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[solved] Ice from nowhere - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Ice from nowhere (/showthread.php?tid=4432) |
[solved] Ice from nowhere - Hax0r - 02-07-2010 Hi! I have question. Can you tell me what can make that: In the end of my attack appears many ice shards (like when you brake ice) (it's o-point based move and i check every o-point and any of them don't o-point ice shards ;/). Sorry but i can't post data ;/ i have promise my friend. RE: Ice from nowhere - Bamboori - 02-07-2010 did you add all ids in the data.txt? we cant help you much without data code... RE: Ice from nowhere - TheNave - 02-07-2010 just use a next: 202.... RE: Ice from nowhere - Divisor - 02-07-2010 @Nave He DOESN'T want these shards to appear. RE: Ice from nowhere - Ramond - 02-07-2010 (02-07-2010, 05:56 PM)Divisor Wrote: @Nave Er no, he asks 'what can make that: in the end of attack many ice shards appear' so he WANTS them to appear RE: Ice from nowhere - Ascor - 02-07-2010 He wants to know what does it makes so he can remove it
RE: Ice from nowhere - Hax0r - 02-07-2010 Hacker and Divisor are right. They appear but i don't want them. Sorry but i realy cant give the code. Data: id: 233 type: 3 file: data\electric.dat id: 234 type: 3 file: data\bum.dat I use this 2 and there is no "next: 202...." in data. @EDIT I just change from next: 200 and next: 201 to next: 300 and next: 301 FIXED RE: Ice from nowhere - JossuaDC - 02-07-2010 Marty and Starsky added this in the .exe of LF2 so they could have ice-shards appear when a character becomes unfrozen/breaks out of the ice. Code: <frame> 200 ice
pic: 8 state: 15 wait: 2 next: 201 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 18 y: 45 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 10 y: 9 w: 55 h: 68
bdy_end:
<frame_end>
<frame> 201 ice
pic: 9 state: 13 wait: 90 next: 202 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 20 y: 55 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
itr:
kind: 14 x: 8 y: 6 w: 67 h: 73 vrest: 1
itr_end:
bdy:
kind: 0 x: 8 y: 6 w: 67 h: 73
bdy_end:
<frame_end>
<frame> 202 ice
pic: 8 state: 15 wait: 1 next: 182 dvx: -4 dvy: -3 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 18 y: 44 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 8 y: 6 w: 67 h: 73
bdy_end:
<frame_end> |