Little Fighter Empire - Forums
[solved] How to delete friends in Stage - Printable Version

+- Little Fighter Empire - Forums (https://lf-empire.de/forum)
+-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7)
+--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11)
+---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14)
+---- Thread: [solved] How to delete friends in Stage (/showthread.php?tid=409)



[solved] How to delete friends in Stage - Dragonxl - 06-05-2008

How can i delete someone from stage who has join my team?
I have saw something like this in LF2 Mystic.


RE: How to delete friends in Stage - ~Dome~ - 06-05-2008

Activate a attack in stage.dat that brings him to a frame with itr kind 3 or itr kind 8 and let him go to a frame with next: 1000


RE: How to delete friends in Stage - Dragonxl - 06-05-2008

Something like this?

Code:
<frame> 395 delete
   pic: 999  state: 3  wait: 0  next: 396  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

<frame> 396 delete
   pic: 999  state: 3  wait: 0  next: 397  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 3  x: 33  y: 50  w: 999  h: 999  dvx: 2  
   itr_end:
<frame_end>

<frame> 397 delete
   pic: 999  state: 3  wait: 0  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 38  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>



RE: How to delete friends in Stage - Silverthorn - 06-05-2008

That's the basic idea, I assume that Lauli's characters have a specific layer that indicates who is who. So, if something comes flying, looking for somebody to delete, grabs the bdy of the specific character, makes him go to a delete-frame, and bingo.


RE: How to delete friends in Stage - MH-Razen - 06-05-2008

I suggest way with itr/kind 8 - add this itr kind 8 to standing, walking, running, crouch and defend:
Code:
itr:
      kind: 8  x: -5000  y: 10000  w: 10000  h: 100  dvx: 399  injury: 0  zwidth: 500
   itr_end:
Then activate a type0 pbject in stage when the char should disappear:
Code:
<frame> xyz delete char
   pic: 1000  state: 3005  wait: 60  next: 1000
   bdy:
      kind: 0  x: -5000  y: 10000  w: 10000  h: 100
   bdy_end:
<frame_end>
Two seconds should be enough so the char is in one of the frames where we noted the itrk8
Last you have to do is add the fraem 399 to the char which should be deleted:
Code:
<frame> 399 delete
   pic: 1000  state: 3005  wait: 0  next: 1000
<frame_end>

Have fun