[solved] catching move - ziom10 - 01-10-2010
my character when she grabs a rope and the opponent is too close, both are moving in the right and left. As the only opponent to make move (as I want is when my char is at the end of the map)
sorry for my english
RE: catching move - Divisor - 01-10-2010
Uh-huh...
If I understood it correctly, you'd like to make your character use a rope which will catch the enemy and bring him to the user.
But I don't quite understand what your problem is, this "moving in the right and the left". Can you please try to explain a bit better, or can somebody who understands it do it?
RE: catching move - ziom10 - 01-10-2010
if opponent is too close - they move like this:
![[Image: 58751881.gif]](http://img64.imageshack.us/img64/4615/58751881.gif)
I want only opponent move
RE: catching move - Divisor - 01-10-2010
Oh, ok...can I see the code?
Will try to fix it for you.
RE: catching move - ziom10 - 01-10-2010
DC-Code:
<frame> 336 ryuuka
pic: 560 state: 9 wait: 0 next: 337 dvx: 0 dvy: 0 dvz: 0 centerx: 20 centery: 125 hit_a: 0 hit_d: 0 hit_j: 0 mp: 350
sound: data\069.wav
wpoint:
kind: 1 x: 38 y: 50 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 25 y: 19 w: 38 h: 60
bdy_end:
<frame_end>
<frame> 337 ryuuka linka
pic: 561 state: 9 wait: 0 next: 338 dvx: 0 dvy: 0 dvz: 0 centerx: 20 centery: 125 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 3 x: 51 y: 76 w: 75 h: 10 vrest: 7
catchingact: 340 340 caughtact: 132 132
itr_end:
wpoint:
kind: 1 x: 45 y: 39 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 7 y: 18 w: 43 h: 63
bdy_end:
<frame_end>
<frame> 338 seal
pic: 562 state: 9 wait: 0 next: 339 dvx: 0 dvy: 0 dvz: 0 centerx: 20 centery: 125 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 3 x: 51 y: 76 w: 165 h: 10 vrest: 7
catchingact: 340 340 caughtact: 132 132
itr_end:
wpoint:
kind: 1 x: 45 y: 39 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 7 y: 18 w: 43 h: 63
bdy_end:
<frame_end>
<frame> 339 seal
pic: 563 state: 9 wait: 5 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 20 centery: 125 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 3 x: 51 y: 76 w: 260 h: 10 vrest: 7
catchingact: 340 340 caughtact: 132 132
itr_end:
wpoint:
kind: 1 x: 45 y: 39 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 7 y: 18 w: 43 h: 63
bdy_end:
<frame_end>
<frame> 340 ryuuka zlapany
pic: 564 state: 9 wait: 2 next: 341 dvx: 0 dvy: 0 dvz: 0 centerx: 20 centery: 125 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\ryuuka.wav
cpoint:
kind: 1 x: 305 y: 90
vaction: 131 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 7
cpoint_end:
wpoint:
kind: 1 x: 45 y: 39 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 7 y: 18 w: 43 h: 63
bdy_end:
<frame_end>
<frame> 341 seal
pic: 565 state: 9 wait: 4 next: 342 dvx: 0 dvy: 0 dvz: 0 centerx: 20 centery: 125 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\069.wav
cpoint:
kind: 1 x: 305 y: 90
vaction: 131 throwvz: -842150451 hurtable: 0 throwinjury: -842150451 decrease: 7
cpoint_end:
wpoint:
kind: 1 x: 45 y: 39 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 7 y: 18 w: 43 h: 63
bdy_end:
<frame_end>
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Edited. Please use dc tag. - Simoneon
RE: catching move - MH-Razen - 01-10-2010
I cant help quickly, but I have a tip:
Download SWU-LF2 - the Henry there has a move like you want it - and as far as I know it work
RE: catching move - no one - 01-10-2010
You can get a ball to catch the other char for you, then use itr/kind:8 and maybe some dvx to fix the position problem.
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