[solved] Some questions - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Some questions (/showthread.php?tid=4010) |
[solved] Some questions - K.J - 11-28-2009 1: I want to create a freezing time for charecters' skills, is it possible? 2: How to create a character that can't move but can use skills? That's all, I spend two weeks thinking these... RE: Some questions - Divisor - 11-28-2009 1. Do you mean that a char can't use a skill for some time after he used it? 2. Make all of the walking frames lead to standing via next: 0 (999) RE: Some questions - prince_freeza - 11-28-2009 first one is totaly possible its some where posted here in dcing forums (cant find it at the time) second why the hell tould you want to make a char tha doesnt move? maybe you want to make an object that makes an attack?? RE: Some questions - Simoneon - 11-28-2009 Change state to 15 or whatsoever and do next 999 for the second problem. RE: Some questions - K.J - 11-28-2009 Question 1: I meant: You are using a skill, after that, you can't use it again until time is up RE: Some questions - prince_freeza - 11-28-2009 hmm i really never seen a move like that in here... i had a vision about it but on a bg. well i aint a dcer they will post the right answere for ya. RE: Some questions - K.J - 11-28-2009 Question 2: A character that like the Julian in RN-LF2, it can't move anywhere, but it can still attacking RE: Some questions - no one - 11-28-2009 Quote:Question 1: I meant: You are using a skill, after that, you can't use it again until time is upWhen you execute the move, opoint out an invisible ball (or a ball that have the timer sprites) with special itr/kind: 0 (high y: value). the character attack frames sequence need another set of bdy at the same high as the itr. now every time when you try to do the move more than once before the ball disappear (or time run out), your char will get hit (no hp lose of course) and can't do that move. Quote:Question 2: A character that like the Julian in RN-LF2, it can't move anywhere, but it can still attackingChange state: 0, 1, 2 (check mainsite) to state: 15. If you don't want your char to jump, make the jump height 0 and/or make the jump frames some thing else. |