cpoint/cover - Printable Version +- Little Fighter Empire - Forums (https://lf-empire.de/forum) +-- Forum: Little Fighter 2 Zone (https://lf-empire.de/forum/forumdisplay.php?fid=7) +--- Forum: Data Changing (https://lf-empire.de/forum/forumdisplay.php?fid=11) +---- Forum: Tutorials (https://lf-empire.de/forum/forumdisplay.php?fid=12) +---- Thread: cpoint/cover (/showthread.php?tid=5113) |
cpoint/cover - Silverthorn - 06-08-2010 Obviously, there are more options with "cover" than 10& 11. Silva and I have found these 4 (plus some others whose special function is unknown yet): leaving out "cover": caught object will face towards catcher and is displayed behind cover: 3: caught faces towards catcher, is displayed in front cover: 10: turned away, displayed behind cover: 11: turned away, displayed in front For whatever reason, there are also the values 14, 15, and 16 hidden inside the exe, where stupid calculations are applied but are otherwisely not different to the ones aforementioned. The mainsite has been updated accordingly. See this post as some sort of information RE: cpoint/cover - MH-Razen - 06-08-2010 wootie, thats nice to know - thanks for tellinf this and updating the mainsite edit: moved to tutorials... shouldnt be lost in the unsolved problems... RE: cpoint/cover - YinYin - 06-08-2010 (06-08-2010, 03:30 PM)Blue Phoenix Wrote: cover: 3: caught faces towards catcher, is displayed in front damn ive very often desperately tried to get in front facing catcher working always thinking it has to be 1 and pretty much forgetting that it wasnt so i would at some point try it again RE: cpoint/cover - Marshall - 06-10-2010 was speaking to the mod Fantasy Leaf in the officials today and he said: cover 1-9 is the same 11 - 19 is also the same 1 and -1 are the same but he said he tested those like 2 and half years ago... usually he's pretty accurate RE: cpoint/cover - Silverthorn - 06-10-2010 (06-10-2010, 02:34 PM)Marshall Wrote: was speaking to the mod Fantasy Leaf in the officials today and he said:Yeh, I tested 14, 15, and 16, too, after Silva found them in the exe but I couldn't find any special property of those. Obviously, some weird calculations are applied there, but this is yet a mystery edit: false alarm. Silva was incabable of scanning through the right section of the exe :P |