  centerx: 21  centery: 89  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\008.wav 
   wpoint:
      kind: 1  x: 37  y: 69  weaponact: 25  attacking: 4  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 45 light_weapon_thw
   pic: 94  state: 15  wait: 6  next: 46  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 13  y: 42  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 46 light_weapon_thw
   pic: 95  state: 15  wait: 1  next: 47  dvx: 0  dvy: 0  centerx: 37  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\008.wav 
   wpoint:
      kind: 1  x: 43  y: 26  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 47 light_weapon_thw
   pic: 96  state: 15  wait: 9  next: 999  dvx: 0  dvy: 0  centerx: 25  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 102  y: 60  weaponact: 35  attacking: 0  cover: 0  dvx: 14  dvy: -4  dvz: 3 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 50 heavy_weapon_thw
   pic: 27  state: 15  wait: 6  next: 51  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 16  y: 32  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 51 heavy_weapon_thw
   pic: 28  state: 15  wait: 10  next: 999  dvx: 0  dvy: 0  centerx: 29  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   wpoint:
      kind: 1  x: 93  y: 37  weaponact: 10  attacking: 0  cover: 0  dvx: 8  dvy: -4  dvz: 2 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 52 sky_lgt_wp_thw
   pic: 97  state: 15  wait: 6  next: 53  dvx: 0  dvy: 0  centerx: 41  centery: 68  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 26  y: 18  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 53 sky_lgt_wp_thw
   pic: 98  state: 15  wait: 1  next: 54  dvx: 0  dvy: -2  centerx: 35  centery: 63  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\008.wav 
   wpoint:
      kind: 1  x: 65  y: 16  weaponact: 34  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 54 sky_lgt_wp_thw
   pic: 99  state: 15  wait: 9  next: 999  dvx: 0  dvy: 0  centerx: 21  centery: 62  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 67  y: 56  weaponact: 23  attacking: 0  cover: 0  dvx: 12  dvy: 8  dvz: 3 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 55 weapon_drink
   pic: 132  state: 17  wait: 3  next: 56  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 999  hit_j: 0
  sound: data\042.wav 
   wpoint:
      kind: 1  x: 52  y: 24  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 56 weapon_drink
   pic: 133  state: 17  wait: 3  next: 57  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 999  hit_j: 0
   wpoint:
      kind: 1  x: 50  y: 24  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 57 weapon_drink
   pic: 134  state: 17  wait: 3  next: 58  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 999  hit_j: 0
   wpoint:
      kind: 1  x: 48  y: 25  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 58 weapon_drink
   pic: 133  state: 17  wait: 3  next: 55  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 999  hit_j: 0
   wpoint:
      kind: 1  x: 50  y: 24  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 60 punch
   pic: 70  state: 3  wait: 1  next: 61  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 61 punch
   pic: 71  state: 3  wait: 1  next: 62  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
sound: data\028.wav
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 62 punch
   pic: 72  state: 3  wait: 1  next: 63  dvx: 0  dvy: 0  centerx: 48  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
   itr:
      kind: 0  x: 3  y: 22  w: 84  h: 54  fall: 50  injury: 4  effect: 1
   itr_end:
<frame_end>
 
<frame> 63 punch
   pic: 73  state: 3  wait: 1  next: 64  dvx: 0  dvy: 0  centerx: 45  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 64 punch
   pic: 74  state: 3  wait: 1  next: 262  dvx: 0  dvy: 0  centerx: 44  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 65 punch
   pic: 70  state: 3  wait: 1  next: 66  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 66 punch
   pic: 71  state: 3  wait: 1  next: 67  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
sound: data\028.wav
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 67 punch
   pic: 72  state: 3  wait: 1  next: 68  dvx: 0  dvy: 0  centerx: 48  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
   itr:
      kind: 0  x: 3  y: 22  w: 84  h: 54  fall: 50  injury: 5  effect: 1
   itr_end:
<frame_end>
 
<frame> 68 punch
   pic: 73  state: 3  wait: 1  next: 69  dvx: 0  dvy: 0  centerx: 45  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 69 punch
   pic: 74  state: 3  wait: 1  next: 276  dvx: 0  dvy: 0  centerx: 44  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
 
<frame> 70 super_punch
   pic: 0  state: 1  wait: 0  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 80 jump_attack
   pic: 63  state: 3  wait: 1  next: 81  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 81 jump_attack
   pic: 64  state: 3  wait: 1  next: 82  dvx: 2  dvy: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\028.wav 
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 82 jump_attack
   pic: 65  state: 3  wait: 1  next: 83  dvx: 13  dvy: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 83 jump_attack
   pic: 66  state: 3  wait: 1  next: 84  dvx: 25  dvy: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
   itr:
      kind: 0  x: 41  y: 52  w: 38  h: 12  dvx: 10  dvy: -2  fall: 30  vrest: 3  injury: 4  effect: 1
   itr_end:
<frame_end>
 
<frame> 84 jump_attack
   pic: 67  state: 3  wait: 1  next: 85  dvx: 13  dvy: 550  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
   itr:
      kind: 0  x: 1  y: 41  w: 43  h: 32  dvx: -4  dvy: -2  fall: 70  arest: 3  injury: 4  effect: 1
   itr_end:
<frame_end>
 
<frame> 85 jump_attack
   pic: 68  state: 3  wait: 1  next: 86  dvx: -1  dvy: 550  centerx: 39  centery: 79 hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 86 jump_attack
   pic: 69  state: 15  wait: 15  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 95 dash_defend
   pic: 111  state: 7  wait: 2  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 21  y: 27  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 14  y: 19  w: 28  h: 36
   bdy_end:
   bdy:
      kind: 0  x: 28  y: 37  w: 24  h: 34
   bdy_end:
<frame_end>
 
<frame> 100 rowing
   pic: 32  state: 15  wait: 10  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 28  y: 37  w: 24  h: 34
   bdy_end:
<frame_end>
 
<frame> 101 rowing
   pic: 32  state: 15  wait: 10  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 28  y: 37  w: 24  h: 34
   bdy_end:
<frame_end>
 
<frame> 102 rowing
   pic: 20  state: 6  wait: 2  next: 103  dvx: 5  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
sound: data\017.wav
   wpoint:
      kind: 1  x: 42  y: 75  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
 
<frame_end>
 
<frame> 103 rowing
   pic: 21  state: 6  wait: 2  next: 104  dvx: 10  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 42  y: 45  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
   opoint:
      kind: 1  x: 73  y: 44  action: 50  dvx: 0  dvy: 0  oid: 200  facing: 1
   opoint_end:
<frame_end>
 
<frame> 104 rowing
   pic: 999  state: 6  wait: 2  next: 105  dvx: 45  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 30  y: 59  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
 
<frame_end>
 
<frame> 105 rowing
   pic: 999  state: 6  wait: 2  next: 244  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 44  y: 74  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
 
<frame_end>
 
<frame> 110 defend
   pic: 40  state: 7  wait: 12  next: 254  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 350 hit_Ua: 362 hit_Uj: 373 hit_Da: 337
   wpoint:
      kind: 1  x: 39  y: 46  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 111 defend
   pic: 40  state: 7  wait: 0  next: 110  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 350 hit_Ua: 362 hit_Uj: 373 hit_Da: 337
   wpoint:
      kind: 1  x: 36  y: 46  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 112 broken_defend
   pic: 30  state: 8  wait: 5  next: 113  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
sound: data\066.wav
   wpoint:
      kind: 1  x: 7  y: 29  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 6  x: -9  y: 16  w: 85  h: 65  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 113 broken_defend
   pic: 31  state: 8  wait: 5  next: 114  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 4  y: 42  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 6  x: -9  y: 16  w: 85  h: 65  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 5  y: 17  w: 64  h: 65
   bdy_end:
<frame_end>
 
<frame> 114 broken_defend
   pic: 30  state: 8  wait: 5  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 26  y: 52  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 6  x: -9  y: 16  w: 85  h: 65  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 115 picking_light
   pic: 36  state: 15  wait: 5  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\009.wav 
   wpoint:
      kind: 1  x: 38  y: 76  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 116 picking_heavy
   pic: 36  state: 15  wait: 5  next: 117  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\009.wav 
   wpoint:
      kind: 1  x: 42  y: 79  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 117 picking_heavy
   pic: 36  state: 15  wait: 5  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 42  y: 66  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 120 catching
   pic: 135  state: 9  wait: 5  next: 121  dvx: 0  dvy: 0  centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\015.wav 
   cpoint:
      kind: 1  x: 67  y: 39
      vaction: 131  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7 
   cpoint_end:
   wpoint:
      kind: 1  x: 17  y: 45  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 121 catching
   pic: 50  state: 9  wait: 0  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 61  y: 39
      vaction: 130  aaction: 122  taction: -232  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: -7 
   cpoint_end:
   wpoint:
      kind: 1  x: 57  y: 40  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 122 catching
   pic: 51  state: 9  wait: 5  next: 123  dvx: 0  dvy: 0  centerx: 38  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 61  y: 39
      vaction: 130  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 7 
   cpoint_end:
   wpoint:
      kind: 1  x: 56  y: 40  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 123 catching
   pic: 52  state: 9  wait: 3  next: 121  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\014.wav 
   cpoint:
      kind: 1  x: 58  y: 38
      injury: 15  vaction: 132  throwvz: -842150451  hurtable: 1 throwinjury: -842150451 decrease: 3 
   cpoint_end:
   wpoint:
      kind: 1  x: 56  y: 40  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 15  w: 28  h: 65
   bdy_end:
<frame_end>
 
<frame> 130 picked_caught
   pic: 30  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 41  y: 39
      fronthurtact: 132 backhurtact: 131 
   cpoint_end:
   wpoint:
      kind: 1  x: 31  y: 56  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 131 picked_caught
   pic: 31  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 41  y: 39
      fronthurtact: 132 backhurtact: 132 
   cpoint_end:
   wpoint:
      kind: 1  x: 26  y: 54  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 132 picked_caught
   pic: 30  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 41  y: 39
      fronthurtact: 131 backhurtact: 131 
   cpoint_end:
   wpoint:
      kind: 1  x: 39  y: 51  weaponact: 30  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 133 picked_caught
   pic: 30  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 33  y: 36
 
   cpoint_end:
   wpoint:
      kind: 1  x: 35  y: 46  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 134 picked_caught
   pic: 31  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 37  y: 28
 
   cpoint_end:
   wpoint:
      kind: 1  x: 41  y: 36  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 135 picked_caught
   pic: 30  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 31  y: 22
 
   cpoint_end:
   wpoint:
      kind: 1  x: 40  y: 39  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 136 picked_caught
   pic: 31  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 27  y: 46
 
   cpoint_end:
   wpoint:
      kind: 1  x: 24  y: 32  weaponact: 33  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 137 picked_caught
   pic: 30  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 71  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 33  y: 68
 
   cpoint_end:
   wpoint:
      kind: 1  x: 33  y: 75  weaponact: 32  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 138 picked_caught
   pic: 31  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 34  y: 54
 
   cpoint_end:
   wpoint:
      kind: 1  x: 38  y: 64  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 139 picked_caught
   pic: 30  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 40  y: 36
 
   cpoint_end:
   wpoint:
      kind: 1  x: 22  y: 47  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 140 picked_caught
   pic: 31  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 36  y: 38
 
   cpoint_end:
   wpoint:
      kind: 1  x: 23  y: 43  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 141 picked_caught
   pic: 30  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 44  y: 40
 
   cpoint_end:
   wpoint:
      kind: 1  x: 30  y: 43  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 142 picked_caught
   pic: 31  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 46  y: 51
 
   cpoint_end:
   wpoint:
      kind: 1  x: 32  y: 50  weaponact: 26  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 143 picked_caught
   pic: 30  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 74  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 45  y: 66
 
   cpoint_end:
   wpoint:
      kind: 1  x: 30  y: 74  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 144 picked_caught
   pic: 31  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 2  x: 42  y: 55
 
   cpoint_end:
   wpoint:
      kind: 1  x: 39  y: 67  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 180 falling
   pic: 30  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 35  y: 47  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 4  x: 21  y: 14  w: 29  h: 44  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 25  y: 25  w: 21  h: 20
   bdy_end:
<frame_end>
 
<frame> 181 falling
   pic: 31  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 43  y: 36  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 4  x: 15  y: 11  w: 42  h: 26  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   itr:
      kind: 4  x: 35  y: 30  w: 27  h: 29  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 22  y: 20  w: 24  h: 23
   bdy_end:
<frame_end>
 
<frame> 182 falling
   pic: 32  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 38  y: 37  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 4  x: 13  y: 18  w: 46  h: 26  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 27  y: 22  w: 20  h: 18
   bdy_end:
<frame_end>
 
<frame> 183 falling
   pic: 33  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 26  y: 33  weaponact: 33  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 4  x: 32  y: 18  w: 33  h: 27  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   itr:
      kind: 4  x: 10  y: 38  w: 38  h: 21  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 22  y: 30  w: 27  h: 21
   bdy_end:
<frame_end>
 
<frame> 184 falling
   pic: 34  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 72  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 36  y: 74  weaponact: 32  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 185 falling
   pic: 33  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 37  y: 64  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 186 falling
   pic: 30  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 21  y: 45  weaponact: 34  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 4  x: 22  y: 12  w: 36  h: 50  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 31  y: 24  w: 25  h: 23
   bdy_end:
<frame_end>
 
<frame> 187 falling
   pic: 31  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 23  y: 42  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 4  x: 33  y: 6  w: 26  h: 46  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   itr:
      kind: 4  x: 26  y: 43  w: 21  h: 29  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 28  y: 27  w: 24  h: 26
   bdy_end:
<frame_end>
 
<frame> 188 falling
   pic: 32  state: 12 wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 31  y: 42  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 4  x: 14  y: 29  w: 58  h: 23  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 30  y: 31  w: 24  h: 21
   bdy_end:
<frame_end>
 
<frame> 189 falling
   pic: 33  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 31  y: 51  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 4  x: 24  y: 27  w: 26  h: 28  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   itr:
      kind: 4  x: 37  y: 45  w: 31  h: 28  dvx: 2  fall: 70  vrest: 20  bdefend: 10  injury: 30  
   itr_end:
   bdy:
      kind: 0  x: 30  y: 39  w: 23  h: 21
   bdy_end:
<frame_end>
 
<frame> 190 falling
   pic: 34  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 31  y: 74  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 191 falling
   pic: 33  state: 12  wait: 3  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 38  y: 67  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
 
<frame> 200 ice
   pic: 38  state: 15  wait: 2  next: 201  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 18  y: 45  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 201 ice
   pic: 39  state: 13  wait: 90  next: 202  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 20  y: 55  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
 
<frame_end>
 
<frame> 202 ice
   pic: 38  state: 15  wait: 1  next: 182  dvx: -4  dvy: -3  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 18  y: 44  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
 
 
<frame> 203 fire
   pic: 58 state: 18  wait: 1  next: 204  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 42  y: 46  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
   itr:
      kind: 0  x: 22  y: 35  w: 26  h: 19  dvx: -6  dvy: -6  fall: 70  vrest: 10  bdefend: 16  injury: 30 
      effect: 20
   itr_end:
<frame_end>
 
<frame> 204 fire
   pic: 58 state: 18  wait: 1  next: 203  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 42  y: 46  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
   itr:
      kind: 0  x: 22  y: 35  w: 26  h: 19  dvx: -6  dvy: -6  fall: 70  vrest: 10  bdefend: 16  injury: 30  
      effect: 20
   itr_end:
<frame_end>
 
<frame> 205 fire
   pic: 59  state: 18  wait: 1  next: 206  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 30  y: 33  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
   itr:
      kind: 0  x: 22  y: 35  w: 26  h: 19  dvx: -6  dvy: -6  fall: 70  vrest: 10  bdefend: 16  injury: 30  
      effect: 20
   itr_end:
<frame_end>
 
<frame> 206 fire
   pic: 19  state: 18  wait: 1  next: 205  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 30  y: 33  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
   itr:
      kind: 0  x: 22  y: 35  w: 26  h: 19  dvx: -6  dvy: -6  fall: 70  vrest: 10  bdefend: 16  injury: 30  
      effect: 20
   itr_end:
<frame_end>
 
<frame> 207 tired
   pic: 69  state: 15  wait: 2  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 42  y: 64  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
   bdy:
      kind: 0  x: 28  y: 47  w: 28  h: 35
   bdy_end:
<frame_end>
 
<frame> 210 jump
   pic: 60  state: 4  wait: 1  next: 211  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 93  y: 37  weaponact: 10  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 2 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
   bdy:
      kind: 0  x: 25  y: 50  w: 15  h: 29
   bdy_end:
<frame_end>
 
<frame> 211 jump
   pic: 60  state: 4  wait: 1  next: 212  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\017.wav 
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
   bdy:
      kind: 0  x: 25  y: 55  w: 30  h: 27
   bdy_end:
<frame_end>
 
<frame> 212 jump
   pic: 61  state: 4  wait: 0  next: 252  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
   bdy:
      kind: 0  x: 18  y: 29  w: 48  h: 17
   bdy_end:
<frame_end>
 
<frame> 213 dash
   pic: 62  state: 5  wait: 8  next: 252  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 30  y: 39  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 214 dash
   pic: 64  state: 5  wait: 8  next: 217  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 34  y: 41  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 215 crouch
   pic: 60  state: 15  wait: 4  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\012.wav 
   wpoint:
      kind: 1  x: 25  y: 61  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 216 dash
   pic: 112  state: 5  wait: 2  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 19  y: 34  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 217 dash
   pic: 113  state: 5  wait: 2  next: 0  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 33  y: 37  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 218 stop_running
   pic: 114  state: 15  wait: 5  next: 999  dvx: 1  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\009.wav 
   wpoint:
      kind: 1  x: 25  y: 52  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 219 crouch2
   pic: 60  state: 15  wait: 0  next: 261  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\012.wav 
   wpoint:
      kind: 1  x: 26  y: 60  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 220 injured
   pic: 30  state: 11  wait: 2  next: 221  dvx: 0  dvy: 0  centerx: 47  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 57  y: 48  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 221 injured
   pic: 31  state: 11  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 44  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 60  y: 48  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 222 injured
   pic: 30  state: 11  wait: 2  next: 223  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 27  y: 58  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 223 injured
   pic: 31  state: 11  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 24  y: 58  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 224 injured
   pic: 30  state: 11  wait: 2  next: 225  dvx: 0  dvy: 0  centerx: 48  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 32  y: 53  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 225 injured
   pic: 31  state: 11  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 24  y: 53  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 226 injured
   pic: 30  state: 16  wait: 6  next: 227  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 58  y: 49  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 6  x: 6  y: 12  w: 85  h: 68  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 227 injured
   pic: 31  state: 16  wait: 6  next: 228  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 60  y: 51  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 6  x: 6  y: 12  w: 85  h: 68  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 228 injured
   pic: 30  state: 16  wait: 6  next: 229  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 61  y: 48  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 6  x: 6  y: 12  w: 85  h: 68  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 229 injured
   pic: 31  state: 16  wait: 6  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 61  y: 51  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 6  x: 6  y: 12  w: 85  h: 68  vrest: 1  
   itr_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 230 lying
   pic: 34  state: 14  wait: 30  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 72  hit_a: 0  hit_d: 0  hit_j: 102
   wpoint:
      kind: 1  x: 35  y: 74  weaponact: 32  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 231 lying
   pic: 34  state: 14  wait: 30  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 75  hit_a: 0  hit_d: 0  hit_j: 102
   wpoint:
      kind: 1  x: 32  y: 74  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 232 throw_lying_man
   pic: 27  state: 9  wait: 7  next: 233  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 28  y: 9
      vaction: 135  throwvz: -842150451  throwinjury: -842150451 dircontrol: 1 
   cpoint_end:
   wpoint:
      kind: 1  x: 20  y: 26  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 28  y: 19  w: 30  h: 62
   bdy_end:
<frame_end>
 
<frame> 233 throw_lying_man
   pic: 28  state: 9  wait: 1  next: 234  dvx: 0  dvy: 0  centerx: 45  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   cpoint:
      kind: 1  x: 72  y: 53
      vaction: 181  throwvx: 13  throwvy: -7  throwvz: 3  throwinjury: 30 
   cpoint_end:
   wpoint:
      kind: 1  x: 41  y: 49  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 8  y: 39  w: 61  h: 23
   bdy_end:
   bdy:
      kind: 0  x: 19  y: 56  w: 30  h: 24
   bdy_end:
<frame_end>
 
<frame> 234 throw_lying_man
   pic: 28  state: 9  wait: 10  next: 999  dvx: 0  dvy: 0  centerx: 45  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 41  y: 49  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 8  y: 39  w: 61  h: 23
   bdy_end:
   bdy:
      kind: 0  x: 19  y: 56  w: 30  h: 24
   bdy_end:
<frame_end>
 
<frame> 242 running
   pic: 21  state: 15  wait: 1  next: 243  dvx: 15  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 56  y: 54  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 243 running
   pic: 20  state: 15  wait: 1  next: 999  dvx: -1  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\017.wav 
   wpoint:
      kind: 1  x: 56  y: 54  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 244 rowing
   pic: 21  state: 6  wait: 2  next: 245  dvx: 10  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 42  y: 75  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
 
<frame_end>
 
<frame> 245 rowing
   pic: 22  state: 6  wait: 2  next: 999  dvx: -1  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
sound: data\017.wav
   wpoint:
      kind: 1  x: 42  y: 45  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 7  x: 36  y: 54  w: 13  h: 25  vrest: 1  
   itr_end:
 
<frame_end>
 
<frame> 252 jump
   pic: 62  state: 4  wait: 0  next: 253  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 21  y: 34  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 31  y: 15  w: 21  h: 64
   bdy_end:
   bdy:
      kind: 0  x: 18  y: 29  w: 48  h: 17
   bdy_end:
<frame_end>
 
<frame> 253 jump
   pic: 61  state: 4  wait: 0  next: 252  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 21  y: 34  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 31  y: 15  w: 21  h: 64
   bdy_end:
   bdy:
      kind: 0  x: 18  y: 29  w: 48  h: 17
   bdy_end:
<frame_end>
 
<frame> 254 defend
   pic: 41  state: 7  wait: 2  next: 255  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 350 hit_Ua: 362 hit_Uj: 373 hit_Da: 337
   wpoint:
      kind: 1  x: 39  y: 46  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 255 defend
   pic: 42  state: 7  wait: 2  next: 256  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 350 hit_Ua: 362 hit_Uj: 373 hit_Da: 337
   wpoint:
      kind: 1  x: 39  y: 46  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 256 defend
   pic: 43  state: 7  wait: 2  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fj: 350 hit_Ua: 362 hit_Uj: 373 hit_Da: 337
   wpoint:
      kind: 1  x: 39  y: 46  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 261 crouch
   pic: 60  state: 15  wait: 3  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 102  hit_j: 0
   wpoint:
      kind: 1  x: 25  y: 61  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
   opoint:
      kind: 1  x: 39  y: 79  action: 0  dvx: 0  dvy: 0  oid: 201  facing: 0
   opoint_end:
<frame_end>
 
<frame> 262 punch
   pic: 75  state: 3  wait: 1  next: 999  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 263  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
<frame_end>
 
<frame> 263 punch_CONTINUAÇAO
   pic: 76  state: 3  wait: 1  next: 264  dvx: 0  dvy: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
sound: data/029.wav
   bdy:
      kind: 0  x: 24  y: 35  w: 30  h: 43
   bdy_end:
   itr:
      kind: 0  x: 47  y: 29  w: 29  h: 46 fall: -1 dvx: 13 vrest: 18  injury: 5  effect: 1
   itr_end:
<frame_end>
 
<frame> 264 punch_CONTINUA


Look in the final of the dat.

every time when i modify the dat, the final is erased, and i don't know to solve.

Please help urgent!!


RE: Trouble in DC load!! Please help! - NoneX - 10-16-2009

Have you tried another exe ^^

My you mod it or something


RE: Trouble in DC load!! Please help! - x90z75ek - 10-16-2009

Wow, this is new! Never seen anything like it before. What exe are you using?


RE: Trouble in DC load!! Please help! - Silverthorn - 10-16-2009

What do you mean by "the final is erased"? Is the dat empty?

Also, you might want to try removing the special characters such as "Ç" and the like. They might give the exe some troubles. Also, is the end of the dat-file as abrupt as you posted it here?


RE: Trouble in DC load!! Please help! - godews - 10-16-2009

just a few questions, the .dat always is erased frame 264 punch_continua// on? (hav you wanted to write "continua" from "continuar" or "continuação as you did in frame 263?)

and then, the .dat is erased when you load the game or automatically becomes erased when you close/save the editor?


RE: Trouble in DC load!! Please help! - TheNave - 10-16-2009

just don't use that... I dunno how it's called, well that symbol addition below the "C"... this one "Ç"... the datachanger can't load more than 2 or 3 unknown symbols like that... it's the same as with r-lf2 files, they also got strange symbols in their name, and when the datachanger tries to read them he stops at tha 2nd and erases the stuff after that


RE: Trouble in DC load!! Please help! - Madara Uchiha - 10-16-2009

Ok i have had a problem similar to this might sound a bit random, but just remove the '<bmp_begin>' back. Meaning click back space.

Might sounds stupid but it some time crashed for me.


RE: Trouble in DC load!! Please help! - Divisor - 10-16-2009

(10-16-2009, 09:15 PM)Madara Uchiha Wrote:  but just remove the '<bmp_begin>' back.
WTF?!
How the hell would that help? O.o
It's like, when you remove the frame header, the frame doesn't work.

Imo, it's probably what Nave stated.


RE: Trouble in DC load!! Please help! - TheNave - 10-16-2009

he can't dc by himselfe but only with copying stolen ntsd stuff, that's why he's mostly talking sh*t


Language... ~Blue Phoenix


RE: Trouble in DC load!! Please help! - x90z75ek - 10-16-2009

I don't think he said to remove the '<bmp_begin>', but to move it back.