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Hypermodders enemy-hp-list (stage) - Printable Version

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Hypermodders enemy-hp-list (stage) - Hypermodder - 06-15-2008

That are my stage-rulez:

stage1:

bandit: 50
hunter: 50/75
id: 3000: 75/100
mark: 125
jack: 175
sorcerer: 75
monk: 150
jan: 200
knight: 175
justin: 150/300
id: 1000: 250/500
(?-ENDBOSS-?): 750 (optional)

stage2:

bandit: 50
hunter: 75
id: 3000: 100
mark: 175
jack: 225
sorcerer: 150
monk: 250
jan: 275
knight: 250/275
justin: 200/300
id: 1000: 300/500
(BAT): 1000 (optional)

stage3:

bandit: 50
hunter: 75
id: 3000: 100
mark: 200
jack: 250
sorcerer: 175
monk: 275
jan: 300
knight: 275
justin: 250/300
id: 1000: 350/500
LOUIS-EX: 1500

stage4:

bandit: 50
hunter: 75
id: 3000: 100/125
mark: 225
jack: 275
sorcerer: 200/225
monk: 300
jan: 300
knight: 300
justin: 300
id: 1000: 500
FIRZEN: 2000

stage5:

bandit: 50
hunter: 75
id: 3000: 100/150
mark: 250
jack: 300
sorcerer: 250
monk: 325
jan: 375
knight: 350
justin: 300
id: 1000: 500
BAT: 750
LOUIS-EX: 1250
FIRZEN: 1750
JULIAN: 2500


RE: Hypermodders enemy-hp-list (stage) - Lauli - 06-16-2008

I see that you keep the HP of bandit and hunter.
I think it's better to let the HP be depending on the number of enemies.


RE: Hypermodders enemy-hp-list (stage) - Silverthorn - 06-16-2008

erm, just a question...
is that for the regular lf2? if yes, is that the amount of hp noted in stage.dat? It's always varying, depending on the difficulty (I think it's 66% on easy, 100% on Medium and Hard, and 133% on crazy).

However, pretty useful if you're needing some advice, either for stage-DCing or as a guide how strong which enemy force is.


RE: Hypermodders enemy-hp-list (stage) - Hypermodder - 06-17-2008

I forgot to mention that this list is for LF2 v1.9c--
Hope this list will help some stage-newbies...
I also forgot to mention template:

stage1: 200
stage2: 250
stage3: 300
stage4: 350
stage5: 500