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[solved] Changing Catching/Caught Axes... - Printable Version

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[solved] Changing Catching/Caught Axes... - RUDOLF27 - 06-06-2008

I made a flying catch but the catch looks awkward. :(

I wanted to change this one:
[Image: afritc1da9.png]


To this one:
[Image: afritc2ss5.png]

Pls. help, thanks! ;)

EDIT: The black thing makes the catching...


RE: Changing Catching/Caught Axes... - Lauli - 06-06-2008

You can try changing the centerx/y values of the catching char.


RE: Changing Catching/Caught Axes... - Silverthorn - 06-06-2008

so... wait... who catches who? This black thing the ice guy?
Create a few new frames in the ice guy (and probably in every other char) where you set the cpoint at their head.


RE: Changing Catching/Caught Axes... - RUDOLF27 - 06-07-2008

Ok thanks but are there any other options?


RE: Changing Catching/Caught Axes... - MH-Razen - 06-07-2008

BluePhoenix Wrote:so... wait... who catches who? This black thing the ice guy?
Create a few new frames in the ice guy (and probably in every other char) where you set the cpoint at their head.

erm, actually then you have to modify every char and then you have a mod.

Lauli is correct: Change the centery of the char to... 120 or so,
then the x in cpoint to 40 and the y to 50 or so, these are surely no exact values, but they should work...


RE: Changing Catching/Caught Axes... - Hypermodder - 06-07-2008

Do you wanna make a char like these Petrasils or Quadroits in Metroid ,which can absorb your blood....?


RE: Changing Catching/Caught Axes... - RUDOLF27 - 06-08-2008

MH-Razen Wrote:Lauli is correct: Change the centery of the char to... 120 or so,
then the x in cpoint to 40 and the y to 50 or so, these are surely no exact values, but they should work...
Ok thanks, I'll try that but will it not make the shadow look misaligned?

Hypermodder Wrote:Do you wanna make a char like these Petrasils or Quadroits in Metroid ,which can absorb your blood....?
Not really..., but I already made a character that does similar to that... :D


RE: Changing Catching/Caught Axes... - Lauli - 06-08-2008

RUDOLF27 Wrote:Ok thanks, I'll try that but will it not make the shadow look misaligned?

Maybe you can avoid this by just changing the centery value and therefore make the caught char be at the same location of the catching char.


RE: Changing Catching/Caught Axes... - Hypermodder - 06-08-2008

...or make some new frames ;catching for the thingy (whatever it is) caught for everybody else;
-you could make a blood-absorption this way...would be kinda cool


RE: Changing Catching/Caught Axes... - RUDOLF27 - 06-09-2008

Hypermodder Wrote:-you could make a blood-absorption this way...would be kinda cool
Ok, I've decided to make it... ;)

Lauli Wrote:Maybe you can avoid this by just changing the centery value and therefore make the caught char be at the same location of the catching char.
MH-Razen Wrote:Change the centery of the char to... 120 or so,
then the x in cpoint to 40 and the y to 50 or so, these are surely no exact values, but they should work...
Wow, thanks a lot it worked like a charm. I just changed the cpoint axes alone, and it worked. I really overlooked these since I'm not really good at axes before, before learning Windmill's tutorial. ;)