[solved] MP, HP usage tag doesn't work - vandesdelca - 12-02-2009
sorry for reasking this but now its some kinda weird
i've made a special move on a character, but the MP usage tag in frame 242 and 243 doesnt' work
DC-Code:
<frame> 239 Amaterasu
pic: 11 state: 3 wait: 5 next: 240 dvx: 550 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\015.wav
bpoint:
x: 39 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 240 Amaterasu
pic: 13 state: 3 wait: 5 next: 241 dvx: 550 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 39 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 241 Amaterasu
pic: 14 state: 3 wait: 5 next: 242 dvx: 550 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 39 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 54 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 242 Amaterasu
pic: 15 state: 3 wait: 3 next: 243 dvx: 550 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 mp: -1100
sound: data\020.wav
opoint:
kind: 1 x: 130 y: 110 action: 0 dvx: 0 dvy: 0 oid: 200 facing: 0
opoint_end:
bpoint:
x: 39 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 243 Amaterasu
pic: 15 state: 3 wait: 3 next: 242 dvx: 550 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 300 hit_j: 0 mp: -1100
sound: data\020.wav
opoint:
kind: 1 x: 130 y: 110 action: 0 dvx: 0 dvy: 0 oid: 200 facing: 0
opoint_end:
bpoint:
x: 39 y: 33
bpoint_end:
wpoint:
kind: 1 x: 23 y: 53 weaponact: 23 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
|
when i the MP usage frame is playing, the MP gone empty :S
RE: MP, HP usage tag doesn't work - Azriel - 12-02-2009
next: mp: -### doesn't work with the xxyyy format. it only works with subtracting mp.
also, if you're gonna use next: mp: -###, your hit_d: and hit_j: should both be the ending frame (if the char has not enough mp), and you can't use 999 for this.
Azriel~
RE: MP, HP usage tag doesn't work - vandesdelca - 12-02-2009
is there a method to decrease the HP of a char on that move?
RE: MP, HP usage tag doesn't work - HappyHouR - 12-02-2009
I hope I didn't say something you knew.
DC-Code:
The first frame is frame 285
<frame> 285 explosion
pic: 175 state: 3 wait: 1 next: 286 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 4300 <--- mp tag
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 19 w: 41 h: 60
bdy_end:
<frame_end>
<frame> 286 explosion
pic: 176 state: 18 wait: 1 next: 287 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 19 w: 41 h: 60
bdy_end:
<frame_end>
<frame> 287 explosion
pic: 177 state: 18 wait: 1 next: 288 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 19 w: 41 h: 60
bdy_end:
<frame_end>
<frame> 288 explosion
pic: 178 state: 18 wait: 1 next: 289 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 19 w: 41 h: 60
bdy_end:
<frame_end>
<frame> 289 explosion
pic: 179 state: 18 wait: 1 next: 290 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\071.wav
opoint:
kind: 1 x: 48 y: 81 action: 109 dvx: 0 dvy: 0 oid: 211 facing: 1
opoint_end:
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 19 w: 41 h: 60
bdy_end:
<frame_end>
<frame> 290 explosion
pic: 179 state: 18 wait: 16 next: 291 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\020.wav
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 19 w: 41 h: 60
bdy_end:
<frame_end>
<frame> 291 explosion
pic: 189 state: 3 wait: 1 next: 292 dvx: 0 dvy: 0 dvz: 0 centerx: 46 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 19 w: 41 h: 60
bdy_end:
<frame_end>
<frame> 292 explosion
pic: 188 state: 3 wait: 1 next: 293 dvx: 0 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 19 w: 41 h: 60
bdy_end:
<frame_end>
<frame> 293 explosion
pic: 175 state: 3 wait: 2 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 22 y: 57 weaponact: 24 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 19 w: 41 h: 60
bdy_end:
<frame_end>
|
If you want him to constantly lose hp you gonna have to use a t3 with state: 18 that hit has bdy or t3(state: 3005) that a hit tha t0 bdy that has state: 10.
Just use the ntsd method. A ball that hit its owner. Yes its make him to shake. =/=.
You could use hit_a: in the move to the first frame and that will cost hp/mp too using the mp tag that is.
I hope I'm clear.
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