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[Char] Jisenko - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Projects (https://lf-empire.de/forum/forumdisplay.php?fid=10) +--- Thread: [Char] Jisenko (/showthread.php?tid=4407) Pages:
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[Char] Jisenko - JossuaDC - 02-01-2010 A side-project of mine. I might continue it. I might include it in the Forum Mod. I might cancel it. Whatever. Based (not copied from) on YinYin's amazing [Julio]. Now, I know how much you guys just loooove screenshots, but I can't demonstrate the effect with screenshots alone, so here's a groovy little video to please the gods of DC. [youtube]LMhnz-suGZI[/youtube] Blast me with your 'unimpressive' and 'no original sprites'. I don't care, really. I made this just to re-create the armour-effect and to understand the technique that is required to make this work. Edit: New video. Improved quality. [youtube]Qw7yCkHWIwU[/youtube] Damn YouTube messing up my video codecs... I might re-upload this video.
Had a little 1 on 1 with Reaper on who could beat the previous build of Jisenko the fastest. I won ![]() Yes, Jisenko is extremely weak against ranged attacks and he is weak in general, but I couldn't make him overpowered 'cause I've entered [this] competition with him. If I do implent this technique in the Forum Mod, I'd probably lock that character/enemy as a non-playable character and make it immune to ranged attacks. Edit2: -Fixed one of the bugs (visible in the video above (the lone shadow at Jisenko's spawn point)). -Decreased HP and Injury values. -Added a move (hidden and unfinished). -Fixed a bug which caused Jisenko to return to his spawn frames at death. RE: [Char] Jisenko - Bamboori - 02-01-2010 i dunno, but it seems like you could have used skullmark's technique instead of julio's. RE: [Char] Jisenko - JossuaDC - 02-01-2010 (02-01-2010, 05:54 PM)Bamboori Wrote: i dunno, but it seems like you could have used skullmark's technique instead of julio's. (02-01-2010, 03:08 AM)JossuaDC Wrote: I made this just to re-create the armour-effect and to understand the technique that is required to make this work.You seem to totally miss the point, Bamboori. RE: [Char] Jisenko - Reaper - 02-01-2010 Nice. It's just annoying that you never know how much you still need. Though it contributes to the atmosphere. 0:57 currently( bandit, crazy), but it was just the second try. Less should be possible. Nice evil laughter btw. Edit: NO!! 0:49 but I forgot to enable recording. Naf, and again. Maybe I get 0:48
RE: [Char] Jisenko - JossuaDC - 02-01-2010 (02-01-2010, 06:12 PM)Reaper Wrote: Nice. It's just annoying that you never know how much you still need. Though it contributes to the atmosphere.Well, there are no hp-bars for enemies in stage mode either. I included the evil laughter for... Laughs :P I'm probably going to make a sub-char for the Forum Mod. Should I give that character the same kind of armour as Jisenko? RE: [Char] Jisenko - Simoneon - 02-01-2010 With less weapon hp, if it'd be sub-char. Very nice, btw ;D RE: [Char] Jisenko - Reaper - 02-01-2010 Lol, I had a nice little bug. I hit him and he got back to that frame with "Hit Attack" and stayed in there some time. Oh and: 0:38 ![]() Should be this one. Not that good technic-wise, but fast. RE: [Char] Jisenko - JossuaDC - 02-01-2010 (02-01-2010, 06:43 PM)Reaper Wrote: Lol, I had a nice little bug. I hit him and he got back to that frame with "Hit Attack" and stayed in there some time.Can you upload a .lfr with the bug? I'll definitely need to fix that if I do include this technique in a Forum Mod sub-char. Just watched your 0:38. Very nice. Now I'm gonna have to try and beat you again... RE: [Char] Jisenko - Reaper - 02-01-2010 I hope you don't. My hand is hurting and I don't think I can do something better right now. Well, maybe Azriel is going to show up... ![]() The bug: Here you go. Somewhere in the end at about 1:00 Btw: Today I'm doing more posts than normally in a week, lol. RE: [Char] Jisenko - JossuaDC - 02-01-2010 Weird bug... You destroyed his armour, but it didn't activate the next set of events. I'll have to take a look into that. Thanks for the feedback. PS: Open the attachment. It's a present, from me to you. |