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[Tutorial] caught-breaker - Printable Version

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[Tutorial] caught-breaker - Hypermodder - 06-25-2008

How to break the caught without the lil bug which makes you hanging in the air after a move?

For example:

Code:
<frame> 136 picked_caught
   pic: 33  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 70  hit_d: 111  hit_j: 210
   cpoint:
      kind: 2  x: 27  y: 46
      
   cpoint_end:
   wpoint:
      kind: 1  x: 36  y: 38  weaponact: 33  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

If you do this you'll hang in the air after the move!

Now, I solved the problem this way:

1) Make a frame 170/state: 10/next: 140/hit_a: 0 hit_d: 0 hit_j: 0
without a cpointand with mp-costs

2) Then make following links: hit_a: 170 hit_d: 170 hit_j: 170
and put them into the caught frames...

Here my example:

Code:
<frame> 130 picked_caught
   pic: 53  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 42  y: 39
      fronthurtact: 132 backhurtact: 131
   cpoint_end:
   wpoint:
      kind: 1  x: 19  y: 53  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 14  w: 28  h: 66
   bdy_end:
<frame_end>

<frame> 131 picked_caught
   pic: 54  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 43  y: 39
      fronthurtact: 132 backhurtact: 132
   cpoint_end:
   wpoint:
      kind: 1  x: 21  y: 52  weaponact: 26  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 14  w: 28  h: 66
   bdy_end:
<frame_end>

<frame> 132 picked_caught
   pic: 55  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 41  y: 39
      fronthurtact: 131 backhurtact: 131
   cpoint_end:
   wpoint:
      kind: 1  x: 22  y: 51  weaponact: 26  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
   bdy:
      kind: 0  x: 26  y: 14  w: 28  h: 66
   bdy_end:
<frame_end>

<frame> 133 picked_caught
   pic: 30  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 33  y: 36
      
   cpoint_end:
   wpoint:
      kind: 1  x: 35  y: 46  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 134 picked_caught
   pic: 31  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 40  centery: 79 hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 37  y: 28
      
   cpoint_end:
   wpoint:
      kind: 1  x: 31  y: 41  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 135 picked_caught
   pic: 32  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 31  y: 22
      
   cpoint_end:
   wpoint:
      kind: 1  x: 34  y: 44  weaponact: 21  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 136 picked_caught
   pic: 33  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 27  y: 46
      
   cpoint_end:
   wpoint:
      kind: 1  x: 36  y: 38  weaponact: 33  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 137 picked_caught
   pic: 34  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 71  hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 33  y: 68
      
   cpoint_end:
   wpoint:
      kind: 1  x: 33  y: 75  weaponact: 32  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 138 picked_caught
   pic: 35  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 34  y: 54
      
   cpoint_end:
   wpoint:
      kind: 1  x: 39  y: 69  weaponact: 31  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 139 picked_caught
   pic: 40  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 40  y: 36
      
   cpoint_end:
   wpoint:
      kind: 1  x: 17  y: 50  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 140 picked_caught
   pic: 41  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 36  y: 38
      
   cpoint_end:
   wpoint:
      kind: 1  x: 26  y: 45  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 141 picked_caught
   pic: 42  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79 hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 44  y: 40
      
   cpoint_end:
   wpoint:
      kind: 1  x: 26  y: 41  weaponact: 23  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 142 picked_caught
   pic: 43  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 46  y: 51
      
   cpoint_end:
   wpoint:
      kind: 1  x: 26  y: 53  weaponact: 26  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 143 picked_caught
   pic: 44  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 74  hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 45  y: 66
      
   cpoint_end:
   wpoint:
      kind: 1  x: 30  y: 74  weaponact: 24  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 144 picked_caught
   pic: 45  state: 10  wait: 3  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 170  hit_d: 170  hit_j: 170
   cpoint:
      kind: 2  x: 42  y: 55
      
   cpoint_end:
   wpoint:
      kind: 1  x: 32  y: 66  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

<frame> 170 picked_caught
   pic: 41  state: 10  wait: 5  next: 140  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0 hit_d: 0 hit_j: 0 mp: 70
   wpoint:
      kind: 1  x: 26  y: 45  weaponact: 20  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0
   wpoint_end:
<frame_end>

Not bad, huh?


RE: [Tutorial] caught-breaker - MH-Razen - 06-27-2008

could you create a study example with one of the characters (suggest template) who can break out of caught? Would submit this to Adv DC on main site then.

Think some others will be interested, too (and if you can write the german translation and pm it I would be hapy, too)


RE: [Tutorial] caught-breaker - Hypermodder - 06-27-2008

k, here's the study example:
(I took freeze, his jumpattack really owns!)
ps.: nice counterattack, huh?


RE: [Tutorial] caught-breaker - Lauli - 06-27-2008

Is it just me or why can't I open the file?
[Image: test2hv1.png]


RE: [Tutorial] caught-breaker - Scorpion - 06-27-2008

It's just you ...

[Image: itsjustyou.png]


RE: [Tutorial] caught-breaker - Hypermodder - 06-27-2008

Here's the dat-file for Lauli:


RE: [Tutorial] caught-breaker - manxeater - 06-28-2008

Lauli Wrote:Is it just me or why can't I open the file?
[Image: test2hv1.png]

thats exactly what happened to me with ninjastars by lauli.
your supposed to extract the file and rename it to xyz.rar. :p
btw.i thought you had mac?



@hm-yeah COOL.now you seem to be doing creative(and useful) stuff.keep it up.:p


RE: [Tutorial] caught-breaker - MH-Razen - 06-28-2008

http://www.lf-empire.de/content/view/612/120/lang,en/

submitted ~