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How Groundfire works: press F7 to keep it up!-+Groundfire in stage mode - Printable Version

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+---- Thread: How Groundfire works: press F7 to keep it up!-+Groundfire in stage mode (/showthread.php?tid=428)

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How Groundfire works: press F7 to keep it up!-+Groundfire in stage mode - Hypermodder - 06-08-2008

I wondered when groundfire goes to the dissaper-frames, so i checked it--- If you press F7 it burns longer, if you press F all the time in burns as long you do that.

So: Groundfire looses HP while burning!!!

And some important thing for stage-mode:
I always wondered why groundfire don't works in stage-mode if you use id: 211 act: 50.....
solution:

You have to give id: 211 act: 50 some hp!!!

for example: id: 211 act: 50 hp: 500 x: 500 y: 0
...


RE: How Groundfire works: press F7 to keep it up!-+Groundfire in stage mode - ~Dome~ - 06-08-2008

completely wrong
that´s because auf the hit_d & hit_a in the frames... try it with justins ball, it´s the same


RE: How Groundfire works: press F7 to keep it up!-+Groundfire in stage mode - Hypermodder - 06-08-2008

so explain if it's wrong!
what exactly do you mean what hit_d and hit_a cause?


RE: How Groundfire works: press F7 to keep it up!-+Groundfire in stage mode - ~Dome~ - 06-08-2008

hit_d: and a is a sort of timer
when time d is over the chara goes to frame a, type 3


RE: How Groundfire works: press F7 to keep it up!-+Groundfire in stage mode - Hypermodder - 06-08-2008

so they work in TU's like next?

and why don't they use just 1 timer? What does the second cause?


RE: How Groundfire works: press F7 to keep it up!-+Groundfire in stage mode - ~Dome~ - 06-08-2008

you can see it as
hit_d = wait
hit_a = next


RE: How Groundfire works: press F7 to keep it up!-+Groundfire in stage mode - Hypermodder - 06-08-2008

thx^^
will try out...does it work for other types, too?
Criminals free themselfes.....will try out!


RE: How Groundfire works: press F7 to keep it up!-+Groundfire in stage mode - YinYin - 06-08-2008

actually it is still health
and you mixed it up dome

hit_d: next if hp=0
hit_a: hp to decrease in this frame
most objects start out with 500hp
so if you have a selfrepeating frame with wait:1 and hit_a: 100 it will repeat 5 times till the hit_d gets activated

edit: also this should be covered here http://www.lf-empire.de/content/view/198/173/lang,en/


RE: How Groundfire works: press F7 to keep it up!-+Groundfire in stage mode - Silverthorn - 06-08-2008

I had that problem a couple of times....
Create an attack, that'll loop itself for a certain TU-value. Then, in the hit_d, note a frame that'll lead to another loop. From there, after the timer runs out, link it to the first loop again. The timer has already run out the first time, so it'll jump back and forth every TU.
The method to solve that: press F7, it'll renew the timer. Or just opoint a new object.
btw, dunno who it was who already figured out how to use the object's hp.........

edit: ok, never mind, yinyin pretty much said everything :p


RE: How Groundfire works: press F7 to keep it up!-+Groundfire in stage mode - YinYin - 06-08-2008

BluePhoenix Wrote:btw, dunno who it was who already figured out how to use the object's hp.........
i think the first one to tell me was azriel