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SmashedEgg - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: General Zone (https://lf-empire.de/forum/forumdisplay.php?fid=23) +--- Forum: Programming (https://lf-empire.de/forum/forumdisplay.php?fid=50) +--- Thread: SmashedEgg (/showthread.php?tid=4802) |
SmashedEgg - Azriel - 04-13-2010 ![]() yay, my very first mini-game thingy. it's actually an assignment for one of my couses in uni, so it wasn't too *tedious* seeing that we're working on a game. anyways, Readme: put glut32.dll in c:\windows\system\ Controls: ~~~~~~~~~~ W: rotate arm anti clockwise Z: rotate arm clockwise A: extend arm S: contract arm H: enable/disable help lines (blue: high, orange: medium, yellow: low) =: zoom in -: zoom out R: change the basket's shape (pointless but amusing )You can use the mouse to drag the scene around. The game ends when you miss 51 eggs. p/s: the name "SmashedEgg" was automatically given when i zipped the files up Azriel~ RE: SmashedEgg - Taniaetc - 04-13-2010 Lol it'll be good to rename the game "Catch the Eggpiran (a person from Eggpire). Add some eyes to the eggs. No offense to Eggpire. *Testing* That was just hilarious! +Awesome idea -Hard control Is there any way we can configure the controls? RE: SmashedEgg - Azriel - 04-13-2010 (04-13-2010, 04:59 AM)Taniaetc Wrote: -Hard control hm ya figures, but it's a graphics course, not human-computer interaction ![]() and nope you can't change the controls, at least, i haven't learnt enough c++ to implement it nicely in the time i have. Azriel~ RE: SmashedEgg - Taniaetc - 04-13-2010 (04-13-2010, 05:17 AM)Azriel Wrote: hm ya figures, but it's a graphics course, not human-computer interaction RE: SmashedEgg - ethanara - 04-14-2010 + awesome idea ( im a duck ) +3d - hard control Which programming language have you used for this one? Hope its just version 1.0! if you do a new version, plz see if you can also make a square basket etc. RE: SmashedEgg - Bamboori - 04-14-2010 (04-13-2010, 05:17 AM)Azriel Wrote: ...i haven't learnt enough c++... |