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[solved] Ice from nowhere - Printable Version

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[solved] Ice from nowhere - Hax0r - 02-07-2010

Hi!
I have question.
Can you tell me what can make that: In the end of my attack appears many ice shards (like when you brake ice) (it's o-point based move and i check every o-point and any of them don't o-point ice shards ;/).
Sorry but i can't post data ;/ i have promise my friend.


RE: Ice from nowhere - Bamboori - 02-07-2010

did you add all ids in the data.txt?

we cant help you much without data code...


RE: Ice from nowhere - TheNave - 02-07-2010

just use a next: 202....


RE: Ice from nowhere - Divisor - 02-07-2010

@Nave
He DOESN'T want these shards to appear.


RE: Ice from nowhere - Ramond - 02-07-2010

(02-07-2010, 05:56 PM)Divisor Wrote:  @Nave
He DOESN'T want these shards to appear.

Er no, he asks 'what can make that: in the end of attack many ice shards appear' so he WANTS them to appear


RE: Ice from nowhere - Ascor - 02-07-2010

He wants to know what does it makes so he can remove it ;)


RE: Ice from nowhere - Hax0r - 02-07-2010

Hacker and Divisor are right. They appear but i don't want them.
Sorry but i realy cant give the code.
Data:
id: 233 type: 3 file: data\electric.dat
id: 234 type: 3 file: data\bum.dat
I use this 2
and there is no "next: 202...." in data.

@EDIT
I just change from next: 200 and next: 201 to next: 300 and next: 301

FIXED


RE: Ice from nowhere - JossuaDC - 02-07-2010

Marty and Starsky added this in the .exe of LF2 so they could have ice-shards appear when a character becomes unfrozen/breaks out of the ice.

Code:
<frame> 200 ice pic: 8 state: 15 wait: 2 next: 201 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 18 y: 45 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 10 y: 9 w: 55 h: 68 bdy_end: <frame_end> <frame> 201 ice pic: 9 state: 13 wait: 90 next: 202 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 20 y: 55 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 14 x: 8 y: 6 w: 67 h: 73 vrest: 1 itr_end: bdy: kind: 0 x: 8 y: 6 w: 67 h: 73 bdy_end: <frame_end> <frame> 202 ice pic: 8 state: 15 wait: 1 next: 182 dvx: -4 dvy: -3 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 18 y: 44 weaponact: 20 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 8 y: 6 w: 67 h: 73 bdy_end: <frame_end>