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[solved] Attack cancels when landing - Printable Version

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[solved] Attack cancels when landing - RuneKiri - 04-01-2010

Hi, I've been trying to ad an attack to bandit, where he jumps backwards, over the enemy, and makes a powerfull rushing attack from behind, but when he lands, after making the jump, he goes back to Frame: 0 and just stands there, can anyone tell me how to make him continue with the attack?
Code:
frame> 278 Jump
   pic: 54  state: 3  wait: 0  next: 279  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 15
   bpoint:
      x: 43  y: 38
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 46  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
   itr:
      kind: 0  x: -5000  y: 6000  w: 10000  h: 500  injury: 100  zwidth: 500
   itr_end:
   bdy: #bandit
      kind: 0  x: -5000  y: 33000  w: 10000  h: 500
   bdy_end:
<frame_end>

<frame> 279 Jump
   pic: 64  state: 3  wait: 4  next: 280  dvx: -20  dvy: -5  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 43  y: 38
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 46  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
   itr:
      kind: 0  x: -5000  y: 6000  w: 10000  h: 500  injury: 100  zwidth: 500
   itr_end:
   bdy: #bandit
      kind: 0  x: -5000  y: 33000  w: 10000  h: 500
   bdy_end:
<frame_end>

<frame> 280 Jump
   pic: 66  state: 3  wait: 3  next: 281  dvx: -2  dvy: 5  dvz: 0  centerx: 39  centery: 60  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 43  y: 38
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 46  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
   itr:
      kind: 0  x: -5000  y: 6000  w: 10000  h: 500  injury: 100  zwidth: 500
   itr_end:
   bdy: #bandit
      kind: 0  x: -5000  y: 33000  w: 10000  h: 500
   bdy_end:
<frame_end>

<frame> 281 Jump
   pic: 65  state: 3  wait: 2  next: 282  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 60  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 43  y: 38
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 46  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
   itr:
      kind: 0  x: -5000  y: 6000  w: 10000  h: 500  injury: 100  zwidth: 500
   itr_end:
   bdy: #bandit
      kind: 0  x: -5000  y: 33000  w: 10000  h: 500
   bdy_end:
<frame_end>

<frame> 282 Jump
   pic: 62  state: 3  wait: 2  next: 283  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 60  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 43  y: 38
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 46  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
   itr:
      kind: 0  x: -5000  y: 6000  w: 10000  h: 500  injury: 100  zwidth: 500
   itr_end:
   bdy: #bandit
      kind: 0  x: -5000  y: 33000  w: 10000  h: 500
   bdy_end:
<frame_end>

<frame> 283 Jump
   pic: 63  state: 3  wait: 2  next: 284  dvx: 12  dvy: -1  dvz: 0  centerx: 39  centery: 60  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 43  y: 38
   bpoint_end:
   wpoint:
      kind: 1  x: 23  y: 46  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
   itr:
      kind: 0  x: -5000  y: 6000  w: 10000  h: 500  injury: 100  zwidth: 500
   itr_end:
   bdy: #bandit
      kind: 0  x: -5000  y: 33000  w: 10000  h: 500
   bdy_end:
<frame_end>

<frame> 284 Jump
   pic: 97  state: 3  wait: 1  next: 285  dvx: 14  dvy: -1  dvz: 0  centerx: 39  centery: 60  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 27  y: 50  weaponact: 32  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:

   bdy:
      kind: 0  x: 8  y: 20  w: 43  h: 57
   bdy_end:
   bdy:
      kind: 0  x: 0  y: 23000  w: 80  h: 500
   bdy_end:
<frame_end>

<frame> 285 Jump
   pic: 98  state: 3  wait: 2  next: 999  dvx: 18  dvy: -1  dvz: 0  centerx: 19  centery: 60  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 27  y: 50  weaponact: 32  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   itr:
      kind: 0  x: 10  y: 48  w: 78  h: 26  dvx: 15  dvy: -5  fall: 0  vrest: 13  bdefend: 70  injury: 80  effect: 1
   itr_end:
   bdy:
      kind: 0  x: 8  y: 20  w: 43  h: 57
   bdy_end:
   bdy:
      kind: 0  x: 0  y: 23000  w: 80  h: 500
   bdy_end:
<frame_end>

He lands during frame 280 or 281 (I'm pretty sure it's during frame 280).


RE: Attack cancels when landing - Alblaka - 04-01-2010

Add a state: 100 in the last "jumps backwards" frame.
If he lands on ground while in state:100 the char will jump to frame 94 (hardcoded).

Now just replace the frame 94 with the begin of the "powerfull rushing attack" and you'll be fine ^^


RE: Attack cancels when landing - RuneKiri - 04-01-2010

(04-01-2010, 07:06 AM)Alblaka Wrote:  Add a state: 100 in the last "jumps backwards" frame.
If he lands on ground while in state:100 the char will jump to frame 94 (hardcoded).

Now just replace the frame 94 with the begin of the "powerfull rushing attack" and you'll be fine ^^

I tried and it didn't work, he stopped when he landed anyways.


RE: Attack cancels when landing - MH-Razen - 04-01-2010

i guess it has to do with state 3 in every frame - that gives the char little chance to go to another chance, but I`m not 100% sure about this - I suggest you study Louis.dat where the state 100 alblaka mentioned is used - cause this will work if you do it right ;)


RE: Attack cancels when landing - Alblaka - 04-01-2010

Could you may add the changed code with the state:100 and the frame 94?


edit: Rofl... I just got 3 "Mod edited your post" messages... No, i meant him ^^


RE: Attack cancels when landing - RuneKiri - 04-01-2010

(04-01-2010, 07:33 AM)MH-Razen Wrote:  i guess it has to do with state 3 in every frame - that gives the char little chance to go to another chance, but I`m not 100% sure about this - I suggest you study Louis.dat where the state 100 alblaka mentioned is used - cause this will work if you do it right ;)

Thanks for the tip, I got it to work now.