[solved] teammate erasing in stage - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] teammate erasing in stage (/showthread.php?tid=4422) |
|
[solved] teammate erasing in stage - Vampirel - 02-04-2010 Any possibilities to erase teammate in stage like in the middle of the stage 1? RE: teammate erasing in stage - Silverthorn - 02-04-2010 Possible. Basically, this will work for mods only. Every char has a specific itr (k:8), really high width and zwidth. Spawn an object in stage-mode with a bdy corresponding to the itr of the char you want to delete. In the itr, set the dvx to 399. Scroll down to the dummy-frame (399), and change the next to 1000. Technically, you could use any frame, but I like to reserver this frame for deleting purposes Restriction: don't play with chars that you want to delete. Also, don't fight those chars as opponents during deletion-process as it'll look kinda weird. RE: teammate erasing in stage - Ballrogg - 02-04-2010 I´ve found a way to erase your teammates (but also your opponents) with out changing all chars. If you use caughtact: -1280 and state: 18 your can erase others. Just for fun I´ve changed the catch-move from louis. here is the code:
RE: teammate erasing in stage - Lauli - 02-04-2010 Only erasing teammates. If you use blue Phoenix' method it could happen that you also erase enemies, if you have Bandits on both sides. Basically, add an additional bdy to the character, and spawn a invisible object in stage, that hit's the special bdy with a very high injury. So they are actually killed, not "erased". This will look stupid, because they are just falling onto the ground, and don't just disappear. But yea. Just wanted to point that out. RE: teammate erasing in stage - Vampirel - 02-18-2010 Thank you for your help, I consider this thread as solved. |