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[solved] teammate erasing in stage - Printable Version

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[solved] teammate erasing in stage - Vampirel - 02-04-2010

Any possibilities to erase teammate in stage like in the middle of the stage 1?


RE: teammate erasing in stage - Silverthorn - 02-04-2010

Possible.

Basically, this will work for mods only. Every char has a specific itr (k:8), really high width and zwidth.
Spawn an object in stage-mode with a bdy corresponding to the itr of the char you want to delete.
In the itr, set the dvx to 399. Scroll down to the dummy-frame (399), and change the next to 1000. Technically, you could use any frame, but I like to reserver this frame for deleting purposes ;)

Restriction: don't play with chars that you want to delete. Also, don't fight those chars as opponents during deletion-process as it'll look kinda weird.


RE: teammate erasing in stage - Ballrogg - 02-04-2010

I´ve found a way to erase your teammates (but also your opponents) with out changing all chars.
If you use caughtact: -1280 and state: 18 your can erase others.

Just for fun I´ve changed the catch-move from louis.
here is the code:
    DC-Code:
<frame> 276 r-catch
   pic: 161  state: 18  wait: 2  next: 277  dvx: 8  dvy: 0  dvz: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\003.wav 
   wpoint:
      kind: 1  x: 48  y: 49  weaponact: 26  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 3  x: 21  y: 34  w: 40  h: 28  vrest: 7  
      catchingact: 279 279  caughtact: -1280 -1280  
   itr_end:
   bdy:
      kind: 0  x: 26  y: 10  w: 45  h: 72
   bdy_end:
<frame_end>
 
<frame> 277 r-catch
   pic: 162  state: 18  wait: 2  next: 278  dvx: 8  dvy: 0  dvz: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\004.wav 
   wpoint:
      kind: 1  x: 48  y: 49  weaponact: 26  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 3  x: 21  y: 29  w: 43  h: 30  vrest: 7  
      catchingact: 279 279  caughtact: -1280 -1280  
   itr_end:
   bdy:
      kind: 0  x: 28  y: 12  w: 48  h: 65
   bdy_end:
<frame_end>
 
<frame> 278 r-catch
   pic: 161  state: 18  wait: 3  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 100
   wpoint:
      kind: 1  x: 48  y: 49  weaponact: 26  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 3  x: 21  y: 29  w: 43  h: 30  vrest: 7  
      catchingact: 279 279  caughtact: -1280 -1280  
   itr_end:
   bdy:
      kind: 0  x: 25  y: 12  w: 47  h: 68
   bdy_end:
<frame_end>



RE: teammate erasing in stage - Lauli - 02-04-2010

Only erasing teammates. If you use blue Phoenix' method it could happen that you also erase enemies, if you have Bandits on both sides.
Basically, add an additional bdy to the character, and spawn a invisible object in stage, that hit's the special bdy with a very high injury. So they are actually killed, not "erased".

This will look stupid, because they are just falling onto the ground, and don't just disappear.

But yea. Just wanted to point that out.


RE: teammate erasing in stage - Vampirel - 02-18-2010

Thank you for your help, I consider this thread as solved.