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[solved] catching move - Printable Version

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[solved] catching move - ziom10 - 01-10-2010

my character when she grabs a rope and the opponent is too close, both are moving in the right and left. As the only opponent to make move (as I want is when my char is at the end of the map)

sorry for my english:s


RE: catching move - Divisor - 01-10-2010

Uh-huh...
If I understood it correctly, you'd like to make your character use a rope which will catch the enemy and bring him to the user.
But I don't quite understand what your problem is, this "moving in the right and the left". Can you please try to explain a bit better, or can somebody who understands it do it?


RE: catching move - ziom10 - 01-10-2010

if opponent is too close - they move like this:
[Image: 58751881.gif]

I want only opponent move


RE: catching move - Divisor - 01-10-2010

Oh, ok...can I see the code?
Will try to fix it for you.


RE: catching move - ziom10 - 01-10-2010

    DC-Code:
<frame> 336 ryuuka
   pic: 560  state: 9  wait: 0  next: 337  dvx: 0  dvy: 0  dvz: 0  centerx: 20  centery: 125  hit_a: 0  hit_d: 0  hit_j: 0 mp: 350
sound: data\069.wav
   wpoint:
      kind: 1  x: 38  y: 50  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 19  w: 38  h: 60
   bdy_end:
<frame_end>
 
<frame> 337 ryuuka linka
   pic: 561  state: 9  wait: 0  next: 338  dvx: 0  dvy: 0  dvz: 0  centerx: 20  centery: 125  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 3   x: 51  y: 76  w: 75  h: 10  vrest: 7  
      catchingact: 340 340  caughtact: 132 132  
   itr_end:
   wpoint:
      kind: 1  x: 45  y: 39  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 7  y: 18  w: 43  h: 63
   bdy_end:
<frame_end>
 
<frame> 338 seal
   pic: 562  state: 9  wait: 0  next: 339  dvx: 0  dvy: 0  dvz: 0  centerx: 20  centery: 125  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 3   x: 51  y: 76  w: 165  h: 10  vrest: 7  
      catchingact: 340 340  caughtact: 132 132  
   itr_end:
   wpoint:
      kind: 1  x: 45  y: 39  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 7  y: 18  w: 43  h: 63
   bdy_end:
<frame_end>
 
<frame> 339 seal
   pic: 563  state: 9  wait: 5  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 20  centery: 125  hit_a: 0  hit_d: 0  hit_j: 0
   itr:
      kind: 3   x: 51  y: 76  w: 260  h: 10  vrest: 7  
      catchingact: 340 340  caughtact: 132 132  
   itr_end:
   wpoint:
      kind: 1  x: 45  y: 39  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 7  y: 18  w: 43  h: 63
   bdy_end:
<frame_end>
 
<frame> 340 ryuuka zlapany
   pic: 564  state: 9  wait: 2  next: 341  dvx: 0  dvy: 0  dvz: 0  centerx: 20  centery: 125  hit_a: 0  hit_d: 0  hit_j: 0
sound: data\ryuuka.wav
  cpoint:
      kind: 1  x: 305  y: 90
     vaction: 131  throwvz: -842150451  hurtable: 0 throwinjury: -842150451 decrease: 7 
   cpoint_end:
   wpoint:
      kind: 1  x: 45  y: 39  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 7  y: 18  w: 43  h: 63
   bdy_end:
<frame_end>
 
<frame> 341 seal
   pic: 565  state: 9  wait: 4  next: 342  dvx: 0  dvy: 0  dvz: 0  centerx: 20  centery: 125  hit_a: 0  hit_d: 0  hit_j: 0
sound: data\069.wav
  cpoint:
      kind: 1  x: 305  y: 90
     vaction: 131  throwvz: -842150451  hurtable: 0 throwinjury: -842150451 decrease: 7 
   cpoint_end:
   wpoint:
      kind: 1  x: 45  y: 39  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 7  y: 18  w: 43  h: 63
   bdy_end:
<frame_end>


Edited. Please use dc tag. - Simoneon


RE: catching move - MH-Razen - 01-10-2010

I cant help quickly, but I have a tip:

Download SWU-LF2 - the Henry there has a move like you want it - and as far as I know it work


RE: catching move - no one - 01-10-2010

You can get a ball to catch the other char for you, then use itr/kind:8 and maybe some dvx to fix the position problem.