[solved] Bg opoint question(s) - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Bg opoint question(s) (/showthread.php?tid=4281) |
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[solved] Bg opoint question(s) - Wiro - 01-02-2010 Hey I accidentally deleted the old topic about objects in front of the chars in a bg. So now I need help with getting the object in ground level and to x: 0 so it fills the whole bg yeah and this is in perspective exe bg data:
weapon which spawns the object:
object data (it's like grass):
so what i'm trying to do is tall grass which is in front of the chars any help? RE: Bg opoint question(s) - Divisor - 01-02-2010 Since you are using the perspective tag, all you need to do is this: -Spawn a type: 3 object with the perspective tag (in your case id: 666). -Make that object slowly move towards the bottom of the background (use hit_j: x; x has to be bigger than 50). -Calculate how much frames does the object need to reach the bottom and then make it go to the opoint frame. RE: Bg opoint question(s) - Wiro - 01-02-2010 so far the object which spawns the grass has been type2 and when i edit it to type3 it stops working and how can you calculate when the perspective makes it to spawn randomly? RE: Bg opoint question(s) - Divisor - 01-02-2010 Dunno why doesn't it work...make sure you didn't miss some frames or something. If it spawns randomly, then just so many frames that it would reach the bottom no matter where you spawn it. An if you want the grass to be spawned at x: 0, then do the same with dvx (make the frames move to the left at the same time). RE: Bg opoint question(s) - Wiro - 01-02-2010 when i change it back to type2 it works normally |