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So why don't we use Visual C++ and DirectX Library?? - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: LF2 Discussion (https://lf-empire.de/forum/forumdisplay.php?fid=8) +--- Thread: So why don't we use Visual C++ and DirectX Library?? (/showthread.php?tid=511) |
So why don't we use Visual C++ and DirectX Library?? - Hypermodder - 06-25-2008 Following thingy I found on lf2.net: Marti&starski Wrote:What language do you use to develop LF2 ? So why don't we use Visual C++ and DirectX Library instead of this hex-stuff or the olly-debuger???? RE: So why don't we use Visual C++ and DirectX Library?? - YinYin - 06-25-2008 read up c++ (http://en.wikipedia.org/wiki/Programming_language) is not the finished lf2.exe (http://en.wikipedia.org/wiki/Assembly_language) RE: So why don't we use Visual C++ and DirectX Library?? - Silverthorn - 06-25-2008 Simply because c++ is on a totally different level than assembly. Assembly is telling the computer EXACTLY what to do, c++, however just says it indirectly. It is not that easy to decompile an exe written in c++. This is why windows is so hard to understand if you look into all these files in the system32-folder. You can't directly see the source code, it's way harder to understand asm, where variable-values are just pushed around. Long explanation, short summary: C++ <=/=> Debugged RE: So why don't we use Visual C++ and DirectX Library?? - Boop - 06-25-2008 Medimuim summary : C++ = language which is used to tell the compiler how to make the EXE. After the compiler makes the EXE, you can't get back to C++ ![]() Well I guess there are enough answers now .
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