[solved] Transform_back help (copy of Rudolf's DJA) - Fire and Ice - 11-15-2009
So yeah.... I have successfully made a character that can grab and transform using DJA. However, when I hit DJA to transform BACK, there is no puff of smoke. He still transforms back, but no puff of smoke.
How would I go about adding a puff of smoke?
Code: <frame> 260 transform
pic: 180 state: 9 wait: 3 next: 261 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 150
sound: data\063.wav
cpoint:
kind: 1 x: 61 y: 39
vaction: 130 throwvz: -842150451 hurtable: 1 throwinjury: -842150451
cpoint_end:
wpoint:
kind: 1 x: 47 y: 49 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 261 transform
pic: 181 state: 9 wait: 3 next: 262 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 61 y: 39
vaction: 130 throwvz: -842150451 hurtable: 1 throwinjury: -842150451
cpoint_end:
wpoint:
kind: 1 x: 47 y: 49 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 262 transform
pic: 182 state: 9 wait: 3 next: 263 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 61 y: 39
vaction: 130 throwvz: -842150451 hurtable: 1 throwinjury: -842150451
cpoint_end:
wpoint:
kind: 1 x: 47 y: 49 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 263 transform
pic: 183 state: 9 wait: 3 next: 264 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\061.wav
opoint:
kind: 1 x: 41 y: 70 action: 60 dvx: 0 dvy: 0 oid: 204 facing: 0
opoint_end:
cpoint:
kind: 1 x: 61 y: 39
vaction: 130 throwvz: -842150451 hurtable: 1 throwinjury: -842150451
cpoint_end:
wpoint:
kind: 1 x: 47 y: 49 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 264 transform
pic: 183 state: 9 wait: 1 next: 265 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 72 y: 80
vaction: 181 throwvx: 8 throwvy: -3 throwinjury: -1
cpoint_end:
wpoint:
kind: 1 x: 47 y: 49 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 265 transform
pic: 183 state: 9 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 47 y: 49 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 266 transform_b
pic: 180 state: 9 wait: 1 next: 267 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 267 transform_b
pic: 181 state: 9 wait: 1 next: 268 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\063.wav
opoint:
kind: 1 x: 41 y: 70 action: 60 dvx: 0 dvy: 0 oid: 204 facing: 0
opoint_end:
wpoint:
kind: 1 x: 46 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 268 transform_b
pic: 182 state: 9 wait: 1 next: 269 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\061.wav
wpoint:
kind: 1 x: 46 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 269 transform_b
pic: 183 state: 9 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
As you can see, in transform_b it says to make smoke opoint. But it doesn't even do transform_B when I hit DJA to transform back. Any help?
Add me on MSN if possible lf2fireandice@yahoo.com
RE: Transform_back help (copy of Rudolf's DJA) - HappyHouR - 11-15-2009
http://www.lf-empire.de/lfev9/en/lf2-empire/data-changing/advanced-dc/31-advanced-dc-type-0/228-rudolfs-transform-attack
mainsite Wrote:2) Transforming back
For this, you only need to know one thing. If the transformed character presses [Defend]+[Jump]+[Attack], he transforms back and start at frame 245. Program the transform back effect by editing this frame! Do you have frame 245? that the back transformation.
Change frame 266 to frame 245 and your done.
Code: The original rudolf back transformation
<frame> 245 transform_b
Its start in frame 245 for a reason.
pic: 100 state: 9 wait: 1 next: 246 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 246 transform_b
pic: 101 state: 9 wait: 1 next: 247 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\063.wav
opoint:
kind: 1 x: 41 y: 70 action: 70 dvx: 0 dvy: 0 oid: 204 facing: 0
opoint_end:
wpoint:
kind: 1 x: 46 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 247 transform_b
pic: 102 state: 9 wait: 1 next: 248 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\061.wav
wpoint:
kind: 1 x: 46 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 248 transform_b
pic: 103 state: 9 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
RE: Transform_back help (copy of Rudolf's DJA) - Fire and Ice - 11-15-2009
So it has to be frame 245? I guess that must be it. I'll try that and get back here.
(one of my character's moves already occupies 245, sigh.)
RE: Transform_back help (copy of Rudolf's DJA) - HappyHouR - 11-15-2009
(11-15-2009, 08:31 PM)Fire and Ice Wrote: So it has to be frame 245? I guess that must be it. I'll try that and get back here.
(one of my character's moves already occupies 245, sigh.) Yes its has to be frame 245.
Make that frames sequence with another frame instead of frame 245.
Frame 245 is the source code back transformation frame in the exe .
Next time use the mainsite data information or search the forum for an anwser ok?
RE: Transform_back help (copy of Rudolf's DJA) - Fire and Ice - 11-15-2009
All done, works perfect. Thanks!
BTW do you got MSN? Add me if you do... lf2fireandice@yahoo.com
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