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Crashing LF2.exe - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: LF2 Discussion (https://lf-empire.de/forum/forumdisplay.php?fid=8) +--- Thread: Crashing LF2.exe (/showthread.php?tid=44) Pages:
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Crashing LF2.exe - Sinow Rappy - 03-08-2008 Got this idea a while ago and Marshall just reminded me of it. So I'm going to try and Compile a list of everything that causes LF2 to crash. It'll be kinda like a tutorial. Here is what I have so far: Things that can cause LF2.exe to crash: 1. Too many objects in play at once. {Game will crash without any warning} 2. Missing files(sound/data/pictures) {while loading, gives out an error message, tells which file is expected} 3. Missing files(Background) {see #2} 4. Transformation from a type: 0 to another type without a small pic. 5. Color settings(?) {had no problems playing 16-bit @ 24bit and vice versa} 6. Synchronization Error(online) 7. Over 100 data files. {loads properly, crashes when selecting random, going into a certain direction in the char menu, starting a match} 8. No weapons {the exe lets random weapons fall down at random positions at random times, as soon as it wants to create a weapon, it'll crash} 9. Trying to play stage mode without a stage data. 10. Battle mode without all of the subordinates. {see #1} 11. Pressing "Reset Random" while using only a few main character ids. {see #1} 12. Frame numbers > 399 {Crashes or causes problems} 13. Really long frame names. 14. Whatever Nanaya did in Tsukihime that caused it to crash when you used DJ(?) 15. Removing pics with the Reshacker 16. Missing data/temporary/control texts. 17. Having more than two phases the same width in stage (?) 18. No characters (?) 19. itr/kind: 8 with a negative dvx: value(like dvx: -200) 20. No broken weapon(?) 21. A ball that goes to a frame with hit_Fa: 4/7 without going to a frame with another hit_Fa first. {see #1} 22. Walking/Running_frame_rate 0 23. Unclosed tags like "cpoint" instead of "cpoint:" 24. Huge amount of tags in one frame {crashes occasionaly while loading} 25. Backgrounds with more than 30 layers {crashes while loading, displays broken_weapon.dat as the file being currently loaded} 26. Memory allocation problems aka. too many other applications opened {crashes before or while loading and gives the user an alert window containing some memory addresses} 27. Not having a C++ environment installed (LF2 2.0 only!), go >here< to download it I intend to go into a little more detail on each one, but right now I just wanted to get a list. The question mark means i'm not 100% sure that it works, but I intend to check it out. These were the only things I could think of off of the top of my head(too many "of"s), so if anyone knows of any that I can add, please post here! ^_^ RE: Crashing LF2.exe - Ramond - 03-09-2008 23. Change anything in lf2.exe with a hex editor into something random. Pretty sure something HAS to be screwed up then. RE: Crashing LF2.exe - YinYin - 03-09-2008 wrong thats one way silva works out his modifications - hes lucky like that edit: 21. was my downfall for a loong time RE: Crashing LF2.exe - Ramond - 03-10-2008 So it is true. [/kiddin] .. so it is true? I've never known that's a way to find out stuff. Oh well. It seems nearly all of the possibilites to crash LF2 HAVE been posted, I guess... RE: Crashing LF2.exe - Silverthorn - 03-11-2008 DON Giovanni Wrote:so it is true? I've never known that's a way to find out stuff.Oh yes, you can jack up the exe so much, and it still doesn't crash. Own experience^^ RE: Crashing LF2.exe - KyuubiNaruto(FKN) - 03-18-2008 number 12. isnt really a glitch because i us that in my game alot and i havent had a problem i had to remove them because of something i had to do oh and this froze my lf2,when i used a move that would send the opponent hit my object to caughtact: 1000 when they were turned around and it tryed cartching them my lf2 froze. RE: Crashing LF2.exe - RectumHoward - 03-20-2008 Oh god what a cold topic. :) How about 24: Hibernating your laptop / computer for a few hours? After I did that to my laptop the LF2 screen was blank when I turned my laptop back on. RE: Crashing LF2.exe - Silverthorn - 03-22-2008 KyuubiNaruto(FKN) Wrote:number 12. isnt really a glitch because i us that in my game alot and i havent had a problemSo... I guess, you mean things like next: 999/1000... But a character cannot have more than 400 frames, otherwise random bugs appear... RectumHoward Wrote:How about 24: Hibernating your laptop / computer for a few hours?How about a number 23 first? ![]() Anyways, this all deals with changing data, not what exactly you do with your computer because it depends on the OS and hardware. And usually, everybody has some different equipment... RE: Crashing LF2.exe - snorsorbet - 03-25-2008 I just found something... I was experimenting with the catching (using mark), and when I tried it out, lf2 couldn't load mark, it just stopped when it tried to load mark. Maybe that isn't to crash the exe, dunno, but I thought that it might belong here. Here's the code for the frames I was using: Code: <frame> 248 lol
pic: 60 state: 9 wait: 5 next: 249 dvx: 0 dvy: 0 dvz: 0 centerx: 42 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\015.wav
itr:
kind: 1 x: 40 y: 16 w: 25 h: 65
catchingact: 249 249 caughtact: 183 183
itr_end:
wpoint:
kind: 1 x: 75 y: 65 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 249 lol
pic: 62 state: 9 wait: 5 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 38 y: 8
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end
wpoint:
kind: 1 x: 75 y: 65 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>
<frame> 250 lol
pic: 25 state: 9 wait: 5 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 1 x: 38 y: 8
vaction: 131 throwvz: -842150451 hurtable: 1 throwinjury: -842150451 decrease: 7
cpoint_end
wpoint:
kind: 1 x: 75 y: 65 weaponact: 35 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 19 y: 15 w: 28 h: 65
bdy_end:
<frame_end>maybe that helped... RE: Crashing LF2.exe - YinYin - 03-25-2008 snorsorbet Wrote:your cpoints are missing the : |