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[solved] Weapon holding problem - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Weapon holding problem (/showthread.php?tid=4074) |
[solved] Weapon holding problem - Wiro - 12-05-2009 I just started to work on a char and I want it to NOT be able to pick up items and i deleted every pickup thing and now when it picks up a weapon it can't attack with it but it holds it when walking and when it's standing the char turns inviscible and doesn't get hit just if you need whole data text (Click to View) Code: <frame> 0 standing
pic: 0 state: 0 wait: 5 next: 1 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 43 y: 38
bpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 1 standing
pic: 1 state: 0 wait: 5 next: 2 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 43 y: 38
bpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 2 standing
pic: 2 state: 0 wait: 5 next: 3 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 43 y: 38
bpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 3 standing
pic: 3 state: 0 wait: 5 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 43 y: 40
bpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 5 walking
pic: 4 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 43 y: 37
bpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>
<frame> 6 walking
pic: 5 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 38 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 42 y: 37
bpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>
<frame> 7 walking
pic: 6 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 42 y: 37
bpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>
<frame> 8 walking
pic: 7 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 45 y: 37
bpoint_end:
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
itr_end:
bdy:
kind: 0 x: 28 y: 15 w: 27 h: 65
bdy_end:
<frame_end>
<frame> 60 punch
pic: 10 state: 3 wait: 2 next: 61 dvx: 1 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 2 x: 26 y: 58 w: 37 h: 23 vrest: 1
itr_end:
bdy:
kind: 0 x: 30 y: 18 w: 28 h: 60
bdy_end:
bdy:
kind: 0 x: 23 y: 35 w: 37 h: 24
bdy_end:
<frame_end>
<frame> 61 punch
pic: 11 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 49 y: 33 w: 30 h: 16 dvx: 2 bdefend: 16 injury: 20
itr_end:
bdy:
kind: 0 x: 39 y: 19 w: 21 h: 61
bdy_end:
bdy:
kind: 0 x: 51 y: 34 w: 26 h: 16
bdy_end:
<frame_end>
<frame> 65 punch
pic: 12 state: 3 wait: 2 next: 66 dvx: 1 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 2 x: 26 y: 58 w: 37 h: 23 vrest: 1
itr_end:
bdy:
kind: 0 x: 27 y: 17 w: 31 h: 63
bdy_end:
<frame_end>
<frame> 66 punch
pic: 13 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 45 y: 34 w: 33 h: 14 dvx: 2 bdefend: 16 injury: 20
itr_end:
bdy:
kind: 0 x: 28 y: 17 w: 29 h: 63
bdy_end:
bdy:
kind: 0 x: 45 y: 37 w: 32 h: 11
bdy_end:
<frame_end>
<frame> 110 defend
pic: 14 state: 7 wait: 12 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 20 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 111 defend
pic: 15 state: 7 wait: 0 next: 110 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 16 y: 19 w: 42 h: 60
bdy_end:
<frame_end>
<frame> 112 broken_defend
pic: 46 state: 8 wait: 2 next: 113 dvx: -2 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1
itr_end:
bdy:
kind: 0 x: 5 y: 17 w: 64 h: 65
bdy_end:
<frame_end>
<frame> 113 broken_defend
pic: 47 state: 8 wait: 2 next: 114 dvx: -2 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1
itr_end:
bdy:
kind: 0 x: 5 y: 17 w: 64 h: 65
bdy_end:
<frame_end>
<frame> 114 broken_defend
pic: 48 state: 8 wait: 2 next: 999 dvx: -2 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 6 x: -9 y: 16 w: 85 h: 65 vrest: 1
itr_end:
bdy:
kind: 0 x: 5 y: 17 w: 64 h: 65
bdy_end:
<frame_end>
<frame> 180 falling
pic: 30 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 4 x: 21 y: 14 w: 29 h: 44 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 25 y: 25 w: 21 h: 20
bdy_end:
<frame_end>
<frame> 181 falling
pic: 31 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 4 x: 15 y: 11 w: 42 h: 26 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
itr:
kind: 4 x: 35 y: 30 w: 27 h: 29 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 22 y: 20 w: 24 h: 23
bdy_end:
<frame_end>
<frame> 182 falling
pic: 32 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 4 x: 13 y: 18 w: 46 h: 26 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 27 y: 22 w: 20 h: 18
bdy_end:
<frame_end>
<frame> 183 falling
pic: 33 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 4 x: 32 y: 18 w: 33 h: 27 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
itr:
kind: 4 x: 10 y: 38 w: 38 h: 21 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 22 y: 30 w: 27 h: 21
bdy_end:
<frame_end>
<frame> 184 falling
pic: 34 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 185 falling
pic: 35 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 186 falling
pic: 40 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 4 x: 22 y: 12 w: 36 h: 50 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 31 y: 24 w: 25 h: 23
bdy_end:
<frame_end>
<frame> 187 falling
pic: 41 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 4 x: 33 y: 6 w: 26 h: 46 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
itr:
kind: 4 x: 26 y: 43 w: 21 h: 29 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 28 y: 27 w: 24 h: 26
bdy_end:
<frame_end>
<frame> 188 falling
pic: 42 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 4 x: 14 y: 29 w: 58 h: 23 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 30 y: 31 w: 24 h: 21
bdy_end:
<frame_end>
<frame> 189 falling
pic: 43 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 4 x: 24 y: 27 w: 26 h: 28 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
itr:
kind: 4 x: 37 y: 45 w: 31 h: 28 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 30 y: 39 w: 23 h: 21
bdy_end:
<frame_end>
<frame> 190 falling
pic: 44 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 191 falling
pic: 45 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 207 tired
pic: 69 state: 15 wait: 2 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 44 y: 28 w: 22 h: 37
bdy_end:
bdy:
kind: 0 x: 28 y: 47 w: 28 h: 35
bdy_end:
<frame_end>
<frame> 210 jump
pic: 5 state: 4 wait: 1 next: 211 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 33 y: 33 w: 20 h: 48
bdy_end:
bdy:
kind: 0 x: 25 y: 50 w: 15 h: 29
bdy_end:
<frame_end>
<frame> 211 jump
pic: 16 state: 4 wait: 1 next: 212 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
bdy:
kind: 0 x: 15 y: 41 w: 48 h: 20
bdy_end:
bdy:
kind: 0 x: 25 y: 55 w: 30 h: 27
bdy_end:
<frame_end>
<frame> 212 jump
pic: 16 state: 4 wait: 1 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bpoint:
x: 43 y: 27
bpoint_end:
bdy:
kind: 0 x: 31 y: 15 w: 21 h: 64
bdy_end:
bdy:
kind: 0 x: 18 y: 29 w: 48 h: 17
bdy_end:
<frame_end>
<frame> 220 injured
pic: 120 state: 11 wait: 2 next: 221 dvx: 0 dvy: 0 dvz: 0 centerx: 47 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 47 y: 23 w: 23 h: 54
bdy_end:
bdy:
kind: 0 x: 29 y: 41 w: 20 h: 37
bdy_end:
<frame_end>
<frame> 221 injured
pic: 121 state: 11 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 44 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 46 y: 23 w: 21 h: 56
bdy_end:
bdy:
kind: 0 x: 30 y: 40 w: 17 h: 41
bdy_end:
<frame_end>
<frame> 222 injured
pic: 123 state: 11 wait: 2 next: 223 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 11 y: 24 w: 39 h: 31
bdy_end:
bdy:
kind: 0 x: 25 y: 53 w: 40 h: 27
bdy_end:
<frame_end>
<frame> 223 injured
pic: 124 state: 11 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 12 y: 23 w: 40 h: 37
bdy_end:
bdy:
kind: 0 x: 27 y: 56 w: 36 h: 24
bdy_end:
<frame_end>
<frame> 224 injured
pic: 130 state: 11 wait: 2 next: 225 dvx: 0 dvy: 0 dvz: 0 centerx: 48 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 32 y: 18 w: 28 h: 60
bdy_end:
bdy:
kind: 0 x: 52 y: 38 w: 20 h: 19
bdy_end:
<frame_end>
<frame> 225 injured
pic: 131 state: 11 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 24 y: 18 w: 35 h: 63
bdy_end:
<frame_end>
<frame> 226 injured
pic: 120 state: 16 wait: 6 next: 227 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 27 y: 22 w: 42 h: 58
bdy_end:
<frame_end>
<frame> 227 injured
pic: 122 state: 16 wait: 6 next: 228 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 28 y: 24 w: 39 h: 57
bdy_end:
<frame_end>
<frame> 228 injured
pic: 121 state: 16 wait: 6 next: 229 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 28 y: 23 w: 37 h: 58
bdy_end:
<frame_end>
<frame> 229 injured
pic: 122 state: 16 wait: 6 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 37 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 29 y: 26 w: 37 h: 53
bdy_end:
<frame_end>
<frame> 230 lying
pic: 34 state: 14 wait: 30 next: 219 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 72 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 231 lying
pic: 44 state: 14 wait: 30 next: 219 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 399 dummy
pic: 0 state: 0 wait: 0 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>RE: Weapon holding problem - Hukko - 12-05-2009 you need to delete the itrs on frame 60 and 65 edit: itr with kind 2 RE: Weapon holding problem - Wiro - 12-05-2009 thx (what else can i say, cheap posting?) RE: Weapon holding problem - Alblaka - 12-05-2009 (Press the THANK button for that purpouse instead posting) Hope you didnt forget to deactivate the Rowing-pickup, too ^^ Besides Rudolph (and Julien i think) all chars have another pickup-itr (itr:7?) in their rowing frames. Therefore you can pick up weapon while rolling over them. I recommend to delete that one, too RE: Weapon holding problem - Silverthorn - 12-05-2009 (12-05-2009, 09:18 PM)Alblaka Wrote: I recommend to delete that one, too As far as I remember, the rowing-frames were around frame 100. As you can see, those frames aren't present in his char. Makes me doubt that the whole data-script will work flawlessly in-game. RE: Weapon holding problem - Ramond - 12-05-2009 Probably he's making a char (see other thread) with limited movement possibilities, similarly to Guardian in R-LF2. RE: Weapon holding problem - Alblaka - 12-05-2009 OR he is making a char from scrap-on and forgot 60% of the necessary frames ^^ Btw, is it even possible to just delete running frames? Should cause bug shouldnt it? |
