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[solved] Teleport problem - Printable Version

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[solved] Teleport problem - 3rdEnemy - 10-22-2009

Well I want something like this to happen: I teleport to oppont and grab him.(the easy part) Now I want to teleport back exactly where I started the move. Might be possible with itr kind 8, but I am not familiar with that. Any thoughs or thread I could look at. (and i used search didn't find and good solutions.)


RE: Teleport problem - Simoneon - 10-22-2009

Maybe before you teleport try to opoint a t0, and when teleportation is over you could come back with itrk:8.
Easy as that. Only the 'com' logo's bothering me nowz.


RE: Teleport problem - 3rdEnemy - 10-22-2009

How do i move along the z axis with the itrk8? Which should be huge the body of t0 or itrk8 area?


RE: Teleport problem - Simoneon - 10-22-2009

You should do high zwidth: at itr part (something like 1000).


RE: Teleport problem - Lauli - 10-22-2009

If you don't want to have a "com" logo, then use state: 18 & cpoint with an T3. You can also use z-axis movement there.

Quite some DC-Terms in this post.


RE: Teleport problem - 3rdEnemy - 10-22-2009

Oh I kinda changed the attack instead of teleing the char I send a T3 ball. I cant get the kind8 working any tuts?


RE: Teleport problem - Simoneon - 10-22-2009

http://www.lf-empire.de/lfev9/en/lf2-empire/data-changing/frame-elements/174-itr-interaction?start=8


aaaaand solved.


RE: Teleport problem - 3rdEnemy - 10-22-2009

Dude i know how to use the main site. I looked it, but it didnt help.
What am i doing wrong:
body
    DC-Code:
<frame> 346 dummy
   pic: 219  state: 3005  wait: 20  next: 1000  dvx: 550  dvy: 550  dvz: 550  centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 18  y: 1000  w: 38  h: 200
   bdy_end:
<frame_end>

ball
    DC-Code:
<frame> 8 flying
   pic: 8  state: 9  wait: 1  next: 9  dvx: 0  dvy: 0  centerx: 36  centery: 82  hit_a: 0  hit_d: 0  hit_j: 0
   cpoint:
      kind: 1  x: 145  y: 1000
      vaction: 131  throwvz: -842150451  hurtable: 0 throwinjury: -842150451  decrease: 0
   cpoint_end:
   itr:
      kind: 8  x: -10000000  y: 1000  zwidth: 200000000 w: 20000000  h: 200  dvx: 0  injury: 0  
   itr_end:
<frame_end>



RE: Teleport problem - Silverthorn - 10-22-2009

dvx: 0 is quite tricky. Use some other value. Also, I don't get the point of the cpoint... :(


RE: Teleport problem - Simoneon - 10-22-2009

(10-22-2009, 04:27 PM)Blue Phoenix Wrote:  dvx: 0 is quite tricky. Use some other value.
I think that's the main problem, too.
(10-22-2009, 04:27 PM)Blue Phoenix Wrote:  Also, I don't get the point of the cpoint... :(
Why so sad?
I think it's the enemy catching, or what-so-ever.