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[solved] Bugged ball. - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Solved Problems (https://lf-empire.de/forum/forumdisplay.php?fid=14) +---- Thread: [solved] Bugged ball. (/showthread.php?tid=4632) |
[solved] Bugged ball. - JossuaDC - 03-20-2010 Old. (Click to View) Solved by: Alblaka. Edit: A fun little side-effect. ![]() RE: Bugged ball. - Alblaka - 03-20-2010 If i got it right, your ball catches an opponent via itr/kind:3 and the bug occurs if another ball catches the same opponent? 2 solutions: -Add a hurtable: 0 in the cpoint, then the char can't be grapped or affected by something else (dunno what exactly your move is doing, may a hurtable: 1 is required, then just check below) -If an object looses a catched char it usually jumps to frame 0. Had the same problem somewhen, too (i think it was with Nohan). Solved it with replacing some frames (to get frame 0 free) and turning it into a deletion frame (wait:0/next:1000). For the case this solutions don't help you anything at all, you are allowed/supposed to shout at me for being to lazy to download the files ^^ RE: Bugged ball. - JossuaDC - 03-20-2010 (03-20-2010, 07:38 PM)Alblaka Wrote: If an object looses a catched char it usually jumps to frame 0. Had the same problem somewhen, too (i think it was with Nohan). Solved it with replacing some frames (to get frame 0 free) and turning it into a deletion frame (wait:0/next:1000).Fixed it. My file didn't have a frame numbered 0, even though there are about 300 frames in it. Silly, hmh? I somehow always mess up at the cpoints. |