HEX solution for fall: -1 - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: [2.0] Exe Editing (https://lf-empire.de/forum/forumdisplay.php?fid=43) +--- Thread: HEX solution for fall: -1 (/showthread.php?tid=4645) |
HEX solution for fall: -1 - Alblaka - 03-22-2010 I'm atm working on a modification for LF2 (> LF2 Gamma) and since it will be a stand-alone version i can finally use HEX to solve some problems... IF there is a solution for the problem i have atm: The mod contains a couple of enemies attacking chars with fall: -1 hits. This actually causes the chars to be slowed while continouesly taking damage (no injury frames, no lying, no rescue). But as always, fall: -1 causes problems: Being hit by multiple fall: -1 itrs and then getting hit by a fire attack, will cause the char to keep burning (midair-hovering) forever. Also, getting hit while doing a dash-attack can cause the char to be stucked in the last frame of the dash attack on the ground. I can't use the casual "Timestop with 2 itr's, hitting with fall: -1 and fall: 1"-method, since it is not ONE EFFECT, but a couple of different chars attacking on different frames. Wanted to know whether there is a way to (f.e.) prevent chars fall-values from going below 0 or something. RE: HEX solution for fall: -1 - TheNave - 03-22-2010 if I remember right the itr/effect 7 which is currently implented into the dll framework makes the enemy not go into the injury frames and also doesn't add negative fall values.... I don't exactly remember if it's effect 7, but it's somewhere in there RE: HEX solution for fall: -1 - Alblaka - 03-22-2010 Damn, i completely fail on understanding how to use the dll thingy... Do i just need to download the dll and the patched exe to get it working? edit: Gah, i should have never even tried to think about the hex-thingy... now i have serious headache because of trying to understand how this things work. RE: HEX solution for fall: -1 - TheNave - 03-22-2010 yes, just the dll, and the patched exe... that's all you need to do RE: HEX solution for fall: -1 - Alblaka - 03-22-2010 Btw, may im just stupid, but is there a list of all new things somewhere? RE: HEX solution for fall: -1 - 1477 - 03-22-2010 Sup Alblaka ^^ Long time no see Just download the appropriate DLL from either mine or Silva's thread along with the EXE and run it. A list of all the old "hacks" is in Silva's old DLL framework thread... I have all the explanations for the EXE updates on mine, which also includes all of Silva's old patches. And yeah .. I think it's Itr Kind: 0, Effect 7. Happy DCing! ~Solomon Leung RE: HEX solution for fall: -1 - dubbleD - 03-23-2010 you all know and i know that im not a hexer and that this probably shouldnt be here but the fire is easy to get around in dc. just add -1 in dvy in the last burning frame and probably add a time limit for the dashing frames. XD RE: HEX solution for fall: -1 - Alblaka - 03-23-2010 (03-23-2010, 09:16 AM)dubbleD Wrote: you all know and i know that im not a hexer and that this probably shouldnt be here -1 ? Then the burning guy would just fly straigth upwards, wouldn't he? RE: HEX solution for fall: -1 - dubbleD - 03-23-2010 i believe not because it alternates between two frames really quickly so -1 does not have very much affect. i did this on my maplestory character (otto has this bulk up move that gives negative fall points). theres only a tiny difference in distance falling from fire. |