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A ball that won't change team - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +--- Thread: A ball that won't change team (/showthread.php?tid=4516) Pages:
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A ball that won't change team - vandesdelca - 02-27-2010 is there a way to make a ball that won't change team/go to rebounding frame even thou its body was hit by enemies attacks or something? more specifical: i've made an object with state 3000 that have bdy in its infinite looping frame. when an itr hit the bdy of the object, the object destroyed and opointing out an area damage. But the problem is, when it was hit by enemies attacks, it'll go to rebounding frame/changing team, and then it WON'T damage the enemies... they'll damage me and my allies ![]() any salvation? RE: A ball that won't change team - Alblaka - 02-27-2010 Deleting the Rebound frame? XD RE: A ball that won't change team - vandesdelca - 02-27-2010 umm... that will make the ball go to "Undefined" frame (Pic-less shadow), when it hits enemies normal attacks or john shield and whatever. RE: A ball that won't change team - Simoneon - 02-27-2010 Maybe just state: 18? RE: A ball that won't change team - vandesdelca - 02-27-2010 state 18 will affect both team with fire effect isn't it? or... am i worng? if so then that may be the simplest solution... oh and one question, is Julian's soul bomb have HP so it'll destroy when it hits amount of itrs? if no, then how it could be set like that? RE: A ball that won't change team - Bamboori - 02-27-2010 it uses the hit_a-tags aka hp drain. it constantly looses hp, and if it reaches 0, it'll go to destroy frames. maybe you could let the t3 spawn another t3 with the actual body and itr. when this one gets rebounded, it will catch the original ball and let him go to "false" rebound frames. i hope you understand :P RE: A ball that won't change team - Taniaetc - 02-27-2010 @HappyHouR: State 3006 is better since it shows up shadows. @topic: Delete the opoints in the rebounding frames. vandesdelca Wrote:oh and one question, is Julian's soul bomb have HP so it'll destroy when it hits amount of itrs?It has hit_a tag which drains hp so in certain time it turns to state 3000 and voila it's destroyed. RE: A ball that won't change team - Azriel - 02-27-2010 why not just make the rebound frame next: to the hitting frames? i.e. frame 30 next: 11 Azriel~ RE: A ball that won't change team - TheNave - 02-27-2010 because the ball still changes teams so it doesn't hurt the enemy RE: A ball that won't change team - Azriel - 02-27-2010 hm kayz, ![]() other way to fix it is just remove the bdys from the flying frames and keep it state: 3000 (so it doesn't stop things like henry's D>A / D>J) course, this only works if all other blasts still keep their bdys Azriel~ |