[solved] -MP - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] -MP (/showthread.php?tid=4166) |
[solved] -MP - ziom10 - 12-19-2009 how i can in attack -mp (not -hp) opponent sorry for my english RE: -MP - Ascor - 12-19-2009 That's basically without a whole mod nog possible but maybe you give him a itr:k:8 ball that sticks with him and has a mp: 40 (or whatever but don't use - it will give the enemy mp) just a thought RE: -MP - Divisor - 12-19-2009 Ehm...he means that the enemy loses mp when attacked, not gains mp. You have to make special frames in each character where he loses a specific amount of mp. Then make a catch_run thing in your attack where the catchingact: will lead to those frames. So when you attack, the move will catch the enemy and bring him to the frames where he loses mana. RE: -MP - Ascor - 12-19-2009 (12-19-2009, 10:50 AM)Hacker Wrote: ... a mp: 40 (or whatever but don't use - it will give the enemy mp) (12-19-2009, 11:10 AM)Divisor Wrote: Ehm...he means that the enemy loses mp when attacked, not gains mp. RE: -MP - Divisor - 12-19-2009 Ok, but...what does your post try to say then? RE: -MP - Ascor - 12-19-2009 i just said that if he want's the enemy to loose mp he shouldn't add a - in front of the number ex. -40 |