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[solved] Mana loading bug? - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Mana loading bug? (/showthread.php?tid=4370) |
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[solved] Mana loading bug? - ziom10 - 01-21-2010 ![]() look 1. I'm punching 2. When opponent hit me during loading then my char use konohamaru_1.bmp not konohamaru_0.bmp Here is code of loading(frame 275 is first): (sorry for my english, I hope you understand me)
RE: Mana loading bug? - Azriel - 01-21-2010 my guess is you're using state: 8### on your character in the injured frames. you have to account for the pic: # +140 after transforming. search mainsite for transform Azriel~ RE: Mana loading bug? - ziom10 - 01-21-2010 umm... but this isn't transform. i have added +140, and it is still the same RE: Mana loading bug? - TheNave - 01-21-2010 it's because you don't drop that invisible beer bottle which is spwaned, so your char automatically goes to the weapon punching frames RE: Mana loading bug? - ziom10 - 01-22-2010 yeah thx man i changed kind in injured frames |