Item that Allows Non-Default Character Movements? - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Advanced Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=13) +---- Thread: Item that Allows Non-Default Character Movements? (/showthread.php?tid=4) |
Item that Allows Non-Default Character Movements? - MH-Razen - 03-07-2008 Zizi As the title suggests, I'm trying to figure this out. The default for any weapon is always swinging the hand (except for baseball and heavy items). However, if you were trying to design, lets say, a gun shooting out bullets, the swinging would definitely not be something you want. My question: Is there a possible way that you can have a new set of frames for a specific item so the character's movements would fit in the way that the item should be moved? Zizi YinYin hm did you download killer_beta? its using some kind 8 itrs - but if you dont like having the com writing flashing up for a short moment then you could do it with a cpoint aswell - just have a look at it |