[solved] tao won't replace bandit - scare crow - 02-19-2010
so basically i attempted to replace bandit with yin yin tao (from julios six sword) but in stage mode tao never come on screen can some one help me solve this.
DC-Code:
<bmp_begin>
name: Tao
head: data\taotemple\tao_f.bmp
small: data\taotemple\tao_s.bmp
file(0-139): data\taotemple\tao.bmp w: 79 h: 79 row: 10 col: 14
file(140-69): data\taotemple\bao.bmp w: 79 h: 79 row: 10 col: 4
walking_frame_rate 3
walking_speed 4.000000
walking_speedz 2.000000
running_frame_rate 3
running_speed 8.000000
running_speedz 1.300000
heavy_walking_speed 3.000000
heavy_walking_speedz 1.500000
heavy_running_speed 5.000000
heavy_running_speedz 0.800000
jump_height -16.299999
jump_distance 8.000000
jump_distancez 3.000000
dash_height -11.000000
dash_distance 15.000000
dash_distancez 4.000000
rowing_height 999.000000
rowing_distance 5.000000
<bmp_end>
<frame> 0 standing
pic: 0 state: 0 wait: 3 next: 1 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 211
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 1 standing
pic: 1 state: 0 wait: 3 next: 2 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 211
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 2 standing
pic: 2 state: 0 wait: 3 next: 3 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 211
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 3 standing
pic: 3 state: 0 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 211
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 5 walking
pic: 0 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 211
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 6 walking
pic: 4 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 211
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 7 walking
pic: 5 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 211
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 8 walking
pic: 6 state: 1 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 211
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 9 dasher
pic: 21 state: 7 wait: 0 next: 216 dvx: 10 dvy: -6 dvz: 2 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 10 dasher
pic: 21 state: 7 wait: 0 next: 213 dvx: 15 dvy: -11 dvz: 4 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 11 dasher
pic: 21 state: 7 wait: 0 next: 216 dvx: 15 dvy: -5 dvz: 5 centerx: 22 centery: 75 hit_a: 12 hit_d: 103 hit_j: 10 mp: -20
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 12 dasher
pic: 21 state: 7 wait: 0 next: 90 dvx: 15 dvy: -11 dvz: 4 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 20 punch
pic: 10 state: 3 wait: 1 next: 61 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 99999 y: 0 weaponact: 1000
wpoint_end:
<frame_end>
<frame> 25 punch
pic: 10 state: 3 wait: 1 next: 61 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 99999 y: 0 weaponact: 1000
wpoint_end:
<frame_end>
<frame> 30 jump_attack
pic: 21 state: 7 wait: 0 next: 31 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 99999 y: 0 weaponact: 1000
wpoint_end:
<frame_end>
<frame> 31 jump_attack
pic: 15 state: 3 wait: 7 next: 32 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 29 y: 42 w: 35 h: 24 dvx: 1 dvy: -1 arest: 10 bdefend: 16 injury: 20
itr_end:
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
<frame_end>
<frame> 32 jump_attack
pic: 21 state: 7 wait: 1 next: 999 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
<frame_end>
<frame> 40 jump_attack
pic: 21 state: 7 wait: 0 next: 31 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 99999 y: 0 weaponact: 1000
wpoint_end:
<frame_end>
<frame> 52 jump_attack
pic: 21 state: 7 wait: 0 next: 31 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 99999 y: 0 weaponact: 1000
wpoint_end:
<frame_end>
<frame> 60 punch
pic: 10 state: 3 wait: 1 next: 61 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
<frame_end>
<frame> 61 punch
pic: 11 state: 3 wait: 0 next: 62 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 18 y: 34 w: 54 h: 22 arest: 10 dvx: 1 bdefend: 16 injury: 20
itr_end:
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
<frame_end>
<frame> 62 punch
pic: 12 state: 3 wait: 5 next: 999 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 29 y: 44 w: 39 h: 19 arest: 10 dvx: 1 bdefend: 16 injury: 20
itr_end:
opoint:
kind: 2 x: 0 y: 0 action: 380 dvx: 0 dvy: 0 oid: 236 facing: 0
opoint_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
<frame_end>
<frame> 64 punch
pic: 14 state: 3 wait: 4 next: 62 dvx: 5 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 29 y: 42 w: 35 h: 24 dvx: 10 fall: 60 vrest: 15 bdefend: 16 injury: 35
itr_end:
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
<frame_end>
<frame> 65 punch
pic: 10 state: 3 wait: 1 next: 61 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
<frame_end>
<frame> 70 super_punch
pic: 13 state: 7 wait: 2 next: 64 dvx: -1 dvz: 1 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 99999 y: 0 weaponact: 1000
wpoint_end:
<frame_end>
<frame> 80 jump_attack
pic: 28 state: 3 wait: 1 next: 81 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 1000
wpoint_end:
<frame_end>
<frame> 81 jump_attack
pic: 29 state: 3 wait: 0 next: 82 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 18 y: 34 w: 54 h: 22 dvx: 2 dvy: 4 fall: 70 vrest: 20 bdefend: 60 injury: 45
itr_end:
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
<frame_end>
<frame> 82 jump_attack
pic: 15 state: 3 wait: 5 next: 999 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 29 y: 42 w: 35 h: 24 dvx: 2 dvy: 4 fall: 70 vrest: 20 bdefend: 60 injury: 45
itr_end:
opoint:
kind: 2 x: 0 y: 0 action: 380 dvx: 0 dvy: 0 oid: 236 facing: 0
opoint_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
<frame_end>
<frame> 90 dash_attack
pic: 15 state: 3 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\007.wav
itr:
kind: 0 x: 29 y: 42 w: 35 h: 24 dvx: 12 fall: 70 vrest: 20 bdefend: 60 injury: 45
itr_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
<frame_end>
<frame> 94 dasher
pic: 35 state: 7 wait: 0 next: 11 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 95 def
pic: 35 state: 7 wait: 0 next: 96 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 96 def
pic: 35 state: 7 wait: 0 next: 97 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 400 y: 75 action: 363 dvx: 0 dvy: 0 oid: 235 facing: 0
opoint_end:
<frame_end>
<frame> 97 def
pic: 35 state: 7 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 99 def
pic: 175 state: 8057 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 100 falling
pic: 32 state: 12 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 4 x: 20 y: 20 w: 39 h: 39 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
wpoint:
kind: 1 x: 99999 y: 0 weaponact: 1000
wpoint_end:
bdy:
kind: 0 x: 20 y: 20 w: 39 h: 39
bdy_end:
<frame_end>
<frame> 102 defend
pic: 35 state: 7 wait: 2 next: 110 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 103 defend
pic: 35 state: 7 wait: 0 next: 104 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 104 defend
pic: 35 state: 7 wait: 2 next: 110 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\012.wav
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 108 falling
pic: 32 state: 12 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 4 x: 20 y: 20 w: 39 h: 39 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
wpoint:
kind: 1 x: 99999 y: 0 weaponact: 1000
wpoint_end:
bdy:
kind: 0 x: 20 y: 20 w: 39 h: 39
bdy_end:
<frame_end>
<frame> 110 defend
pic: 22 state: 7 wait: 12 next: 999 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 209
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 111 defend
pic: 23 state: 7 wait: 1 next: 110 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 70 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 112 broken_defend
pic: 23 state: 7 wait: 0 next: 70 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 130 picked_caught
pic: 17 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 27 y: 45
fronthurtact: 132 backhurtact: 131
cpoint_end:
wpoint:
kind: 1 x: 999999 y: 0 weaponact: 1000
wpoint_end:
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
<frame_end>
<frame> 131 picked_caught
pic: 19 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 27 y: 45
fronthurtact: 132 backhurtact: 132
cpoint_end:
wpoint:
kind: 1 x: 999999 y: 0 weaponact: 1000
wpoint_end:
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
<frame_end>
<frame> 132 picked_caught
pic: 16 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 27 y: 45
fronthurtact: 131 backhurtact: 131
cpoint_end:
wpoint:
kind: 1 x: 999999 y: 0 weaponact: 1000
wpoint_end:
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
<frame_end>
<frame> 133 picked_caught
pic: 30 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 39 y: 39
cpoint_end:
wpoint:
kind: 1 x: 999999 y: 0 weaponact: 1000
wpoint_end:
<frame_end>
<frame> 134 picked_caught
pic: 31 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 39 y: 39
cpoint_end:
wpoint:
kind: 1 x: 999999 y: 0 weaponact: 1000
wpoint_end:
<frame_end>
<frame> 135 picked_caught
pic: 32 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 39 y: 39
cpoint_end:
wpoint:
kind: 1 x: 999999 y: 0 weaponact: 1000
wpoint_end:
<frame_end>
<frame> 136 picked_caught
pic: 33 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 39 y: 39
cpoint_end:
wpoint:
kind: 1 x: 999999 y: 0 weaponact: 1000
wpoint_end:
<frame_end>
<frame> 137 picked_caught
pic: 34 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 39 y: 39
cpoint_end:
wpoint:
kind: 1 x: 999999 y: 0 weaponact: 1000
wpoint_end:
<frame_end>
<frame> 138 picked_caught
pic: 32 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 55 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 39 y: 39
cpoint_end:
wpoint:
kind: 1 x: 999999 y: 0 weaponact: 1000
wpoint_end:
<frame_end>
<frame> 139 picked_caught
pic: 30 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 39 y: 39
cpoint_end:
wpoint:
kind: 1 x: 999999 y: 0 weaponact: 1000
wpoint_end:
<frame_end>
<frame> 140 picked_caught
pic: 25 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 39 y: 39
cpoint_end:
wpoint:
kind: 1 x: 999999 y: 0 weaponact: 1000
wpoint_end:
<frame_end>
<frame> 141 picked_caught
pic: 26 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 39 y: 39
cpoint_end:
wpoint:
kind: 1 x: 999999 y: 0 weaponact: 1000
wpoint_end:
<frame_end>
<frame> 142 picked_caught
pic: 27 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 39 y: 39
cpoint_end:
wpoint:
kind: 1 x: 999999 y: 0 weaponact: 1000
wpoint_end:
<frame_end>
<frame> 143 picked_caught
pic: 44 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 39 y: 39
cpoint_end:
wpoint:
kind: 1 x: 999999 y: 0 weaponact: 1000
wpoint_end:
<frame_end>
<frame> 144 picked_caught
pic: 26 state: 10 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 55 hit_a: 0 hit_d: 0 hit_j: 0
cpoint:
kind: 2 x: 39 y: 39
cpoint_end:
wpoint:
kind: 1 x: 999999 y: 0 weaponact: 1000
wpoint_end:
<frame_end>
<frame> 180 falling
pic: 30 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 4 x: 20 y: 20 w: 39 h: 39 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 20 y: 20 w: 39 h: 39
bdy_end:
wpoint:
kind: 1 x: 999999 y: 0 weaponact: 1000
wpoint_end:
<frame_end>
<frame> 181 falling
pic: 31 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 4 x: 20 y: 20 w: 39 h: 39 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 20 y: 20 w: 39 h: 39
bdy_end:
<frame_end>
<frame> 182 falling
pic: 32 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 4 x: 20 y: 20 w: 39 h: 39 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 20 y: 20 w: 39 h: 39
bdy_end:
<frame_end>
<frame> 183 falling
pic: 33 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 4 x: 20 y: 20 w: 39 h: 39 dvx: 2 fall: 70 vrest: 20 bdefend: 10 injury: 30
itr_end:
bdy:
kind: 0 x: 20 y: 20 w: 39 h: 39
bdy_end:
<frame_end>
<frame> 184 falling
pic: 34 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 185 falling
pic: 32 state: 12 wait: 3 next: 0 dvx: 0 dvy: 0 centerx: 39 centery: 55 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 186 falling
pic: 24 state: 15 wait: 0 next: -180 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 187 falling
pic: 24 state: 15 wait: 0 next: -180 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 188 falling
pic: 24 state: 15 wait: 0 next: -180 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 189 falling
pic: 24 state: 15 wait: 0 next: -180 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 190 falling
pic: 24 state: 15 wait: 0 next: -180 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 191 falling
pic: 24 state: 15 wait: 0 next: -180 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 200 ice
pic: 7 state: 15 wait: 2 next: 201 dvx: 0 dvy: 0 centerx: 33 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 0 y: 2 w: 66 h: 77
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 201 ice
pic: 8 state: 13 wait: 90 next: 202 dvx: 0 dvy: 0 centerx: 33 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 14 x: 0 y: 2 w: 66 h: 77 vrest: 1
itr_end:
bdy:
kind: 0 x: 0 y: 2 w: 66 h: 77
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 202 ice
pic: 7 state: 15 wait: 1 next: 182 dvx: -4 dvy: -3 centerx: 33 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 0 y: 2 w: 66 h: 77
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 203 fire
pic: 36 state: 18 wait: 1 next: 204 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 4 x: 20 y: 20 w: 39 h: 39 dvx: -6 dvy: -6 fall: 9999 vrest: 10 bdefend: 16 injury: 30
effect: 20
itr_end:
wpoint:
kind: 1 x: 999999 y: 0 weaponact: 1000
wpoint_end:
bdy:
kind: 0 x: 20 y: 20 w: 39 h: 39
bdy_end:
<frame_end>
<frame> 204 fire
pic: 37 state: 18 wait: 1 next: 203 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 4 x: 20 y: 20 w: 39 h: 39 dvx: -6 dvy: -6 fall: 9999 vrest: 10 bdefend: 16 injury: 30
effect: 20
itr_end:
wpoint:
kind: 1 x: 999999 y: 0 weaponact: 1000
wpoint_end:
bdy:
kind: 0 x: 20 y: 20 w: 39 h: 39
bdy_end:
<frame_end>
<frame> 205 fire
pic: 38 state: 18 wait: 1 next: 206 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 4 x: 20 y: 20 w: 39 h: 39 dvx: -6 dvy: -6 fall: 9999 vrest: 10 bdefend: 16 injury: 30
effect: 20
itr_end:
wpoint:
kind: 1 x: 999999 y: 0 weaponact: 1000
wpoint_end:
bdy:
kind: 0 x: 20 y: 20 w: 39 h: 39
bdy_end:
<frame_end>
<frame> 206 fire
pic: 39 state: 18 wait: 1 next: 205 dvx: 0 dvy: 0 centerx: 39 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 4 x: 20 y: 20 w: 39 h: 39 dvx: -6 dvy: -6 fall: 9999 vrest: 10 bdefend: 16 injury: 30
effect: 20
itr_end:
wpoint:
kind: 1 x: 999999 y: 0 weaponact: 1000
wpoint_end:
bdy:
kind: 0 x: 20 y: 20 w: 39 h: 39
bdy_end:
<frame_end>
<frame> 209 jump
pic: 35 state: 7 wait: 2 next: 212 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 210 stab
pic: 13 state: 7 wait: 2 next: 64 dvx: -1 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 99999 y: 0 weaponact: 1000
wpoint_end:
<frame_end>
<frame> 211 jump
pic: 20 state: 4 wait: 2 next: 212 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 212 jump
pic: 21 state: 4 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 213 dash
pic: 21 state: 7 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 90 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 214 dash
pic: 21 state: 7 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 90 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 215 crouch
pic: 20 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 102 hit_j: 0
sound: data\012.wav
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 216 dasher
pic: 21 state: 100 wait: 0 next: 0 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\017.wav
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 218 crouch2
pic: 20 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 102 hit_j: 0
sound: data\012.wav
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
opoint:
kind: 2 x: 0 y: 0 action: 380 dvx: 0 dvy: 0 oid: 236 facing: 0
opoint_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 219 crouch2
pic: 20 state: 15 wait: 2 next: 999 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 102 hit_j: 11
sound: data\012.wav
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 220 injured
pic: 18 state: 11 wait: 2 next: 221 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 221 injured
pic: 17 state: 11 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 222 injured
pic: 19 state: 11 wait: 2 next: 223 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 223 injured
pic: 18 state: 11 wait: 3 next: 999 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 224 injured
pic: 9 state: 11 wait: 2 next: 223 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 226 injured
pic: 18 state: 16 wait: 6 next: 227 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 227 injured
pic: 17 state: 16 wait: 6 next: 228 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 228 injured
pic: 16 state: 16 wait: 6 next: 229 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 229 injured
pic: 17 state: 16 wait: 6 next: 999 dvx: 0 dvy: 0 centerx: 22 centery: 75 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 6 x: 6 y: 12 w: 85 h: 68 vrest: 1
itr_end:
bdy:
kind: 0 x: 5 y: 12 w: 38 h: 65
bdy_end:
wpoint:
kind: 1 x: 0 y: 0 weaponact: 0
wpoint_end:
<frame_end>
<frame> 230 lying
pic: 34 state: 14 wait: 30 next: 218 dvx: 0 dvy: 0 centerx: 33 centery: 70 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 231 lying
pic: 34 state: 14 wait: 30 next: 218 dvx: 0 dvy: 0 centerx: 33 centery: 70 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
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RE: tao won't replace bandit - TheNave - 02-19-2010
can ya show us the data.txt file?
RE: tao won't replace bandit - Alblaka - 02-19-2010
Actually i would like him to descripe HOW he actually attempted to do it...
RE: tao won't replace bandit - JoshEX - 02-19-2010
i know how you did it.
all you did was delete bandit's text line and put tao's
without changing anything. try putting in bandit's id.
now, thats how you did it.
(if you think six swords is screwing it up, it's not. it has nothing to do with it.)
RE: tao won't replace bandit - scare crow - 02-23-2010
close i replace tao id with bandits when that didn't work i opened tao data file but i couldn't identify the problem so i posted here
RE: tao won't replace bandit - Alblaka - 02-23-2010
OMG Please use .
Actually the problem will (most likely) not be inside the dat-file of Tao but rather in a wrong name or the data.txt, which you still hadn't shown to us yet...
@vv: OH NOES! Btw, who i did making an mistkake?
RE: tao won't replace bandit - Reaper - 02-23-2010
file(140-69): data\taotemple\bao.bmp???
You might want to change that to 140-179. I'm not sure if that would prevent him from being in stage mode though.
RE: tao won't replace bandit - scare crow - 02-23-2010
i don't think this is a sprite problem he iterally never comes on screen and he works fine when i use the LF2.net cheat to use him with bandits ID so it not a wrong name in the data notepad (i have tried renaming tao data to bandit data but that doe'nt work either) , but will fix it sprite issue and post data notepad later
RE: tao won't replace bandit - TheNave - 02-23-2010
just show is the data.txt already
RE: tao won't replace bandit - Azriel - 02-24-2010
it might have to do with the crouch2 frame (opoint), not very likely though
maybe it's coz not all frames are in the data as well, i've only seen catching and throw lying man frames missing, but that's unlikely
jump frame (210) leads to attack frames, but standing/walking hit_j lead to 211
alright i'm not gonna keep looking. just show us data.txt, maybe stage.dat as well
Azriel~
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