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[solved] Button combinations - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Button combinations (/showthread.php?tid=4237) |
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[solved] Button combinations - Kezeal - 12-28-2009 First, I want to say that I did use search, but my skills at search probably failed me, because it seems like a very basic question... What button combinations are there? I know: D>A D>J DVA DVJ D^A D^J And if you know some more, could you give the "code" for them? Like D>A is hit_Fa: 292 (No need to include the frame number :P) RE: Button combinations - Simoneon - 12-28-2009 http://lf-empire.de/lfev9/en/lf2-empire/data-changing/basics/163 #7 RE: Button combinations - Kezeal - 12-29-2009 I'm pretty sure I saw AJ and AD in some characters in this forum and also in NTSD... How is that possible? RE: Button combinations - Alectric - 12-29-2009 in every frame there is a hit_a: 0 hit_d: 0 and hit_j: 0 but the data always from standing or whatever will go to punch frames (60) which means if you wanna get AD, go to punch frames, and put in for hit_d: 0, make 0 the number of the frame you want it to go to. example:
know what i am saying? EDIT: hahahahah faster than a speeding dart! RE: Button combinations - blow_fly98 - 12-29-2009 In your normal attack frames (in the 60s) change the "hit_d:" or "hit_j:" tags to your destination frame number. EDIT: NINJAED!!!!!!!!!!!!!!! RE: Button combinations - vandesdelca - 12-29-2009 @First post: u forget DJA button Hahaha.. Btw Hit button is almost unlimited, you can even make a "DFADJAFADDAUADAAJ" combination button, it all depends on each frame's hit_tag "DFA">"DJA">"FA">"DDA">"UA">"DA">"AJ" but i'm not sure it really can be made like my example (:S) RE: Button combinations - Fross09 - 04-19-2010 yeah editing from 60 or 65's 'hit_d' or 'hit_j' will allow use of AD, AJ, and editing the frames 110 and 111 willl provide the same results, however in a simultaneous button press the Jump button has the highest priority, so if you notice your character jumping during a simultaneous button press, this is why. you can also experiment with button slides by adding a value into the 'hit_?' a few frames down. RE: Button combinations - YinYin - 04-19-2010 (12-29-2009, 01:57 AM)Kenert Wrote: I'm pretty sure I saw AJ and AD in some characters in this forum and also in NTSD... How is that possible?http://www.lf-empire.de/forum/showthread.php?tid=804 |