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[solved] Special bdy - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Special bdy (/showthread.php?tid=4234) |
[solved] Special bdy - Art - 12-28-2009 Hello, I am making a Naruto mod using NTSD platform system and walls. (Anyone who wants to know how they work ask me on ICQ - 552154438) ![]() I know that NTSD make special bdys that can make the already made opoint do smth. For example they made a bdy which switches off Itachi's amaterasu. I want to make an opoint which can switch the walls off in stage mode. Please help! RE: Special bdy - Alblaka - 12-28-2009 I would recommend you to NOT begin copying advanced DC stuff like in NTSD, but begin to modify some basic char... Additional, you should read the Mainpage-introduction about DC and may do some DC-tutorials... IF you would have done like i said above, you wouldn't need to ask such a dump question. (Answer: Give the walls a special itr8, leading to st9998 frames via dvx Understood? No? Fine ^^) RE: Special bdy - Art - 12-29-2009 I am not a so very newbie so I a bit understand. Thanks very much |